irina-nikulina 2021-10-05 12:37
I can't open your game :(
Foon → Ludum Dare Explorer → LD49 → Unstable Room
By rollcreators
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 685 | 3.57 | 23 | |
| Fun | 557 | 3.59 | 23 | |
| Innovation | 445 | 3.59 | 23 | |
| Theme | 698 | 3.59 | 23 | |
| Graphics | 1100 | 3.18 | 24 | |
| Humor | 691 | 3.00 | 22 | |
| Mood | 1140 | 3.02 | 23 |
I can't open your game :(
sorry but your zip is brocke (
Thanks guys! We try to resolve this problem.
@irina-nikulina @angm-diemoon We fixed. Build works now.
Really cool concept and game! Loved the retro graphics and art style. Did not understand how to collect wood =|
Moving between characters was a really need idea. Rather then just getting a new weapon. I only realised there were goals to achieve some distance into the runs. I really like how the red demon dudes ran away from me, especially when I was holding a little hatchet. It did get a bit laggy at some points, when the slugs began to overwhelm.
This game blew my mind
I **love** looting! :smile: Great work!
solid entry! only thing i would say is i wish that the goals weren't randomized, i never felt like i could achieve any of them. and also it did become pretty laggy a duration into the game.
Pretty good idea, and it was delivered decently well. Sprites are neat and interesting. What hindered me from enjoying the game fully was that it's hard to keep track of information panel on the left while trying to stay alive, so either there should be less projectiles or a better way to pass that information to player. And I haven't fully figured out what "danger" is for, as all creatures were dangerous, I think.
Was pretty interesting to see this game happening on the screen, keep up the good work!
Couple of game crash reports in case you find them useful:
ERROR in action number 1 of Step Event0 for object obj_rat:
Unable to find any instance for object index '53' name 'obj_player' at gml_Object_obj_rat_Step_0 ############################################################################################ gml_Object_obj_rat_Step_0 (line -1)
___________________________________________ ############################################################################################ ERROR in action number 1 of Create Event for object obj_devil_arrow:
Unable to find any instance for object index '53' name 'obj_player' at gml_Object_obj_devil_arrow_Create_0 ############################################################################################ gml_Object_obj_devil_arrow_Create_0 (line -1) gml_Object_obj_devil_Step_0 (line -1)
Interesting game with nice graphics and music. I enjoyed it.
Amazing entry, I had a lot of fun but there were a couple problems I ran into, one it slowed down a lot after there were a certain amount of enemies on screen, also the collection 10 coinds goal didn't seem to work. But once I found out you can get health back from defeating enemies I defeated more than 30 enemies and when the enemy goal came around I won! Lots of fun, would recommend to others :)
The visual style really fit the feel of the game! I love the whole principle and all the interaction that take place around you in the game, even if it's chaotic, it's the good kind of chaos !
It lack a little bit of sound design for the player action but else, it's really good!
The only thing missing : did I have to collect the 10 coins since the start of the new goal, or in total of the game ? Same when the "kill 20 ennemy" appear, did I start from 0 even if I killed creature before ?
➕ неожиданная концепция
➕ много интересных механик
➕ реиграбельность
➖ высокая сложность
➖ неудобное управление относительно направления атаки
➖ боевые классы кажутся слабыми
⚡быстрая правка⚡: усилить и ускорить мечника и лучника
@ribout-horace Thanks for comment! Goals checks you current progress in inventory,so you can collect resourses in the start to win on the next goals
@be3n2 Thanks for comment! It is real problem with goals on the coins. Thanks)