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Rashcan

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202456Tiny Creatures👥Nano Commandojam7233.373.243.453.923.713.373.50
202455Summoning👥Eyes On-Myojijam8943.292.853.082.953.893.643.30
202352Harvest👥Golden Harvestjam3213.613.113.533.663.923.903.253.58
202251Every 10 seconds👥Murders at the Manorjam6353.483.433.904.282.883.453.533.47
202250Delay the inevitable👥Winter Blossomjam10703.213.212.113.113.473.582.503.24
202149UnstablePasinkojam6623.583.583.583.834.053.39
202148Deeper and deeperCavernicusjam7763.603.553.414.173.76

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Rashcan

Rashcan leaves an average of 8.4 feedback comments each event.

LD55 — Summoning (4)

Devil's Advocate by Spectra 2024-05-03T10:31:33Z ♥ 1

The character designs are pretty cool and the sounds are fun! All around great execution, and a neat twist on the theme as well!

Summoned at 2 by WeeFairyFabi 2024-05-03T10:16:32Z ♥ 1

I liked how tactile tearing the sugar packets was, great job!

To do magic, please dance by Manuel Magalhães 2024-04-20T20:28:57Z ♥ 4

Music was pretty good, although I wish I had a better sense for the rhythm of it. Big fan of the change in feel halfway through! Also, loved the dancing cat and the ending screen lol

GODAI: The Ninja Way by exofrenon 2024-04-20T20:02:31Z ♥ 3

Nice, very Ninja Gaiden!

LD51 — Every 10 seconds (10)

Silver Platter by velaachlorine 2022-10-18T06:51:38Z ♥ 1

This game made me very nostalgic for flash games. Very nice!

Schism by agentparsec 2022-10-18T06:11:03Z ♥ 1

Really cool idea! I really liked the way the trees amble towards you in the shadow dimension. The music switching was well done too! Although, it did get a little repetitive considering how long it takes to find the crystals. I ended up dying unceremoniously somewhere near the last crystal due to the evil wisps being overly persistent bastards, but I think I got the full experience of the game. Well done for 48 hours!

Star Sweeper by Notan Lemon 2022-10-18T05:44:53Z ♥ 1

Wow, that was a lot of levels, and each one introduces a new idea! Not too hard but not too easy either. A bit of trial and error, but it was a fun test of memory. The ten seconds allotted isn't... a lot (hehe) so there were times I had to click really fast to keep up. I would definitely love to see more of this!

Tattooz by Juels 2022-10-18T05:25:32Z ♥ 1

That was a really short and sweet game! I had a good laugh at my poorly traced drawings at the end. Definitely gonna check out the source later to figure out how it works :)

Thunderstorm by Paul Nadan 2022-10-18T04:57:54Z ♥ 1

That was a neat game idea! I liked the monster designs and music too! The lamp lure was pretty funny :)

I ended up learning most of the level layouts through trial and error, rather than waiting on the flash to appear, so I tend to agree with other comments about the lighting occurring a little too infrequently. But rather than disregarding the theme altogether, I think it could work if the player can see more of the level, so that it's a matter of memorizing as much of the snapshot as possible. I also think the game would feel a lot more tense if you discouraged trial and error gameplay by having a lives system, but that might also be more frustrating than fun.

I had a lot of fun playing your game and ruminating about the design. Good work!

10 Second Worries by Fishy_F1shy 2022-10-12T09:41:29Z ♥ 1

I think it's cool that the volume sliders were included diegetically! The lever being a UI slider was also a nice touch :)

The voice acting was charming, but also made it difficult for me to read the manual while paying attention to everything else. I imagine the game is a lot easier to play once you've memorized the manual, but that first time around sure is overwhelming! I think the manual ought to be shorter and easier to read, since most of the player's attention is also being diverted to other things.

There's actually an impressive amount of dialogue and events (such as completely silencing the music and poking a system not in need of reset), and judging from the manual, I'm sure there's a lot I've missed! I would like to have heard it all, but after failing some minutes into the game, I wasn't as interested in having the mechanics reintroduced to me again. But it was a cool game, so maybe I'll come back to it again!

Record: 7:44

EVERY TIME YOU BLINK by robobarbie 2022-10-09T09:35:01Z ♥ 1

I think the execution on the theme was a pretty neat way of conveying Myles' state of mind. I was very tense at the start because I wasn't certain if there was a fail condition (there isn't thankfully) but more relaxed and focused as the game went on. Even if their situation wasn't relatable to me, I found that I was still engaged with the story through the gameplay. It all came together very nicely!

Everyone says the wordle puzzle is hard, but that crossword puzzle kicked my ass!

Bots, Bots, Bots by Link270 2022-10-07T09:14:24Z ♥ 3

That was a really cool game! My hand got tired after a bit, so I had to stop, haha.

So they met. So they talked. by batkoi 2022-10-07T08:41:47Z ♥ 1

I wasn't sure if I had reached the end, so I checked the source just to make sure. Sure enough, that was the end! I really liked the background, and the way the camera zoomed into the eye. Cool game, wish it was longer!

