FoonLudum Dare ExplorerLD45 → We've Got Nothing

We've Got Nothing

By doey and 118ice

View on ldjam.com

CategoryRankScoreCount
Overall4823.5221
Fun4123.4421
Innovation5923.1321
Theme2623.7321
Graphics7883.1021
Audio2633.5520
Humor124.3020
Mood5223.3819

Comments

118ice 2019-10-02 21:49

Let's get this party started

fizzpowmike1 2019-10-09 19:15

Easy to figure out controls, my only question is, is that huge jump possible? lol

ljol3 2019-10-09 19:19

the second screen, with the wizard seemed pretty bugged out to me. i had three different problems on three different lives that prevented me from really getting the level stared, let alone completed.

but the humor and dialogue in the background was funny, as were the sound effects, but too much longer and it could have become quite annoying.

I also thought the pixel art was nice and the theme was used well.

doey 2019-10-09 19:19

@fizzpowmike1 It should be possible! I probably made it a little too difficult though; I spent so much time playing through the game that I probably didn't compensate for people who hadn't been making it. I'll have to improve my level design skills!

brtek007 2019-10-09 19:20

Great idea and implementation of the theme(voices in background make it so much better). Jumping was well balanced challanging the player but not making me rage quit after falling 3 times from the same spot. One thing: character doesn't follow the mouse direction for shooting. Overall solid entry.

doey 2019-10-09 19:26

@brtek007 @ljol3 Yeah, we were aware of the issues with the wizard level - we struggled a fair bit with actually coming up with a viable idea that the actual execution of it could have been improved a fair bit.

Thanks for the feedback though, we're definitely taking it on board!

avzgui 2019-10-09 19:28

So challenging, and comments are very funny :laughing:

vlad-ilisan 2019-10-09 19:29

I think I got pretty far in the game. I almost finnished the part with the guys shooting at me. It was quite fun but I have some suggestions.

- Make the game in browser allways fullscreen on itch.io. You can do it in the settings. You can't see the whole screen if not. - Change the jump button from "Space" to "W/Up arrow key". - If you guys decide to continue with this game here is a video for better controls https://www.youtube.com/watch?v=vFsJIrm2btU&t=229s. Right now it feels like you are on ice.

Besides that I loved the idea and your voices in the background.

space-wumpus 2019-10-09 19:40

Played through to the end (well, I think it was the end - it just stopped). That double jump right across the screen on the first level was way too hard for first level - I almost gave up. The commentary was great. Good fun!

doey 2019-10-09 20:00

@vlad-ilisan Taking that on board, can't say I've done a whole lot with platformers in the past so that's much appreciated. Have to say that we know the selling point is definitely whatever humour we could attempt. Still, fun experience!

doey 2019-10-09 20:02

@avzgui @space-wumpus Didn't realise how difficult we made it until we got some people to play after finishing! Will definitely have to get others to playtest in future.

space-wumpus 2019-10-09 20:08

I found the same with my game - had no time for subtleties like difficulty balancing and playtests!

jkoftekian 2019-10-09 20:39

cool idea, i like the addition of different skills/mechanics. my only gripe is with the loose/floaty controls, but thats more of a personal preference. overall very fun!

mateusboga 2019-10-09 23:24

This is a really cool concept, however I got stuck because at the beginning the wizard requires the double-jump and it was removed as I fell off of the platform so I could no longer jump to it xD

yolziii 2019-10-10 06:24

Very good match the theme! Cool idea ) Great job.

bazld 2019-10-12 15:12

That was a fun one! The controls were a little tricky (due to size of stuff), but not unpredictable. Really good use of the theme.