FoonLudum Dare ExplorerLD44 → Coin Floor

Coin Floor

By ping78

View on ldjam.com

CategoryRankScoreCount
Overall3893.0222
Fun3612.9222
Innovation4172.6222
Theme2733.2522
Graphics863.9022
Audio3612.3222
Humor3752.0219
Mood2773.0522

Comments

neverautomatic 2019-04-29 21:03

Nice level design, overall pretty solid game. Something about the camera felt a little off though, not sure if it was the FOV.

benjamin 2019-05-04 07:34

Is there a way to kill enemies ? I could find only one chest but got outflanked by too many enemies...

jkoftekian 2019-05-16 02:38

hi there! great looking game! i wasnt really able to do much past the first enemy that attacked me though because i wasnt able to fight back. were there supposed to be sounds? i was not able to hear anything. overall, my favorite thing was the graphics!

kiv 2019-05-17 03:03

I locked the first enemy in the first cage! And found a chest, and was killed after that. Nice level design, too many enemies for me, but still a very good entry!

don-shinski 2019-05-17 03:37

Good level design! I liked the look and feel of the level, those light-saber wielding enemies can be quite scary when they sneak up on you! good job, thanks for the game!

someone 2019-05-18 17:05

Yay, I won. I ended up not opening the first door in the red room though. I like the views of the gates when you open the doors. The game did lag a bit for me.

avon 2019-05-18 18:58

The graphics are gorgeous, looks great. Didn't really have a way to deal with the enemies, could lock the first ones in, but later there were too many. Could outrun them for a while, but eventually there'd be too many. The AI seemed very simple, simply walking towards your position, a slightly more complicated AI could have opened up a lot of interesting gameplay opportunities. Lack of sound effects would be my biggest complaint, they are very important for giving the player feedback about events.

attala 2019-05-18 20:19

Played until "You won" :) Loved the level design and the graphics. Had great success just ignoring the enemies so the gameplay became somewhat easy. Good job!

ping78 2019-05-18 20:44

@neverautomatic It's probably how mouse input is handled in WebGL. FOV is at 90. @jkoftekian Yes. Though not as good as in editor or any other platform. @someone I like that door skip. | WebGL doesn't like polygons even when most of them are occluded. @avon Yes, they are really stupid but they try. They even give up after they lose line of site and even TRY to avoid obstacles such as walls or pits. | You should be able to hear **sounds**. They could be low compared to other LD games or it could be another nice quirk of WebGL. Try moving volume slider a bit in case `PlayerPrefs.GetFloat("Volume", 1)` returns 0 instead of 1.

avon 2019-05-18 21:40

@ping78 I did hear a couple sound effects, I just meant that there were few. There was one for picking up coins, and one for enemies attacking you, but they didn't seem to always trigger. Since you don't hear them alot it makes the game pretty quiet. Some subtle footsteps, sound for triggering gates, one for when you aggro mobs would have helped a lot. Some ambient background sounds also could have added a lot to the mood of the game. It's easy to forget that sound effects are at least as important as the graphics for the overall enjoyment of the game.

Making AI in game jams is really difficult, the ones I've done in the past have also been very simple. It's a bit more important in this game though, since there is no combat to deal with them. My main complaint wasn't really that it was simple, but that there was no other tactical element to it than outrunning them. For example if they were patrolling in such a way that you could sneak past them, or lure them into traps.

jackson-makes-games 2019-05-19 00:35

The game gives you a pretty nice sense of exploration, however there isn't a ton of content, and (unless I just didn't figure it out) there isn't a way to attack, so you kind of just have to run away from enemies. I'd love to see this developed into a larger game! (also that big room at the end with the red lighting was AMAZING looking)

wowbagger 2019-05-19 06:17

Could have used some background music, I loved the little screen that comes up when you push a lever, I found that super cool.

Going forward adding more diverse enemies would be cool.

m2tias 2019-05-20 14:43

Great entry! Graphics are good and consistent. Mechanics work surprisingly well, the moving speed was not too fast but not too slow either. The lever cam was a really good idea!