Ten Seconds A Demon by gord10ahmet 2022-10-06T07:17:37Z ♥ 1

Ah, it seems like these scientists work for the Ministry of Silly Walks :)

I took a glance at your code btw, and I was surprised you used Unity's navigation system! I had considered it when programming my game, but I wasn't sure if it would work in 2D, and thought it would be too complicated for our purposes anyway. Good stuff!

LD50 — Delay the inevitable (5)

Sprout by Astoeth 2022-04-18T06:33:55Z ♥ 0

Really cool how "life" spreads in this game! Would you mind sharing how that was made?

Supplicant - A DOS Text Adventure by rojo 2022-04-17T06:56:27Z ♥ 1

I liked it! Overall presentation was nice. The map seemed daunting at first but it didn't take too long to navigate the whole thing. The minimap helped me figure out the layout without having to write it down. I would have liked to see more depth story-wise and puzzle-wise, but making an MS-DOS text adventure is impressive as is. Well done!

Embers by andrewkennedy 2022-04-17T05:08:49Z ♥ 1

I liked the sounds!

Nekawa by Akanthaur 2022-04-11T08:36:14Z ♥ 1

Cool vibes! Managed to leave the main bounds of the game and cheat my way to the end (the intended path seems a lot harder lol)

Princess: Unwed by saintchristopher777 2022-04-11T08:19:15Z ♥ 1

The concept is fun, because it's like solving a mystery through deduction. Though in truth, I spent most of my time confused whether or not I'm actually playing correctly. For instance, I don't know if I should be sending messages to every recipient in a particular region, how quickly the suitors are moving around, or what to do with information about the suitors' crests, especially if it doesn't match any known crests. And it seems that, in order for an accusation to be valid, they must exhibit all of the telltale traits (I attempted to accuse one of bullying when I discovered cruelty and dogma, but the queen didn't seem to be troubled at all because he didn't have confidence, lol). Clarification for these mechanics would be much appreciated!

LD49 — Unstable (8)

Floemobile by DecrementedPalindrome 2021-10-20T23:31:26Z ♥ 1

The ice is really cool (pun intended)! Thanks for sharing the gif above!

God Engine by ick 2021-10-06T23:05:34Z ♥ 0

The atmosphere was really cool! Checkpoints would have been nice. Definitely wish the game didn't just make you restart if you mess up, since I had trouble getting up those stairs. Thankfully it's not too long a game, and I managed it eventually. The ending was abrupt, but intriguing nonetheless!

Cat Connect by Zhanna 2021-10-06T22:39:31Z ♥ 3

Love the music and the goofy looking cat! The platforms were a bit hard to see, I'd add some contrast there to make the world more readable. Otherwise, everything looks great!

stable.exit() by quiggy 2021-10-06T22:17:59Z ♥ 0

I had fun with it. Only problem right now is that it's really easy to die right when you spawn (a cactus might even spawn on you!) Glad someone else was able to act on the "unstable" pun :P

Fuel Rampage by TMsimonW 2021-10-06T00:30:38Z ♥ 1

How dystopian that the last remnants of fuel simply be consumed for the sake of acquiring more fuel. Love the parallax, btw!

Bricks Ahead by Weekend Warrior 2021-10-05T23:54:36Z ♥ 4

Nice use of TTS!

Time Rift by Unrivaled Super Hottie 2021-10-05T23:36:01Z ♥ 5

Great job! The presentation, level design, visuals, and audio are really solid. The controls were a little complicated but I appreciate that you included a tutorial at the beginning.

However, assuming that the game takes 5 minutes to complete, I think having lasers kill you and send you back through the tutorial section is a bit rough.

I also managed to fall through the world when time-rifting, so I think I'll come back to this game later. But this is really cool for a game made in three days!

Overclocked by Coda Highland 2021-10-05T22:51:11Z ♥ 1

Presenting sliding puzzles as defragging was very novel, and I liked the matrix rain as well!

LD48 — Deeper and deeper (15)

Keep moving and nobody falls by vetu11 2021-05-03T09:32:40Z ♥ 2

I like that this game is a modification of minesweeper, but I can't help but feel it leaves too much to chance to be fun rather than frustrating. A lot of people are saying that they're bad at minesweeper, but I think the issue is that no matter what you see on the ground, there's almost never enough information and the best you can do is make an educated guess with the limited time you have. While guessing is not inherently a bad thing, getting to the star tile safely is ultimately a game of chance with a pretty high rate of failure. Since getting to the star is the only way to score, getting a high score is heavily dependent on luck.

Many people are suggesting that increasing the time before a platform gives way would make it more fair. Technically, you can bypass that timer by pausing. Despite having that knowledge, the problem of luck does not go away; you can play smart and still gain very few points.

I think this kind of gameplay is frustrating because the game doesn't always reward you for good decisions and punishes you too much for guessing wrong. It would make for a better puzzle game if the player was able to make concrete deductions before going forward.

This game is otherwise pretty well made! I particularly like how this game looks and sounds.

Hamster Powered Drilling Machine by Unbansheee 2021-05-03T06:06:04Z ♥ 2

I gotta stop playing this to give other games a chance lol. Very fun and polished game!

Edit: Hang on, if the drill is hamster powered, then what are we doing with that coal???

Deep Space Hope by namrog84 2021-05-03T05:33:13Z ♥ 2

The boss was a little easy, but I liked the ending message!

GoMining! by ndrw 2021-05-01T10:12:12Z ♥ 0

First time I played easy mode I think the gold requirement was impossible to meet? It was fine the second time, though.

I agree with @fiakaiera on collisions and targeting. Also, if mining/placing doesn't use mouse, I would recommend using some kind of indicator for which block you're targeting.

Cool mining simulator though!

Deeper Sleeper by Michael Harris 2021-05-01T09:43:45Z ♥ 2

Very nice lighting and audio. Minor nitpick: I think the right mouse button could have been used for the bomb instead. Overall a very solid experience!

Do not Disturb! by ossuboi 2021-05-01T09:18:44Z ♥ 0

I like the physical chaos of picking up items. Cat was definitely the hardest noisemaker to find. That video at the end was surprisingly long lol.

My name ? by nyanpierre 2021-05-01T08:51:57Z ♥ 2

Ah, this takes me back to the days of flash escape room games. Solid puzzles, although most of the combo lock puzzles are easily brute forced once you figure out the numbers/letters to use. Had to resort to that a few times when the order wasn't clear to me.

I know the MC was dead before the game started, but the abrupt end made it look like he died from shock after learning his name lol.

Deeper and Deeper by ishmandoo 2021-04-30T03:32:54Z ♥ 2

Wow, that was pretty cool! I think Deeper had a harder time reaching the chalice than Deeper, with all those narrow dead ends. But once I managed to find Deeper with Deeper, guiding Deeper towards the chalice with Deeper waiting for him was no problem, save for that pesky phantom.

Very fun concept and atmosphere!

Amazing Rescue: Space Engineers by Cam Moore 2021-04-30T02:56:06Z ♥ 2

Neat concept, wish it were longer!

Unanswerable Question by funemaker 2021-04-30T02:23:50Z ♥ 1

Nice game! I liked the sloped look of the platforms, although the ground detection fights with it sometimes. Cool use of TTS for effect. I agree that subtitles would have helped with hearing some sentences.

Interesting to frame religion as a weapon against the singularity lol.

ARTerial (the AI-generated art museum) by MEGA Marlon 2021-04-28T08:34:44Z ♥ 1

Really cool! Unfortunately hanging paintings is a bit cumbersome, and my second to last painting made contact with two different outlines and the game faded to black, then back, without anything happening. I assume there is an ending? Oh well, I may have to revisit it later.

I especially like the application of theme here, with the impossibly endless museum of paintings in the back. Very easy to get lost in there, in a good way of course.

The Deepest Mission by Not The Loading Screen 2021-04-28T07:25:45Z ♥ 1

The 3D effect and lighting are pretty good! In all, I really like the ambience. I would have liked to see more enemy types. Perhaps if some anemone could shoot projectiles, or different sea creatures had different swimming patterns?

Mindy's Mind by VPhyre 2021-04-28T07:10:15Z ♥ 5

I think it's a bit harsh to require 100% of the shards to get the good ending, especially for how easy it is to end the last level on accident.

That aside, I think it's interesting that the game explores the deep psyche of a person with psychological trauma. However, I would have liked the concept explored further than finding all the shards to find the will to live. The levels could have been more thematically varied and tied to Mindy's journey through her own mind.

Ultimately I think the game leans a bit into the "your trauma is your own doing" philosophy. Even though some parts of mental illness are self inflicted, recovering from it is not as simple as switching your perspectives around. Healing takes effort, more so than time. In some parts of the game, Mindy has to actively attack her shadows to reach certain shards. This may be incidental design, but I think it's a step in the right direction.

This review got serious real fast, and it's in no way meant as an attack on the game or the team. I think it's a neat platformer with a unique story. Some people have problems with the controls; I think they're okay. But a game with a serious tone and theme deserves some feedback on that front, too.

Smooth Operator by Tad 2021-04-28T05:44:46Z ♥ 1

Made it to 1200 before I had to call it, lol. Would like difficulty to ramp up over time. Otherwise, very simple and fun!

Deeper Sea by LRVStudios 2021-04-28T05:21:30Z ♥ 1

I like the concept of this game. Delving for treasure in a submarine is cool! But like @skleembof said, the UI can be pretty confusing. For example, it wasn't clear that the gunner view was rotated 90 degrees from the main view. Additionally, the shop could have been streamlined without a free look mode that had to be escaped with the tab key.

Overall, I think the game could improve with a simplification of design and some helpful tooltips when hovering buttons and icons. With some clean up, I think this could be a pretty cool game!