World Collector by Joe Williamson 2019-10-11T17:43:30Z
Really good entry!
Foon → Ludum Dare Explorer → Users → blitzcloud
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | 👥 | CocoBall | jam | 594 | 3.42 | 3.51 | 2.68 | 1.90 | 4.12 | 3.20 | 3.53 |
Really good entry!
yes, I got the same feeling with the movement like asterisk. Maybe amping up both enemies and your speed would still give the same balance but with faster gameplay overall. I was in fact the one who sent the link of the game to asterisk. I really liked the concept and humor.
This is a good one. I wish the graphics were a bit more curated and that'd make it really stand out
Aside from what everyone else already said about the platforms being glitchy, nicely done!
Hey @webox! thanks for your comment! The initial take on the game was more of a king of the hill concept. However, we realized it wouldn't be fun enough with our lack of knowledge of AI programming. The initial idea would've been turtles without shells fighting to get inside a shell then stay with it as much time as possible.
So, as of now, the theme only gave us the mood of the game. We wish we could've been closer to the theme, for sure!
@almighty-games parsec is a very good program that allows you to stream the game to other people and play it over the net with minimum delay (even cuphead can be played!)
@jharler we can't take credit for animation because mixamo gave us the animations (although we did take a long time selecting the ones that'd fit the most and converting some to stay in place). Thanks for the kind comments!
@nikchernyakov hey there! if you download the second binary (executable), it allows to change controls so you'd be able to put the keys you want and even setup controllers.
@christopher-wong glad to see you could play with someone :D!
@ausstein we'll tackle that in the near future, we just couldn't manage based on the 72h we had plus the fact we had a somewhat tight schedule
Pretty cool one. Maybe a progression on the difficulty would make it even better
A raccoon... and bikinis. How do they fit together is beyond comprehension, but they do!
@triplefox that's some great insight.
And the concept's good. If you follow what triplefox's saying the product will probably be something worthy of attention!
Also, please consider making a webGL build!
An amazing experience. I will give it lots of exposure!
Great concept albeit maybe too easy like some people say, but please consider doing a HTML5 WebGL build for accessibility. There are hundreds if not thousands of games to play and it'd really help you on the exposure!
A couple things!
Concept is great. I, however, feel that a standard heart system instead of a hp value would be better. Sometimes I didn't get why I got more HP. I feel like finding hearts randomly every X levels would work wonders for exploring around.
On another note, while the style works perfectly, I certainly felt a couple more styles would've made wonders. A bit more variety other than grass all around the place would've also made for a stronger graphic presence!
It's still a cool game though :D
You know it's gonna be funny when you see puns on the names of the game summary
I did rate it but I forgot to comment (so many games to play lol). I liked a lot the mechanic of getting a weapon. I won't lie, you inspired me with the concept to do something similar with better graphics/animations (imagine a lowpoly John Wick)! So the core game really works well.