mlho7 2022-04-04 22:40
That is a really nice entry, the art is great, the idea too, great job.
Foon → Ludum Dare Explorer → LD50 → The Hill I Die On
By devvex
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 885 | 3.38 | 29 | |
| Fun | 1046 | 3.03 | 29 | |
| Innovation | 946 | 3.03 | 29 | |
| Theme | 744 | 3.61 | 28 | |
| Graphics | 387 | 4.01 | 29 | |
| Humor | 1028 | 2.31 | 26 | |
| Mood | 600 | 3.56 | 27 |
That is a really nice entry, the art is great, the idea too, great job.
Nice entry! I really like the graphics :) So simple yet beautiful.
art, sound, and simplistic controls are all good, but I didn't feel like I was ever going to actually die on that hill after all.
Really liked the presentation of the whole game! Really gave it a nice feel that fit the setting the game set up pretty nicely. Asides from it being pretty easy to kill enemies with the swipe, the game is pretty nice and the difficulty increases nicely to boot!
Nice work! I like the art and the shadows.
Nice art! I it would be good if it got harder faster, since the game is a bit repetitive.
I'm biased towards a historical Japanese themed game, and I enjoyed it! Very nice visuals and easy to pick up the controls (:
@mlho7 @nonigirl @ljol3 @monado @t-c @arqitech @pureimprov
Thanks for the comments everyone! appreciate the feedback <3
There's a great like sombre "delaying the inevitable" vibe to the whole thing, it's really well put together. The 2.5D graphics letting you have the crisp pixel art casting shadows is a cool look too. I appreciate you were a bit pushed for time, but if you do end up coming back to it, I'd love to see how this looked if the light source gradually moved over time and you could really see the shadows elongating and moving (it's been a while since I've worked in Unity but you might be able to do some shader magic to get some nice dusky colours on the pixel art too).
Very effective at creating a mood and the pixel art is top notch!
Great concept, though personally, I prefer to die on a hill about which captain is better Picard or Kirk :P
The theme is used really well here, the music and sound is great, sets the mood perfectly. I like how the slashing/sword animation can be chained together.
I can see on your itch.io page that you already know the range attack spam problem and I agree that an energy meter would limit it. Also something fun to consider is leaving blood/entrails/enemy remains on the ground as a "counter" instead of just a number :)
Also nice to see someone going for a touch friendly control scheme, this could totally work on a smartphone/tablet :D
I found pretty neat tactic to destroy those enemy waves easily. Minimalist but beautiful little game.
This has great potential, but at the moment it seems more like a pixel art showcase than anything else, since gameplay isn't really there yet. I think putting the ranged attack on a long cooldown would really do this game good, since that ability is very OP and can be used non-stop to clear any wave. I'm a huge fan of your pixel art though, and the sword swipe animation is really smooth!
I like the concept a lot and the art is really good! Of course the problem is you can easily spam swipes, but you are aware of that, great entry!
Interesting take on the theme! It is minimalistic, but it does what it wants to do well! Good job!
This game fits its style perfectly. The glow on the ranged attack is a great touch.
Love the art and animation on the attack and the swipe!
I really liked the animation of the hair reacting to the wind. I think you got the mood quite right. And I also enjoyed the name of the game and how you took that concept into reality. The timelapse was cool too watch too. Great work!
Great entry.
I spent so long playing this game I forgot I almost forgot to review it, it's very addictive. Good stuff!
Really well done!
This is super polished! The animations, the sound effects, the little screen shake - it all makes the game feel really good to play!
I do think you should make the projectile attack have a cooldown or something like that - it is really easy to fire quickly. I tested and I was able to make it to level 10 easily without even seeing a single enemy by just firing projectiles constantly. I could have gone longer but didn't want to ruin the experience for myself as melee'ing is really satisfying!
As a side note, I love the title! Overall, great submission. It's perfect for a game jam!
@jhax @nullval @mibehu @renge @magic-mike @gravityflip @jeff-kerman @daniel-username @andreia @paroxysmal @slecornu @daniel-maccormick
Thank you everyone for playing my game, and your feedback :pray:
Looks so nice, love the pixel shadows! The one-two melee combo looks and feels great as well, I tried to use the swipe attack only a little due to your comment so I got some challenge out of it. (also incidentally saw your YouTube channel and a fix for the URP shadow issue that has been haunting me so thanks for that :D)
Great title, and the opening zoom sequence combined with the music was epic! Overall great audio, and really nice pixel art animation. Definitely just needs a little more time to develop the gameplay, e.g. giving more attack options when you swipe in different directions, and some variety of enemies. Great work!
Love the idea and tone, The Hill I Die On is such a cool concept. Also really liked the sprite work for the samurai, would have liked to see some more enemy variety.
A fun game. Nice graphics; I just wish the enemies were more fleshed out. Some details like trees and plant life would add a lot too. Also, it was very easy to make progress by constantly swiping in both directions. So, I think the difficulty level should be increased. But the music is great, as is the animation.