Very Shifty Code by loyance 2021-10-03T23:33:58Z
I dont understand how to so called submitt a task, i typed the hello world thing but nothing seemed to happen.
Foon → Ludum Dare Explorer → Users → IldenH
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | 👥 | Delay the inevitable flood | jam | 1361 | 2.67 | 2.39 | 3.00 | 3.10 | 3.04 | 2.07 | 2.21 | 2.45 |
| 2021 | 49 | Unstable | Unstable Reactor | compo | 2.40 | 2.20 | 2.50 | 3.00 | 2.40 | 1.90 | 2.00 | 2.10 |
I dont understand how to so called submitt a task, i typed the hello world thing but nothing seemed to happen.
In the middle of playing i was just thinking what does this have to do with the theme???? And then i just tought about the fact that i was destroying stables and was uning them, i literally laughed out loud. Great pun!
Really cool that you took basic jumping and turned it into a weaird tilt and fling sort of thing.
Good game but a level select menu would be really nice.
The sensitivity on the camera is way too high! That should have either been lower or been some setting you could change. Anyway interesting take on "The floor is lava" but with a flood instead!
Kinda procrastinating working hehe.. But great game! Funny dialogs and a few routes to go down. I especialy liked the "Power of friendship" one, you could even say friend SHIP!
The cards are pretty funny. And i like that the enemy has a pretty high advantage over you, which makes it feel more like i am merely delaying the inevitable.
I feel there should have been some consequence for having too much trash in the world so that there is a lose condition.
It's kinda hard to see who has bombs and who doesn't have bombs. Interesting way to delay the inevitable.
The movement speed is a bit too fast i feel which makes the platforming harder than it should be. I also felt that some jumps were nearly imposible, espesialy when managing the darkness, the people and the jumping all at once. The art is good and fits perfectly with the game. I like how the player gets brighter the closer you are to the top. And the trowing mechanics for the people are fun!
Amazing amount of polish here! The player momenet feels good. The sound effects and music fit the game perfectly. The action is kept with having instant transitions from level to level.
I feel as if the spells are a bit badly balanced as i felt the laser was pretty much the best in all situations due to it's high damage long range instant fire.
I got a kinda funny combination of scores :D DAB.png Also fantastic game! Definetly expand on this and maybe even go as far as a published game! It is really hectic and fun to balance all the different tasks. The poison spray and the "too dry"-tool are never introduced in the tutorial which makes it a bit hard to understand what's going on with them, but i figured it out! As a side note: the ending of the game is pretty funny, but could problably use something more. Maybe an artwork?
Looks great. Love the interesting fact that i have to let the enemies damage me to progress but also not damage me so much that i die.
Sad emotinal short story. A bit buggy such as the TV not working and both credits music and normal music playing at once. But still that final image with the daugther hugging the dad was very beutiful, i got it on my 3rd try!
I liked the music. I like the basicly billions of options. It should problably stop the timer when you kill all the demons cause i often ran into the situastion where there would be no enemies and i would just have to wait for the timer to stop. Otherwise interesting concept with the healing and hurting.
Good score tho! How did you even do that?!?!?!? XD
How many endings does this even have? It's interesting to delay something like suicide. Very creative endings with good art!