DAY/ONE by DrunkardWolf 2019-10-10T22:45:10Z
I love the art, gameplay, and sound.
I do, however, find the pace quite sluggish and its very difficult to discern whom or what I'm clicking on or selected half of the time.
Foon → Ludum Dare Explorer → Users → ljol3
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 👥 | 🥈 | 2023 | 54 | Limited Space | Tiny People Big Adventure | jam | Humor | 4.70 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Fission Quest | jam | 78 | 4.09 | 4.14 | 4.28 | 3.66 | 4.23 | 3.85 | 4.56 | 4.16 |
| 2025 | 58 | Collector | 👥 | Cryptozootography | jam | 18 | 4.30 | 4.15 | 3.85 | 4.32 | 4.29 | 4.22 | 4.54 | 4.10 |
| 2025 | 57 | Depths | 👥 | Metaspace II: The Long Division | jam | 435 | 3.56 | 3.60 | 3.52 | 2.66 | 3.98 | 3.64 | 4.54 | 3.88 |
| 2024 | 56 | Tiny Creatures | 👥 | Ultimate Mug Ball: Desktop Edition III | jam | 610 | 3.48 | 3.55 | 3.41 | 3.69 | 3.12 | 3.32 | 3.55 | 3.29 |
| 2024 | 55 | Summoning | 👥 | Detective of the Dead: Ghoulish Adventures at Erstwhile Manor | jam | 484 | 3.65 | 3.67 | 3.91 | 3.82 | 3.66 | 3.74 | 4.27 | 3.94 |
| 2023 | 54 | Limited Space | 👥 | Tiny People Big Adventure | jam | 125 | 4.06 | 4.21 | 4.30 | 3.57 | 3.84 | 3.54 | 4.70 | 4.25 |
| 2023 | 53 | Delivery | 👥 | Fission Fight | jam | 516 | 3.63 | 3.58 | 3.75 | 3.62 | 4.10 | 3.72 | 4.63 | 3.87 |
| 2022 | 50 | Delay the inevitable | 👥 | Mythical Mediator | jam | 201 | 3.94 | 3.85 | 4.28 | 3.76 | 3.76 | 3.95 | 4.38 | 4.00 |
| 2021 | 49 | Unstable | 👥 | Magic Knight Out!!! | jam | 609 | 3.62 | 3.54 | 3.57 | 2.70 | 4.11 | 3.48 | 4.16 | 3.59 |
| 2019 | 45 | Start with nothing | 👥 | MetaSpace | jam | 295 | 3.70 | 3.60 | 4.00 | 3.20 | 3.85 | 3.54 | 4.15 | 3.64 |
I love the art, gameplay, and sound.
I do, however, find the pace quite sluggish and its very difficult to discern whom or what I'm clicking on or selected half of the time.
I think the biggest improvement would have been better pathfinding or whatever you need to keep the zombies together better, i lost more of them to their own ai than to soldiers.
otherwise fun time
Maybe i was doing something wrong, but there was huge delay in the controls, and my battery drops from 6% to 1% once i use the laser as the instruction pops up. I just keep dying as i walk from the first discernible object to the next. I get the perspective of a dying robot, but constantly hopping up and down with a blurry screen and delayed controls did not demonstrate that in a pleasant way
I liked the western theme to the game. I did find the big house to be somewhat irrelevant since it cost you more than adding a whole new house to gain less than you would get for adding a whole new house.
fun and unique, but i was often flooded with only consonants. one round i had three V's and an X
love the literal take and the power trip each level ends feeling like
Im happy to see an arcade-style sports game, as those are the best sports games. If I had a player 2 I'm confident this would be a blast of a little romp.
I see what your original intent with the theme WAS, but the final product doesn't really reflect the theme much at all except for the fact that your score starts at nothing, which is a bit of a stretch.
also, the graphics were pretty good and stylized for the short time frame given.
the second screen, with the wizard seemed pretty bugged out to me. i had three different problems on three different lives that prevented me from really getting the level stared, let alone completed.
but the humor and dialogue in the background was funny, as were the sound effects, but too much longer and it could have become quite annoying.
I also thought the pixel art was nice and the theme was used well.
very fun for such a simple puzzle game. my only real issue is how reliant you become on RNG and how there is no clear distinction between when a platform is too high for its neighbor or warning that it is going to be
aesthetic and audio were good, i just wish there was a death animation or something for when the ground falls out from under you. It would have helped convey what was happening better than suddenly jumping to the death screen my first run.
the art was good and the gameplay fun, but it took me a while to start dropping food. Then it took another while to even realize that was costing me score. it needed some more clear distinction of high score and feedback or maybe an end goal to achieve.
id almost prefer three lives to losing 1000 points, getting in a cycle where you just keep dying but dont care because you made no progress anyways was a little frustrating, but the game overall was immaculate!
wow! This was great. I would want a fully realized game of this! the art and music were fantastic to match as well!
