ljol3 2025-10-07 03:51
I love the variety of art and humor!
There is a conflicting desire to read the cards but also to just keep buying and selling faster than I can.
Foon → Ludum Dare Explorer → LD58 → EVERYTHING: The Trading Card Game
By leophyte
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 96 | 3.97 | 20 | |
| Fun | 135 | 3.80 | 20 | |
| Innovation | 74 | 3.91 | 20 | |
| Theme | 7 | 4.55 | 20 | |
| Graphics | 316 | 3.83 | 20 | |
| Audio | 1 | |||
| Humor | 45 | 4.11 | 20 | |
| Mood | 271 | 3.75 | 20 |
I love the variety of art and humor!
There is a conflicting desire to read the cards but also to just keep buying and selling faster than I can.
Very original game, well done!
It’s not immediately clear how to play. But once I figured it out, it became interesting! I’d improve the tutorial and visually show how many cards we have — because I managed to sell down to -99 cards with tons of money. But I can’t buy that many. Also, it’s unclear how to win if we need 100 cards in 10 days when we can only buy 10 cards per day, and they’re all different.
@Melomaner good points, I saw in playtest that the tutorial didn't explain well enough some really important parts like going to the next day to buy more unique cards; sadly I went overboard with the game design's complexity and couldn't make the onboarding follow... Also, yeah the main objective is just to find the 100th card in the last booster pack, which unlocks either the good ending or the true ending (if you have the entire collection, which like you said is very difficult because it means filling your pool with [NEW] cards every single day). Also, by "visually show how many cards we have", the collection page fills that purpose but it's true there is no indicator on the main screen if that's what you meant, which can make unlocking boosters tedious
Thanks for the feedback :)
edit: OK the game is actually broken, I didn't understand what you meant but you're not supposed to be able to sell the same card infinitely... my b, i'll fix
edit 2: OK fixed it :thumbsup:
Great little project, maybe also having options to spend money on increasing either the tray of cards or adding 1 or 2 combo slots could make completing the main objective easier. Other than that it's a fun game, thank you for fueling my gambling addiction.
I wasn't expecting anything, but I was pleasantly surprised. Understanding the combo mechanics was a rebirth for the game, creating a whole new atmosphere, along with the money I earned.
I appreciated the game's artistic direction and the little stories/events.
One regret is that the collection doesn't highlight rarity.
A few bugs to report, though: I was told I had unlocked a booster pack during the day, but in the end, I didn't get one? A bug I only encountered once: I couldn't buy a new booster pack even though my card pool was empty and I had money.
In the end, I had a great time, the music was fun to play, and the game was super rewarding.
Congratulations. But how can I become a billionaire like in Everything: The Trading Card Game
Very fun game! I really like the combo mechanics and the card texts often made me smile. :)
What is to say? Add something to see your collection at the end of the game and it's perfect! Loved it from start to finish. Incredible entry, great job!
fun game man, nice.
We actually also had the idea of making a TCG but were too afraid asset creation would come to bite us. I am super happy to see someone followed through on the idea and not only that, but did it so beautifully and cohesively executed. That must have been no small feat, and all of that work + having good gameplay is an amazing piece of work. Very well done!
this game would get a 5.0 stars in addicting if that were a category. Great Job!!!