Sky Fyre Ruins by TCiceroDev 2020-04-24T19:33:28Z
Creepy.
Foon → Ludum Dare Explorer → Users → DevVex
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | The Hill I Die On | jam | 885 | 3.38 | 3.03 | 3.03 | 3.61 | 4.01 | 2.31 | 3.56 | ||
| 2020 | 46 | Keep it alive | Sun Shower | jam | 1204 | 3.50 | 3.42 | 3.22 | 3.89 | 4.44 | 3.58 | 2.26 | 3.50 | |
| 2017 | 38 | A Small World | Vacduum | compo |
Creepy.
Ah thanks guys. Didn't have it published :(. Thought it was working this whole time.
@Brachistosauro You are right! some are assets that I own and/or are free to use assets. I created some of the art work but not all, so I have opted out of those categories. Thank you!
This behaves differently than most farming games lol, kept throwing me off.
Good game, ran well. I was a little confused as to how the lines were determined and why they just ended in the middle of the map.
Really enjoyed the creativity here and the puns. Also was enjoying the tetris-like music while playing. The gameplay with the bullet hell and logic gate building didn't really mesh well IMO. I didn't really bother to shoot things, just dodged and got the pieces and tried to put it somewhere.
The art and audio were very impressive for the time given. However the game seemed to play itself for me. I didn't really know what the dice were doing or meant. I was just throwing them as I got them and they would often fall behind the UI so I couldn't tell what happened.
Great game, loved the graphics and audio. Didn't quite understand the gameplay mechanics, the people I just brought beer to were the first to get angry. It was hard to actually get them all drinks, even if you never make any errors. You could just ignore 3 of them and bring 1 drinks the entire time?
Really enjoyed the art and audio, the game was well put together. However the fun factor was missing for me.
Fun game, enjoyed the art and what you were able to get done. I didn't really see a reason in changing weapons other than freezing then continuing to shoot. Maybe ammo or cooldown mechanism would force you to change between weapons?
Game was super hard and intense really fast lol!
I liked that there was an upgrade system. Audio, graphics, AI were all impressive. I think animations would have helped out more? A lot of the times when I left clicked nothing was happening but enemies were getting hurt? Also it looks like enemies are stuck on the trees or glitched, but they are obviously attacking them if you read the instructions.
Really good entry, managed to accomplish a lot for the compo. Like others have mentioned I don't think it nailed the theme but I can definitely see where you were going with it.
I was not sure what I should or shouldn't be doing. But I enjoyed it.
Well done! I think it gets a little too difficult too quickly (very difficult to polish that in the given time though)...however I enjoyed it a lot and kept going until I finally got passed 100 points!
Great entry. Really enjoyed the pixel art and combat. Some good variety in enemies given the time. My only stumble was that it was little confusing what the point of the broken cell door was vs the stairs.
@mlho7 @nonigirl @ljol3 @monado @t-c @arqitech @pureimprov
Thanks for the comments everyone! appreciate the feedback <3
@jhax @nullval @mibehu @renge @magic-mike @gravityflip @jeff-kerman @daniel-username @andreia @paroxysmal @slecornu @daniel-maccormick
Thank you everyone for playing my game, and your feedback :pray:
Not going to lie, I thought it was going to be 72 hour game jam's worth of dialogue of just Ligma jokes.
WoW! well done everyone. This was an amazingly polished game for a jam. I really enjoyed it.
Great idea, tricky to pick up though.
Great submission! really enjoyed it. I got to run 15 and I didn't feel like I was any closer to losing, not sure if it would have picked up if I kept going? I always seemed to die around the same time.
Cool idea and art. Took a while to get what was going on, was fun once I figured it out :)
Great idea and you executed it well!
Really smooth gameplay and UI elements! The hover ability really helped ease the difficulty of the speed. good job.
Interesting take on the theme! I feel like nothing I tried worked the way I wanted, but somehow I made a fire and listened to the tape :D. Good job.
Great game! really enjoyed the idea and the graphics. I just didn't know if I was doing good, bad, or how long I had been playing...or how Debbie found out those things about me.
Great graphics and core gameplay. Enjoyed it.
"You have delivered 14 cups of dirnk!"
Great game! The starting scene seemed to be on a different level of polish than the rest of the game. The dialogue after could of used a little more pizzaz for how much text there was IMO. It also felt like I couldn't buy that faster movement for a few rounds, then all of a sudden could buy everything? The game itself eventually being taken over by AI was a great touch.
The dialogue went on a little long, and the vents? blended in a little too well IMO. Other than that I think everything played well and looked good :)
Some of these levels were your test scenes weren't they ;). Great job! I tried that last level 10 times trying to find a way lol.
good simple game, liked the retro feel :D. Not sure if I'm missing something but I didn't understand why some balloons knocked you up and others didn't?
The graphics are really well done, however I find the gameplay feels a little sluggish. Some slight tweeks with animation frames and speed would greatly improve the feel IMO. Great job, you accomplished a lot in such a short time.
This looks like a solid base to a game. My only issue was things were too hard to see, it took me 3-4 deaths before I realized there was ammo on the map. Good job.