szieberth-adam 2023-01-08 22:59
Nice graphics! Unfortunately, as most Unity games, it does not run well on my machine.
Foon → Ludum Dare Explorer → LD52 → Radiance
By xoreaxeax
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 255 | 3.18 | 21 | |
| Fun | 333 | 2.28 | 21 | |
| Innovation | 327 | 2.34 | 21 | |
| Theme | 61 | 4.13 | 21 | |
| Graphics | 2 | 4.65 | 21 | |
| Audio | 38 | 3.92 | 21 | |
| Mood | 23 | 4.07 | 21 |
Nice graphics! Unfortunately, as most Unity games, it does not run well on my machine.
Graphically this is really cool, the sun and its flares look awesome!
Gameplay quickly gets boring with only 2 things to buy, but again it looks fantastic, well done!
Cool entry, music, voice, art, gameplay fit well together. Built a ton of the 2 devices and harvested a lot, would love to see more added to the game. Keep at it and great work!
Cool voice acting. It's like i'm in a movie!
The graphics are really good, but the gameplay just isn't there for me I'm afraid; like a glorified yet simplified cookie clicker.
The graphics and voice/music was really good but I would like to see more stuff to buy or mechanics as after a bit I was just double clicking constantly
Nice game! The graphics were awesome, and alongside the audio created an amazing mood! I especially liked the voice acting, really nailed down the feeling of the game. It started a bit slow and was generally pretty simple, but otherwise, great entry!
Thank you all for your nice comments :)
@reivilibre Yes thats very true :D Unfortunately I had not enough time to implement more gameplay I had plans to add some research possibilities and better solar drones etc but as always in a game jam the hour has only 60 minutes that feel like 10 minutes
@xoreaxeax that's very fair enough, it's hard to pull something off and especially in the short 48 hours I imagine :-).
Realy nice graphics. I love the sun animations and the lines between all the little sattelites. Sound fits the game. Some kind of enemy or something would have been nice.
Keep it up
cool game
Solar Harested Sun.png
Protocol 005: Solar harvesting unit. Copy that. Permission granted.
Seriously, cool game and cool vibe and visuals. I like it!
Wow this game was beautiful and I think you got the mood just right with the music as well. Really cool! :thumbsup:
Beautiful style, and the vibe of the sfx and music are so cool! The glowing gas trails rising from the star's surface are really well done. This is a very cool concept for a clicker/idle game, and I'd love to see more if you decide to expand it after the jam. Great work on a very unique entry!
A very beautiful game, with some awesome sound and music to go with it. Gameplay seems a bit lacking though, there didn't seem to be an end-goal or target to achieve. Definitely potential for future development, though. Very well done!
Like may others said, the graphics are nice, the sound effects awesome, but the clicking gets repetitive after some time. Adding maybe some events/complications or some such variety would be great. Cool game nonetheless.
This looks absolutely mindblowingly great! And those sounds... you definitely hit the mood big time. It looks, sounds and feels awesome. Haven't seen any idle game this jam yet. However, as others mentioned, it would need more things to buy. If I were you, I would continue on this after jam, I think you could have something realy great here. :)
Graphics and audio were really good. Very impressive. A volume slider would have been appreciated and the voice-lines got a little repetative after a while. My main issue with the game is the same as most comments here. It felt devoid of a purpose. Like if there was some additional events or complications (require user input) it would have made me want to continue playing rather then loose interested after a while.
In this current state the gameplay is not very gripping but there is a great potential with such graphics and sfx. This one is a very atmospheric game, I loved the overall feeling of it. Shaders look great and sound effects/music are great fit. I wonder, is there an ending, like does the planet get depleted? :eyes:
Very impressive visuals, sound designs and musics
However, hearing the same voice over and over can break the immersion, even if the communication effects are really cool. Maybe recording multiple times the same text and randomizing them you could have something that feels a bit more natural, or randomazing the pitch is also always effective.
Well, if the voices are supposed to be robots or AI, then those modification wouldn't be so coherent in the game thought
to be honest the game itself is not very *fun* to play, but the art made me stay in front of it during looooong minutes!
i love everything about the art: the sun is incredible (i wish we were able to rotate around it), color palette, blue lights, etc. music is also very good. voice was nice, except when i'm buying like 50 machines in a row haha
this is a very contemplative game, and thank you for that nice visual experience!
The visuals and especially the audio are amazing and fits the theme well. This looks like a really nice start for a incremental idle clicker exploration game. Though as most before me already mentioned it, the game needs more story / buy options, some quality of life improvements. E.g. option to buy 10x harvesters/collectors.
One possibly quick change that would create a sense of challenge for the game would be to add some fictional goal to reach. For example: `get to 100T/s generation` and once you do you could "restart" the game on a new star (different colors). Seems like simple change it would feel more game'y.
With higher numbers of generation, you spend most of your time manually clicking the harvester button. But this shows the harvester explanation **right over the most beautiful part of the game** - the star. I would suggest putting the UI for it a bit to the side so the player can still admire the sun while clicking.
It was interesting to see the collector efficiency percentage values by the collector itself. But with a higher number of them it gets hard to read, so after certain number it would make sense to move it to a dedicated ui listing them all. Also if the text is part ugui in a single canvas it is one of reasons for bad performance. As every transform change of ui element in the canvas forces unity to recalculate all the elements in the canvas and redraw them again.
For the types of games you would also need to separate logic from visuals. As unity is not really with calling thousands of update calls - you need to manually call them from a single place.
Overall, would love to see this game explored in post-jam space :thumbsup: