FoonLudum Dare ExplorerLD54 → Grocery Run

Grocery Run

By delauraen

View on ldjam.com

CategoryRankScoreCount
Overall2.3714
Fun2.2514
Innovation2.5814
Theme3.0414
Humor3.0814

Comments

mrsamafu 2023-10-03 10:59

The concept is interesting, with more work you will be able to make an excellent game :D

antoine-aubert 2023-10-03 18:57

I like the concept, but unfortunately my GPU isn't powerful enough to run it smoothly. It would have been interesting to have a real supermarket design. Nice work.

jozgames 2023-10-03 19:38

Não sei porque eu ri disso ai, hehe

anton4ik-dev 2023-10-03 19:42

Raw but concept is interesting try your best

shpimpasta 2023-10-03 19:48

What to say about this game? Well, I will be quite frank, the experience was lacking. Now I don't know if it was due to a lack of explanation OR that there just is not a lot of content. But regardless, I found myself running around in an empty room with some geese. I assumed the groceries were to be brought to the platform on the opposite end of the room, but alas, that didn't seem to be the case. Also at one point I dropped all groceries on top of eachother. When I went to pick them up I picked THEM ALL UP and had 9/7 with no weight problems. When the geese attacked me I dropped bags, but it didn't subtract from my count. So it was essentially an infinite grocery glitch.

I'll be honest, the concept has a lot of promise and could turn into a really fun party game! But some improvements would have to be made.

delauraen 2023-10-03 21:04

@mrsamafu appreciate it! - there's definitely a lot to make it into a full game but was happy to get concept working

@antoine-aubert - oh no! I'm new to unreal so it's possible the prototype assets I had set to the highest. I'll consider this next time as there's no reason this should be.... that gpu intensive 😅

@jozgames - hope I'm not butchering the translation but the bag lady and learning how to attach to the model was so funny looking so I just had to include it

@anton4ik-dev - thanks! I'm hoping to put in more work in the next few weeks to make it more complete. I kinda built out functions but didn't really have time to put it all together 😅

@shpimpasta - Appreciate the valid even if a little harsh feedback 😁, I totally agree that there isn't really a complete experience here. I put together a couple of different mechanics during prototyping because at first I was prioritizing learning, but when it came to integrating it I ran into issues and of course scope creep. As someone still somewhat new to unreal engine and working solo it can be difficult to commit enough time into this while planning appropriately. This also explains the pickup/drop bag behavior, I avoided an actual inventory system and instead used attach to actors via collision, when it was just one bag it was fine but adding multiple I should have revisited the problem.

Thanks for the comments and appreciate you playing my ~~game~~ sandbox!

henk-fan 2023-10-04 14:44

Fun concept! However, polishing is definitely needed and there should be more content to the game.

raphiell 2023-10-05 02:12

Like others have mentioned, this is definitely unfinished. But I recognize that creating something, ANYTHING (especially in 3d) and releasing it is difficult. I also worked on a 3d game this jam for the first time in my LD experience. Well done on participating and releasing something.