Deep Space by Neowedge 2021-05-09T12:02:20Z
This is well made, good job :)
Foon → Ludum Dare Explorer → Users → Unbansheee
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | 👥 | Hamster Powered Elevator Shaft | jam | 3.61 | 3.61 | 2.61 | 3.33 | 3.66 | 3.77 | 3.07 | 3.27 | |
| 2021 | 48 | Deeper and deeper | 👥 | Hamster Powered Drilling Machine | jam | 379 | 3.84 | 3.88 | 3.07 | 3.85 | 3.30 | 2.64 |
This is well made, good job :)
I came out of this an angrier person than when I went in. Well done haha :)
I like the reactive sounds, it would be nice for the difficulty to ramp up, and maybe some variance in how the bottles look. I agree that it would serve well as a minigame in an RPG
I like the reactive sounds, it would be nice for the difficulty to ramp up, and maybe some variance in how the bottles look. I agree that it would serve well as a minigame in an RPG
I like the reactive sounds, it would be nice for the difficulty to ramp up, and maybe some variance in how the bottles look. I agree that it would serve well as a minigame in an RPG
The game gives me Portal vibes. I had the same problem as @iaandrei where I couldn't get past the elevator.
This was enjoyable, I like the simplistic art style. A couple of feedback points - I feel that the shield takes up a little bit too much of your view when it's up. It makes it very difficult to tell when an enemy is done attacking. Another thing I noticed is how the camera jumps when you stop walking. Maybe you could lerp the camera position to smooth this out. Well done, I think you have the start of a great RPG
Great concept and well executed. Easy to grasp and replayable. One thing to note is that the words on the tutorial screen are very hard to read, and the arrow on Research Points made me think it was a button for some sort of upgrade page. Loving the art style Well done :)
This was surprisingly fun :) A little bit grindy once you get to gold but there isn't much time for balancing in a 72 hour jam Well done!
This was awesome. I can tell there was a lot of work put into the level design. All the emissive colours are beautiful. Also the FOV change when you hold control is a great touch, really adds to the feeling of speed. Well done!
It was nice seeing a game on here with some story. The planet collisions are a bit wacky, but the gravity system was quite cool. Well done :)
Cute little game. The movement is quite jarring, but I got used to it eventually. I didn't realise the offerings were required until I reached the point when I needed them and had to go back. The sound is awesome, I'm a big fan of the ambient track - I think it fits well into the game. Well done :)
I must say I was not expecting to be giving Hitler therapy when I came to play the submissions. Very creative idea and a fun spin on the theme. I would love to see the text go faster and I would personally like for the dialogue trees to be locked off after completing them - a couple of times I accidentally had to go through the same dialogue sequence twice. Well done!
The sounds... *shudder*
It took me a hot minute to figure out what to do, then I went back and looked at the LD page. Honestly it's a great and innovative concept, I haven't played anything like it before. Keep it up :)
Interesting concept, cool how you have to guess where you are. I think it would be helpful if the meteors cast a small amount of light, so every now and then you could catch a glimpse of your position.
Cute little game, the menu is nice. One suggestion I have is to have the mining/sword animation start immediately when your mouse button goes down, right now you have to wait awhile for it to start and it's a bit confusing. I don't believe the sword was working. Keep it up, after a bit of polish I think you will have something very fun :)
I like the look of your assets, but for some reason everything is flickering a lot - it looks like Z fighting but that might just be for me. I think 3rd person would be a better perspective, as the vision is very limited and it's difficult to tell when you are past an object and can jump rails without hitting it. Solid concept and I can see it being quite addictive after some polishing Well done :)
Very pretty game. Love the idea of it. The lighting works well for the 2d game. The punching felt a little bit off, and when I fell in lava I couldn't respawn
Thank you all for your kind feedback!
@hapiel Thank you for your kind words. Sorry to hear about the framerate, I didn't get to fit in all the optimisations I had hoped to get done :(
Thank you a for your feedback. @fiakaiera I've removed your score for now and I'll see if I can make the nationality optional - thanks for pointing that out :) I've had the refueling issue mentioned a couple of times but I can't seem to replicate it
@guladam there is an option to invert the controls, it's just under the instructions :)
@awrgamedev goddammit... I'm gonna be up all night now trying to reclaim that spot. One of my next step is to rebalance the speed, I agree it gets pretty hectic around 1300-1500
@rashcan Who's to say the coal pieces of coal weren't hamsters once? ;)
The assets are cute, I love the squid. It'd be nice to see something like a score counter, potentially the ability to move vertically as well. I found the lack of vertical movement to make timing quite difficult. I'd also love to see the level extended. This could make a good mobile game :)
Fun game, I accidentally found myself playing it for quite a while. It would be nice if we could make the rocket fly faster at a constant rate instead of just dashing. Maybe as an upgrade? Well done :)
Cool concept, I like the wagon dropping mechanic. Right now it feels a little slow paced - I think you could work on that by having the wagon speed up as you get to higher levels.
Amazing, truly a work of art
10/10, truly splendid, beautiful game. I will play nothing else until the end of time The camera makes me motion sick though :/
@elazulus Thank you for your feedback, and thanks for playing! These are all great points :)
The mechanic is really cool and original, but yeah the voiceover did get stuck in a loop. Well done though, this was a great submission!
This was really fun, but it really is missing a rotate button! Well done :) Also - congrats on getting physics to play nice. It can be a tricky task