music was fun, and after I learned what to avoid and what was ok to touch, I realized the blue disks were all I really needed and restarting after each death made the amount of times I died more bearable. maybe in a future iteration, look at destroying objects instead of knocking them around? at the moment all objects collide with eachother (rigidbodies?), but destroying them with the ammo instead of knocking them out of the way would feel more satisfying. maybe make it so that only the asteroids and the satellites can bounce off each other? and then maybe the other collectables be able to pass through them? I kinda wish the currency didnt increase so slowly, but since the items to purchase are also kinda low cost, i guess it works fine. do you have any plans to continue this game and add more upgrades? if so, maybe add a second coin type to more dramatically increase the currency to afford better/expensive potential upgrades. overall, it was simple, fun, and has room to keep adding to it!