Oops, I'm Sinking! by Criobite 2022-04-11T01:50:40Z
I loved the google eyes and the cube icebergs. I didn't feel like the game was ever too much of a challenge - maybe an increase in difficulty could help it. Nice work!
Foon → Ludum Dare Explorer → Users → noisemaker
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | 👥 | Rat King | jam | 38 | 4.26 | 4.05 | 3.53 | 3.70 | 4.44 | 4.06 | 4.42 | 4.06 |
I loved the google eyes and the cube icebergs. I didn't feel like the game was ever too much of a challenge - maybe an increase in difficulty could help it. Nice work!
Great little game! Loved the rewind mechanic + blood particle effects. Graphics and audio are a little lackluster, but for a one-man dev team they're just fine.
Love the connection to the theme! Very meditative experience. Didn't realize at first you could only drive down each road once, but it made sense on my second time through. Great little game.
I always admire anyone crazed enough to make a rhythm game for a game jam. The entire game is so absurd and I loved every second of it - definitely one of my favorite games I've seen from this jam. Only gripe is the juice boxes were hard to see against the sandy background, but it's a pretty miniscule issue. Great work!
Favorite so far just from a graphics + mood standpoint. I adore games like this that give you a big 3D world to romp around in and figure things out for yourself. The sound effects got a little grating after a bit, but it wasn't the end of the world. Great work!
My favorite from this jam. Gameplay loop + theme are brilliant. Nice work!
Loved the story! Impressed by how much mileage you were able to get out of the concept, even for a game jam. My only gripe is I wish the blocks with TV static would linger a little longer to let you read the values, but that wasn't such a problem on levels you had to complete to proceed. Nice work!
Didn't understand how the system worked at first, but a lot of fun after I figured it out. Very nice difficulty balance, could easily see this turned into a more fleshed-out release. Nice work!
Loved the huge world size and the subsequent teleport mechanic. I wish the tutorial was a little more in-depth because it felt like my towers weren't doing anything - but it could've just been that the mechanic wasn't finished in time. All in all, respectable work - I'd love to see more of this concept in the future!
ORANGE ROLL!!! I love the sense of speed you managed to convey. Something about seeing the funnyfruits get obliterated on sharp corners makes me chuckle. A bummer that it wasn't able to be more fleshed out, but I'd love to see more of this idea.
Page is down for me too
Love the dialog! Ran into a bug where the magical throwing dagger wasn't added to my inventory after talking to the merchant guy.
@redoplus Thanks for the great feedback! We'll definitely return to this game once the jam is over, so this is all super useful. Hopefully we'll be able to round out any issues the jam version of the game has!
ahh bugulon you've done it again
This game has The Graphics. This game has The Theme. Some would say this game even has The Mood. What more could you ask for?
I loooooove the main character. I agree with everyone that movement would be better if it were 8 directions rather than 4, but the rest of the game still worked fine as-is. Great work!
Not half bad. The slippery movement is a little obnoxious, but the way the visuals progress the further you fall is a nice touch. Nice work!
Not bad. I wish there was a way to drive in reverse because I got stuck more than once, but the retry key worked well enough. I imagine a lot of the assets came from a Unity template or asset store package, but even if that's the case you still got a lot done. Nice work!