Foon → Ludum Dare Explorer → Users → Yokin
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | ORANGE ROLL 🍊 | compo | 442 | 3.21 | 3.64 | 3.59 | 2.35 | 2.92 | 3.52 | 2.86 | ||
| 2021 | 49 | Unstable | Drillte | jam | 74 | 4.16 | 4.12 | 4.20 | 3.64 | 4.16 | 3.72 | 2.67 | 4.06 |
Great atmosphere, but now im sad beelzebob is dead
Fun little game, the pyramid level never counts as completed on medium/hard difficulty for some reason, but otherwise no complaints :slight_smile: :thumbsup:
Short game, but the audio and visuals were nice :smiley:
Awesome game, feels just like a classic flash game
GOOD JOB!!!!!! I like that everything in the shop feels useful
You would think this would feel really awkward to play, but it's actually really intuitive and fun, awesome
Add Grabanakki to the Nintendo switch?
469e8.gif 469e8.gif 469e8.gif
This game is now one of my favorite games :thumbsup:
This game is so awesome i killed a million enemies on level 2
This game blew my mind
Let me know if I lose the high score thank you VCCEvIR.png
The physics can be harsh but it's a neat little game overall, I like the extra practice mode
Awesome game i think, never felt finicky cause radish kid always found their way
👍
I love this little chicken dude
Do you keep a backlog of game ideas? The game feels quite planned-out, which is impressive either way
Really cool, and I definitely think the pickup would be a good idea, or maybe something where the enemies coordinate to surround you more
Also I feel like RMouse aiming should be the default mode cause I never really use the non-aimed mode
(Highscore so far: 95)
Sweet game, here's my best scores
con6EP6.png NRIfLkb.png
I did a 2880° flip and got austin powersed between two buildings help
I love this, I will now draw many pictures
@karmelyth the original idea was an F-zero style racer with balls that have a protective layer that makes them invulnerable to everything except running into walls, and then maybe have branching paths with various hazards like turrets and stuff. so u can kind of play risky to get ahead, but if you lose your shield the game becomes harder - so maybe later I'll get to making an even better version of that
@karmelyth the original idea was an F-zero style racer with balls that have a protective layer that makes them invulnerable to everything except running into walls, and then maybe have branching paths with various hazards like turrets and stuff. so u can kind of play risky to get ahead, but if you lose your shield the game becomes harder - so maybe later I'll get to making an even better version of that
This game is so awesome cause it makes you feel just like the character
I may have successfully delayed the inevitable
Untitled.png ProphetKingdom_pZT2mKII7d.png
Really cool game 👍 - I think it could benefit from scaling difficulty, some markers on the map for where your selected building is placeable, and maybe it would be neat if fire was nerfed (or maybe structures that don't spread fire could be added?) to encourage building more conglomerately like in your first image
Also I didn't really find myself using the ability to move the disasters around once I got enough structures placed around the map - I think because there wasn't much time to think and not enough benefit to doing so since there isn't any way to prevent quicksand or fire
Super sleek little score game. Once I realized you could crash enemies into each other it got really good 👍 plus the extra controls for dashing and flipping around add some great nuance to the gameplay
I am your worst nightmare
Cute little game - maybe it would be neat if the firing was automatic, or maybe the player's ship could be immobile while firing as a drawback
Seems like this game has potential, maybe you could spend the juice you get for the different gems on different abilities that help you get gems to make a risk-reward type of thing
Great execution, definitely feels like you had a plan that you knew how to accomplish
My only complaint is that the early game feels a bit slow to get through after a while - maybe there could be more kinds of spawn patterns to break it up
This is a personal recommendation, but I feel like the game might be even more fun without the slowmo. The slowmo kind of makes me want to hold it down all the time, which makes the game feel really slow instead of needing good reaction time
OR what if the slowmo was limited by a timer? Like after 3 real-time seconds it launches you if you don't release it
I got 3600 now beat my score okay? Maybe when you lose you could use all of your collected garbage to build a home
Handbot stay winning
Really creative idea, using the mouse to both click unload and buy upgrades makes it super frantic
Maybe an upgrade that temporarily stalls the loading bar along with some other upgrade buttons of various sizes across the screen would add to the franticness
firefox_XmsvmTcTcy.png
on this balloon, it says... Dr. G Rinch?