I thought I was figuring it out, then I lost... I think?
all I had to do was really just keep going the same path, but the art,music, and sounds were great!
and the victory screen had tasteful boobage +1
music really stood out above the rest of the game
either I'm dumb and cant figure out how to deduce any hints there are as to what ingredients to mix, the game is actually just guess and check, or the instructions were in the opening story that I ended up skipping because the text scroll was WAY too slow
but I love bunnies +1
I love a lot about this...too bad I had nobody to play with
it took me a while to get the hang of, but then it really opened up!
challenge mostly feels up to luck, but it was fun and interesting nonetheless!
art, sound, and simplistic controls are all good, but I didn't feel like I was ever going to actually die on that hill after all.
I'll always appreciate a game with big-breasted moaning angel fountains.
game was fun, I encountered an odd glitch when placing a fountain in a tornado.
took a moment to understand what i was doing, but I did like it after I got it
i had plenty of fun and really like the inclusion of a leaderboard.
I was going for the top but the ball got stuck in a horizontal limbo where it wasn't ascending or descending anymore
@adrien-tremblay when the god has a coin icon, you get godly gold for completing the task
@adrien-tremblay when the god has a coin icon, visit them. You get godly gold for completing those tasks
making the top border a death zone makes it a lot harder to survive once you have a shift from a low paddle to a high paddle, but a fun yet simple experience!
the presentation was great! I just wish there was some sort of music to listen to rather than just the beeping. I appreciate the option to turn it off though!
fun stealth game for a compo. wish it had the third level!
I always like autochess style games, but i felt pretty powerless given none of our attacks actually hurt the bad guys
But im also a sucker for mecha bunnies
cute, but the game just saw any person as the answer to all
fun game, but i wish there was audio. maybe it was just me, but i couldn't hear anything
after the first time i collided with a wall, i could suddenly just drive through them
Either this was a puzzle I didn't put the time in to finish, or this is a great entry in the Desert Bus game genre
very fun! I wish I could play two player against my friends!
i had my own cheesy strat set, and it coasted me through until the final level. that is where it became quite tough, but after bashing my head against the wall and playing with luck of the draw, i was able to get it.
I really liked this game, in fact i was trying to pitch my team to do a card battler too, but i was outvoted.
@kerosuta You unlock the ability to attack after the first boss
Until then, you have to navigate as a pacifist
@beebster-games
There is a coffin in the room that you pick up and throw to beat him.
This gave me nostalgic 2000's era flash game vibes.
Im glad I stayed for the long haul. Technical support really came through
This is my biggest sleeper hit of this jam so far
Very fun, i liked the decision to make a horror game, and...blue fairy foxgirl
Well that was nuts! -Dr. BuffnStuff
fun idea, wish there was more of an objective beyond just getting the longest jump
Fun little game, but It seemed like there was no difficulty curve until the final level where suddenly all forecasts are happening at once without warning
what an odd culture these orange men live in
the second level just straight put you right into the challenge of it, but it was a fun puzzle game
This was an otherwise really great game with fantastic graphics just marred down by how it just kept freezing and closing out of nowhere every time I lost. It felt like the game just wasn't working correctly the whole time
I think it encapsulates the theme very well as you are helpless by way of being so small.
so charming and fun
I wish I had some idea of the values of letters before the end of the round
I love the chill setting and the charmingly appealing graphics
I almost made it to a full km.
That's like halfway to the other side of the Atlantic. I almost made it!
But i did like the ocean physics and the feeling of riding the massive waves.
sometimes simplicity is just the way to go
@robobarbie @braktheman @ryusui
I’d like to thank you for being returning players of our silly little games!
We all always look forward to seeing who recognizes us from previous jams. It’s one of our favorite parts of the whole process.
There is a very fun system laid out here.
With a bit more ways to influence the racing, like burying upgrades to encourage digging or speed boosts, and some more dynamic course design, this could be a well fleshed out game with a lot of gameplay depth (pun somewhat intended)
The merchant's head growing randomly caught me off guard
An interesting experience. I do wish there was a "game" or challenge more than just walking and shoveling boulders. I thought the giant rat would kill me, but it didn't.
I liked the voice acting and the silly dialogue to set the mood of the game.
