agameortwo 2023-05-02 13:12
Unfortunately a little after the game started it froze in the following state: Screenshot 2023-05-02 at 9.09.59 AM.png.
Would like to play! It looks like there is a ton of content in there
Foon → Ludum Dare Explorer → LD53 → Sign Here
By shtanton, teleporting-biscuit and ostanton
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 833 | 3.34 | 21 | |
| Fun | 943 | 3.02 | 21 | |
| Innovation | 361 | 3.60 | 21 | |
| Theme | 741 | 3.76 | 21 | |
| Graphics | 874 | 3.18 | 21 | |
| Audio | 502 | 3.34 | 21 | |
| Humor | 464 | 3.31 | 18 | |
| Mood | 1008 | 2.94 | 21 |
Unfortunately a little after the game started it froze in the following state: Screenshot 2023-05-02 at 9.09.59 AM.png.
Would like to play! It looks like there is a ton of content in there
It was pretty good. The placing of the packages was a bit awkward, but other than that the idea was great.
"Sign Here" is an interesting take on hoarding and obsessive collection. The graphics are simple, yet give the player an understanding of the game's mechanics.
To Improve, I Would More Clearly Label The Special Boxes, Perhaps With A Symbol, And In The Tutorial, Give An Indication As To Which Boxes Are Special, Rather Than Solely Relying On Colour.
I Did Not Find Any Bugs In This Game.
Overall Rating - 4.5 / 5
I was a lil bit confused at the start but quicky got a hang of it, good job
Package placement is a bit hard, and it takes a bit of learning with what box does what, but it's impressive with the amount of levels on show, good work.
I like the general idea and the creativity which went in the design of the many levels. I also like the audio. And I like how perfectly the whole thing matches the theme! :-) However, I had great difficulties with the controls: It was pretty hard for me to grab the packages I wanted to grab and place them were I wanted to place them. Which made the overall experience a bit frustrating for me. But with improved controls, this definitely has a lot of potential!
I like the push and pull of the game but I feel like that especially with the slightly janky moving mechanic, a simple top down look with no obscuring walls would've been better since it's hard to sometimes notice a spot or two, making the game harder than possibly intended
I can't move the parcel on the 2nd map of the tutorial.
This seems to be quite an original idea — I thought it was quite innovative! Sort of a real-time puzzle :).
The 'honk honk, delivery' SFX gets a bit repetitive quickly; recording a few different variants or otherwise spicing it up would have been a good touch. The tutorials weren't *extremely* clear about which boxes were the heavy ones... I learnt the hard way that it was the big ones (kinda obvious, but at the time I was wondering what the red tape was). Maybe this is fine though, learning the hard way is one way to do it :)
Nice puzzle game! Good work. I was a bit overwhelmed by the level menu :sweat_smile: