FoonLudum Dare ExplorerLD53 → Sign Here

Sign Here

By shtanton, teleporting-biscuit and ostanton

View on ldjam.com

CategoryRankScoreCount
Overall8333.3421
Fun9433.0221
Innovation3613.6021
Theme7413.7621
Graphics8743.1821
Audio5023.3421
Humor4643.3118
Mood10082.9421

Comments

agameortwo 2023-05-02 13:12

Unfortunately a little after the game started it froze in the following state: Screenshot 2023-05-02 at 9.09.59 AM.png.

Would like to play! It looks like there is a ton of content in there

beebster-games 2023-05-02 13:12

It was pretty good. The placing of the packages was a bit awkward, but other than that the idea was great.

pi-miners 2023-05-02 13:19

"Sign Here" is an interesting take on hoarding and obsessive collection. The graphics are simple, yet give the player an understanding of the game's mechanics.

To Improve, I Would More Clearly Label The Special Boxes, Perhaps With A Symbol, And In The Tutorial, Give An Indication As To Which Boxes Are Special, Rather Than Solely Relying On Colour.

I Did Not Find Any Bugs In This Game.

Overall Rating - 4.5 / 5

cretic 2023-05-02 13:19

I was a lil bit confused at the start but quicky got a hang of it, good job

spacespytv 2023-05-02 13:22

Package placement is a bit hard, and it takes a bit of learning with what box does what, but it's impressive with the amount of levels on show, good work.

thomas-karcher 2023-05-02 13:29

I like the general idea and the creativity which went in the design of the many levels. I also like the audio. And I like how perfectly the whole thing matches the theme! :-) However, I had great difficulties with the controls: It was pretty hard for me to grab the packages I wanted to grab and place them were I wanted to place them. Which made the overall experience a bit frustrating for me. But with improved controls, this definitely has a lot of potential!

iggy-lonely 2023-05-02 13:36

I like the push and pull of the game but I feel like that especially with the slightly janky moving mechanic, a simple top down look with no obscuring walls would've been better since it's hard to sometimes notice a spot or two, making the game harder than possibly intended

farfadet46 2023-05-02 13:37

I can't move the parcel on the 2nd map of the tutorial.

reivilibre 2023-05-12 18:37

This seems to be quite an original idea — I thought it was quite innovative! Sort of a real-time puzzle :).

The 'honk honk, delivery' SFX gets a bit repetitive quickly; recording a few different variants or otherwise spicing it up would have been a good touch. The tutorials weren't *extremely* clear about which boxes were the heavy ones... I learnt the hard way that it was the big ones (kinda obvious, but at the time I was wondering what the red tape was). Maybe this is fine though, learning the hard way is one way to do it :)

2023-05-16 21:05

Nice puzzle game! Good work. I was a bit overwhelmed by the level menu :sweat_smile: