enad96 2022-04-05 15:52
Dude ... what a trip. Love those drums. Car gives me the creeps. Coral tree seems chill though.
Foon → Ludum Dare Explorer → LD50 → Donchar
By Tomavatars, retmia, matlab and lukuluk
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 706 | 3.52 | 27 | |
| Fun | 936 | 3.16 | 27 | |
| Innovation | 326 | 3.66 | 27 | |
| Theme | 1301 | 2.84 | 27 | |
| Graphics | 336 | 4.08 | 27 | |
| Audio | 285 | 3.76 | 27 | |
| Humor | 192 | 3.88 | 27 | |
| Mood | 165 | 4.04 | 27 |
Dude ... what a trip. Love those drums. Car gives me the creeps. Coral tree seems chill though.
Favorite so far just from a graphics + mood standpoint. I adore games like this that give you a big 3D world to romp around in and figure things out for yourself. The sound effects got a little grating after a bit, but it wasn't the end of the world. Great work!
Hey, really nice mood and graphics. I think I saw a bug with the ages incrementing out of control, unless that is intentional? I had a rock whose age was 24,000+ and increasing fast. :)
I think the best strategy here might have been just to have never listened to that damn flower in the first place... :tired_face:
Trippy design (and concept, really) with textures and a soundtrack to match... Only complaint was probably the movement. It was pretty difficult to get up hills and I felt like I wasn't fully in control a lot of the time, getting pushed sideways by inclines, etc.
Overall, good job! :smile:
what a design, i like it!
Won't lie. I was a little confused for a bit, but yknow, trippy vibes so, vibing, then everything started to die so I did a little panic rush looking for a car. Only issue I found was objects not adjusting to floor height which made it a little tricky (sometimes I wouldn't be able to see the item as I was carrying it... just had to trust I didn't drop it). Great mood setting, would love to see more of this trippy world!
For some weird reason it reminded me of no man's sky XD. Good job.
This was a mood for sure! For me, the vibrant art was really key to the atmosphere you created. That kind of metallic-rainbow texture you used was neat. Nice work!
SO COOL!! i loved the dialogs, the weird music, the vibrant colors, the environment, the requests from the different objects... i really liked how after some minutes you could feel that not only the flower had a distinct personality but also the other objects <33
Nice concept
Damn that was a strange experience. The drums and the psychedelic shaders were giving of a very unique vibe. The dialog and interaction with the different elements of the world was funny.
Really interesting and unique experience. I really like the colorful visual style. The movement was a little glitchy sometime though. I wish I could have yeeted the objects, i.e. grabbing an object, moving the mouse quickly, let go of the object and it keeps its momentum so they can be thrown all over the area ;)
Amazing for a simple 72-hour game!
Woah, that sure was an experience... and it was great! Really weird and trippy, but in a good way (though I'll admit I got a bit dizzy), and even though the gameplay sometimes felt strange as well, it was still fun, and it was better when everything was talking at once and made you feel more pressured. Graphics and effects were amazing, and sounds and music were also really good. So overall, great game, and congratulations!
:grin: Thank you all for your feedback! :yum:
I'm really glad you enjoyed this weird experience... ! :'D We realized while making this game, that it's very... strange to make a game with talking AIs, because it's quickly "not coherent" and "a bit uncomfortable" as soon as the behavior that looks like a human being, breaks the logic we have in mind, but at least we tried and we learn! We are very happy to have tried it for this jam!
This thing is alive now, and you're interacting with it, that alone is cool. ^^
@fish-sticks
Oh yes, we were wrong! We're French, so for us decimals are after a comma ","... ^^'But in English we have to put a dot "."... sorry, it's just disgusting! xD We wanted to put temporarily the decimals while the entity waits for its wish to be satisfied, to highlight the frenzy of life that inevitably runs out, and more and more quickly (here) the more its desire is not satisfied...
@skruffye
_I think the best strategy here might have been just to have never listened to that damn flower in the first placeā¦_ :tired_face:
This is exactly the disturbing and terrible feeling we wanted to convey. The fact that life and death are two sides of the same terrible coin!
Made me feel really weird. Love it!
@enad96 @noisemaker @fish-sticks @skruffye @marvis @realtanhen @beelzeboss @drumgadget-433 @riley9 @gamebucha @revetoon @likirus @steffo @theinkskeleton @mosman
version 2.1 is out! :yum:
Many new dialogues (especially for the rarest entities). Do not hesitate to discover all this if you feel like it.
Thanks again for playing it already once! :grin:
Crazy game, the voice of the flower excites me
This was a really well put-together trippy experience! I especially love the visuals - how did you get that psychedelic material on the rocks and car bumper?
Wow, that was unexpected haha Good take on the theme. At the end there were too many notifications popping up but that's minor. Great job!
Beautiful shaders