My friends and I always appreciate a golf game, but I can only fall from level 4 to 1 so many times before I have to stop.
I also like the graphics, sound, and setting.
one of the most in-depth games I have played so far this jam!
Unfortunately, the run where I finally knew what exactly I was doing had the sub going a lot slower for some reason and ended with the game freezing on me.
A nice and simple experience, but I wasn't able to tell the fakes apart well enough even after I thought I did.
That could very well be a me problem given that I did not play it enough to truly differentiate them.
Great audio, but the gaps between every platform led to many unfair feeling deaths before the speed picks up
great atmosphere, but Iam completely gave up on trying to find the third number. I tried forcing it with the two obvious numbers, but I still couldn't get anywhere.
If there was a hint on the tile, it completely flew over my head. I guess I'm the dumb one since other people seemed to find it with less hassle.
using depth perception was a great use of the otherwise underwhelming theme of "depth" but I could not see what role it played in any of the puzzles beyond limiting the player's vison
Very fun gameplay loop, and i liked the two gameplay scenes affecting each other.
It's the classic addicting gameplay of get stuff to make money to better make stuff!
like a much more calming version of the t-rex game
Love the artwork and style!
It eventually became easy once money stopped being a major problem.
I really wish there were more packs to open/cards to get
I can always respect a boss fight in a jam game!
I do wish the attack hitbox were bigger or clearer. It felt impossible to hit the bats and uncertain when hitting the boss.
Very fun Tycoon style game. Boat was fun at its best upgrade
Its like Dungeons and Degenerate Gamblers (Or Balatro) but in dice form.
A lot of replayability for a jam game!
Love a good spaghetti western!
Graphics were very pleasant and soundtrack was very fitting.
It did get to be too easy once I was fully upgraded and did not know how many levels were left
@local-minimum Thank you for your full raw reaction! It is such a rare treat to see this from people.
Also, you can zoom in with the right mouse button. It’s more like an FPS iron sight zoom than a scroll/toggle.
Being able to play a game online with my friends is immediate top score for fun.
And to host a room while playing in browser like that is also super impressive for a jam game!
One of my favorites so far for the experience!
I really liked the OG GameBoy style!
The weight/health mechanic could really lead this to a really interesting full game.
Super cute style, premise, and theme!
Very nice visuals and an intense but fun game loop.
I just wish I had a better controller than my keyboard. I would have been a lot better!
I absolutely adore this as a bird owner!
I could only whistle like a cockatiel though, no other buttons/combos seemed to make any other noise. How do I mimic the other birds?
What a twist ending!
There really was something with the going insane inner dialogue
I love the variety of art and humor!
There is a conflicting desire to read the cards but also to just keep buying and selling faster than I can.
Graphics were great!
The pure randomness of levels and spawns meant I did a bunch of levels without progress, either because the spawns were all things I already had or the dungeon was only one and a half rooms.
Reminds me of Harvest Moon from my childhood
The web build sadly isn't letting in beyond the loading screen. I tried a different browser and encountered the same problem.
It's sad too, because this game looks so adorable!
Super cute!
The audio loop could have been a bit longer, and text boxes could have been faster/player-controlled.
really fun puzzle game. Though, I found the final level to be super easy compared to the one before it.
Love that solemn yet peaceful feeling of driving alone at night in the desert.
This was the best implementation of the "signal" theme. Great visuals and fun gameplay.
@deadroach thank you for the live commentary lp.
You got so close to everything, you were just missing the engineer who was upstairs in the barn and then you would have had all the pieces to beat this iteration of the game.
We appreciate the honest feedback, but we mostly just love seeing people enjoy our schmaltz.
Some things you mentioned (like guidance arrows and labels for items) had been brought up in development, but they couldn’t be focused on as the cutting floor got filled in the final stretch.
I played the postjam version, but I got glitched where my character couldn't move at all and only got shocked regardless of rhythm.
But i did still enjoy it very much!
great atmosphere! I do wish this guy had some sense of hurry, I was able to multitask while i waited for him to walk from A to B.
I sure felt dumb trying to figure out how it works, but once I did I then felt dumb trying to solve some of the mid to later puzzles.
The dialogue stopped being English again once the prologue finished, but the main character had a nice design!
I liked the visual style and shadowing.
I wish either I knew way earlier that I did not need to check every nook and cranny for cassettes. That was a real fun and somber, in a mellow way, experience. I liked the detailed car control, the variety of cassettes to find, and the overall vibe of the setting.
this was a series of self-actualization
Was definitely surprised by the UFO jumpscare, but it gave a fun sense of urgency in the mission