MoonDoggle by realryanrogers 2022-04-07T19:33:00Z
A solid prototype with nice sound effects. Would definitely benefit from something else going on (fast bugs? shooting bugs?) but it's a solid entry as-is.
Foon → Ludum Dare Explorer → Users → Klumaster
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | 👥 | House of Kipo | jam | 424 | 3.66 | 3.37 | 3.09 | 2.85 | 3.92 | 3.62 | 2.76 | 3.72 |
| 2022 | 50 | Delay the inevitable | 👥 | The Last Guardian of Some Orbs | jam | 567 | 3.60 | 3.32 | 3.17 | 4.06 | 4.15 | 3.68 | 3.72 |
A solid prototype with nice sound effects. Would definitely benefit from something else going on (fast bugs? shooting bugs?) but it's a solid entry as-is.
I can't think of any constructive feedback here because this is excellent
Would definitely benefit from a pause button, at least to give the player a chance to read what the buildings do. But an interesting take on the theme, and as @zevsehg says, the scheduling disasters is cool
I like the style on the dash mechanic
The game looks great and has a good vibe, but I feel there was too little feedback to understand what actions were doing - on one fade it said my mouth was dry, so I drank water, the next fade it said it was more dry. I starved to death with food rations in the boat, just after a meal.
I liked the delivery and style, but didn't think it delivered very well on delaying the inevitable
@Bea thank you! Yes we had some much bolder plans about a complex system on the first day! Things went as you might expect
@zimny11 Thanks for the feedback, the missing HP bar wasn't intentional, I just forgot to put it on the final to-do list, we realised right after publishing the final game... then again, we were pretty tired and we might have screwed it up
@teddyincdev fair feedback on the lack of feedback
@whos-candice Yeah, we came down to the line submitting and I didn't get much chance to fiddle with packaging options to reduce the size. I might upload a smaller one in the next few days, alongside the official entry.
@amac It definitely would have benefited from another half day to balance the difficulty and tweak the AI. Originally the ghosts were going to have assigned areas, distinct behaviors, but like you say, the game jam has its limits :)