FoonLudum Dare ExplorerLD55 → FERRYMAN

FERRYMAN

By wwwan and

View on ldjam.com

CategoryRankScoreCount
Overall22
Fun22
Innovation22
Theme22
Graphics22
Audio14
Humor18
Mood22

Comments

2024-04-15 18:02

Good Job!

xanagear 2024-04-15 18:21

Not playable in the browser it looks like FYI

wwwan 2024-04-15 18:25

@xanagear Sorry, I'm not very good at using this site yet, is it impossible to play after downloading?

dedos 2024-04-15 18:27

@wwwan yo can try to upload game to itch io, usually it works on web

wwwan 2024-04-15 18:29

@dedos Thank you. I'll try it now.

stmatn 2024-04-15 18:40

The graphics look really nice and the summoning mechanic was quite fun. Triple jump seems to be quite strong. Also I managed to go out of bounds on the top left somewhere :D

yochti 2024-04-15 19:00

Hey I've juste tested your game and i have some reviews. First your web Game didn't work, secondly i didn't figure out the uses of the turtle and the dragon, I summon them after summon the triple jump guys but by doing that I have used all my souls and so I cannot continue the game because I was stuck. Thirdly I would have add a no friction material to the player in order to not being stuck on wall while jumping. Otherwise the graphics and animations were cool and your idea for the summon theme was well integrate. I'd love to play it again if you make some change.Capture d’écran 2024-04-15 204618.png

nickelfoolish 2024-04-15 21:04

Great graphism. The summons where cute. I see someone also say this but the bird is really really strong. Triple jump in a plateform game is broken!

kevin-ray 2024-04-16 02:41

I like the idea of summoning different familiars for different challenges but I was able to use bird boi to triple jump to everything! There was also just a lot of odd bits of game feel that would need work but you got Coyote Time! Keep it up!

tesseus 2024-04-16 05:18

Beautiful game. It was hard to navigate in the world, which is unfortunate, as I was intrigued to explore

2024-04-16 07:15

It's really hard to control character, I fell in the pit and cannot get out, so I ended up restarting the game. Also I've tried to summon creature, but I couldn't summon any. I think there are plenty of bugs that need to be fixed. Graphics are stylish anyway

artemy-zen 2024-04-17 12:05

The idea is great, the realization is still lame! I wish you good luck, this could be a good game!

babaorhum 2024-04-17 21:19

I think I'm too bad for this game ahah, can't finished it.. But it was very nice & the graphics are beautiful !! Godd job guys !

brainles-etertainment 2024-04-20 10:14

Screenshot 2024-04-20 at 13-14-02 FERRYMAN ldjam.com Ludum Dare game jam.png

Doesn't start in my browser :(

nxght 2024-04-20 10:18

The game could benefit a lot from a smaller scope. The idea is very wonderful. However, here are my core complaints:

-The movement should not feel as snappy as it does, especially in the air. A rigidbody movement system could be more suitable.

-The beasts should not be a part of the player sprite, since it takes away the idea that they are followers. You could make them follow an offset of the player with Vector3.Lerp perhaps. You would also need to invert the offset depending on which way the player is facing.

-The game definitely needs more *juice*, As in, jumping effects, Falling animations etc.

Other than that a great idea with potential!

lachlan-james 2024-05-03 02:16

Seems like there were some hiccups with the embedded HTML5. Not sure if it was just a glitch on my end, but the audio didn't seem to kick in for me. Art was a real standout, especially digging the idle animation and others. Text boxes wer sticking around longer than expected, which threw me off a bit. Overall, solid effort!

skleembof 2024-05-03 19:49

Cool idea but definitely too rough around the edges. I really liked the idea of summoning creatures to gain new abilities but the triple jump was totally op. Overall though you guys did a good job realizing a unique idea during the 72 hours. I think with a bit more polish you could turn this into a fun experience.