bassilij 2022-04-06 09:51
An interesting game, you don't have time to build. The city is collapsing too fast!)
Foon → Ludum Dare Explorer → LD50 → Prophet Kingdom
By dans17 and Andre_Pistachio
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 840 | 3.42 | 23 | |
| Fun | 958 | 3.14 | 23 | |
| Innovation | 346 | 3.64 | 23 | |
| Theme | 479 | 3.83 | 23 | |
| Graphics | 674 | 3.66 | 23 | |
| Audio | 514 | 3.45 | 22 | |
| Mood | 691 | 3.47 | 23 |
An interesting game, you don't have time to build. The city is collapsing too fast!)
I liked the mechanic of scheduling disasters
Interesting game! I like the graphics and the music, sets the mood well! A bit hard to get in to at first, learning about all the buildings and so on, but fun when you get the hang of it!
Good job!
Would definitely benefit from a pause button, at least to give the player a chance to read what the buildings do. But an interesting take on the theme, and as @zevsehg says, the scheduling disasters is cool
It’s a cool little complex game, love the graphics, good job!
I like this type of game, Interesting take on the theme. Love the graphics and audio as well.
I may have successfully delayed the inevitable
Untitled.png ProphetKingdom_pZT2mKII7d.png
Really cool game 👍 - I think it could benefit from scaling difficulty, some markers on the map for where your selected building is placeable, and maybe it would be neat if fire was nerfed (or maybe structures that don't spread fire could be added?) to encourage building more conglomerately like in your first image
Also I didn't really find myself using the ability to move the disasters around once I got enough structures placed around the map - I think because there wasn't much time to think and not enough benefit to doing so since there isn't any way to prevent quicksand or fire
Interesting concept. The disaster animation can be polished to let player know what's going on more obviously. The gameplay design is creative.
I think this is the first asymmetric game I've seen so far, I like the visuals and the music, the gameplay is a bit confusing at first but it was fun to get into, nice work!
Pretty solid game, I'm honestly surprised you were able to produce a management game like this within the time limit lol.
Something I think would help a lot is a little bit more clarity in which order the disasters are occurring. When I first played, I thought whatever was at the top of the list was happening first until I basically forced myself to witness a flood when the node for it was at the bottom.
nice game! i had a lot of fun trying to micro manage all the building. i think with a bit of UI/UX work this could be a really greatgame.
Cool game idea. I really liked the graphics and the music was good.
the blocky assets and pleasant colours really work out and the game is fun while having some depth. I wish wall were a bit more durable, maybe a pause button but this is a great jam title!
it was hard to me, but game is cool
Pretty game! Love the implementation of the theme!
Unique take on the theme. I was really in the mood for some kind of city builder so I really enjoyed this. Unfortunely, the best strategy is to just spam everything as fast as you can and then the inevetiable never comes. I got to 300k Gold before I decided to bail.
Really cool concept for a game, and nice execution too! I really like the 3D art style and the music. The game could have been more balance, besides that great job with the game!
@bassilij @zevsehg @okamit @klumaster @thecoconutdream @gildar76 @yokin @andyzyz @0x-void-x0 @fulminderek @radmccool @ludumdaredevil @swordmage @marvis @timur-bahadir @andre-sadie @zimny11
Thank you all for the feedback! We have just released a post-jam version that addresses most of the issues you have brought up and improves on various features. Please let us know what you think!
Interesting concept. Suggestions: It would be good to have indicator for how much resource produced per second.