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Harvest Village
Harvest Village
By dannyk1994
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 694 | 3.00 | 22 | |
| Fun | 541 | 3.12 | 22 | |
| Innovation | 426 | 3.25 | 22 | |
| Theme | 415 | 3.70 | 22 | |
| Mood | 780 | 2.47 | 22 | |
Comments
I love boardgames and this was a pleasure to play once I got the hang of the mechanic, reminds me a lot of classic boardgame mechanics.
I got to about 700 of a resource and decided I'd had my time with it, not sure if there's an end of any sort, but I enjoyed it while it lasted!
buni
2023-01-09 23:05
I felt a little lost playing your game. I'm still not sure how to progress further than stage 6. Sadly I haven't found your explaining screenshots.
Nevertheless, the game sprites are pretty nice, and the sound effects are great too, but I think your game would profit from more intuitive.
@buni Thanks for the feedback! Game definitely could have benefited from a tutorial. ( No time ) @procrasteroid Thanks for the feedback, glad you felt the board game mechanics. That's what I was going for
plexsoup
2023-01-09 23:09
Fun game in the style of Dorfromantik. Good idea adding the screenshots on the LD game page, I would have been lost without them.
i got up to 2435! its a fun puzzle. only two things i had issues with is that since the tile you pick remains on the bar you can get confused and think you have one more tile of the type. and it seems all tiles play the claim sound at the same time which results in a very loud sound.
astoeth
2023-01-10 19:17
It takes a bit of time to understand how it works but then it's quite fun, well done ! One thing i'm still not sure about is what is the advantage for the player to add dirt tiles ? is it just to add difficulty or does those tiles bring more resources or something ? (oh or maybe it's to no longer have empty dirt tiles among the fives ?)
This is really neat.
I SUCK at the game, but I do understand it and it is fun!
It kind of reminds me of Dorfromantik a bit, which also started life in an LD jam I believe.
zeichn
2023-01-10 20:01
This reminds me of Dorfromantik, which I enjoy. Maybe you could indicate how much recources are on a card before placing it? Like that the ring around it is also visible while on the hand? I had a lot of try and error while trying to combine cards this way xD
this game is pretty fun and if I could play this for hours I would, but the audio is a bit loud and annoying
@wargaming72 Thanks for the feedback! Sorry didn't have time to add an audio slider. You can mute the music but thats all.
@astoeth thanks for the feedback!, The idea was you need a dirt tile for dirt tiles to appear , which had higher yield cards but it doesn't seem to work properly .
Unfortunately, couldn't understand the rules, even screenshots didn't help me. The lack of feedback on actions also contribute to my confusion.:(
Funky music, but sounds incoherent because it doesn't loop and it's quite a short piece.
Personally I found that the rules are a bit confusing; it took a long time to get it and I'm not sure I fully get it now (?).
Lack of a cover photo is probably a major letdown for the game though, if you want people to be interested in trying it out :-)
Great game. Was fun to play and I enjoyed it pretty much! Not sure if there is any ending but that doesn't matter I think. I played until I 200 of each in my stock pile. The only thing maybe for future add a profile picture so that your game gets more attention. (I was founding it under "Danger" Filter)
oillen
2023-01-15 23:00
- would love to see a village with buildings
- the the combination of a stack system and an adjacency system for tiles is a good idea and is somewhat polished executed
- normally I dread randomized cards, though the other gamemechanics mediate a band hand
hawkin
2023-01-17 00:57
Very solid game mechanic! And good use of the art assets for a novel game design.
It took me a second reading of the tutorial after my first play, only because I had forgotten the detail about stacking tiles to complete the resource. I got to the point that I was getting more dirt tiles, and I saw that I was eventually going to have a tough time managing all the demands with limited board space. That's smart!
The gameplay needed something more in the end, perhaps more objectives or milestones (such as a story for what the kingdom is building), because it became a little too repetitive too fast. The music on top of that repeated a bit too often, so I think I would have preferred no music (or a mute button) instead! Overall a fun submission to play!
@hawkin thanks for the feedback! That was the plan , gameplay loop and audio was thrown together in the last hour and a half ! Definitely planning on adding some more interesting mechanics