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Into The Depths
Into The Depths
By echogamer437-yt and
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 2.25 | 10 | |
| Fun | | 2.06 | 10 | |
| Innovation | | 1.81 | 10 | |
| Theme | | 2.81 | 10 | |
| Graphics | | 2.87 | 10 | |
| Humor | | 1.62 | 6 | |
| Mood | | 2.75 | 8 | |
Comments
itsboats
2021-04-27 04:54
Good start! I have a lot of suggestions and I hope it doesn't seem too harsh
-Being able to to look around felt nice, but also not really necessary when you are on a track that only moves forward. -Ducking limits your vision way too much. The player shouldn't ever be blind in these type of reaction games. I think an option is maybe if the character leans forward and peers over the front of the cart (You can do this fairly easy in unity by creating two empty gameobjects for the normal and leaning position and use Vector3.Lerp() to move the player between them). Another option is if the perspective was 3rd person -The player shouldn't be allowed to move off the tracks to the left or right (unless you planned on adding more tracks as you progress maybe) -Sometimes hazards spawn too close to you at the start
I think the rest of my suggestions has to do with polishing the game up, but I mostly wanted to focus on design choices. I hope you continue your journey with game dev (it gets a lot easier)!
2021-04-27 12:21
@itsBoats Thanks for the feedback. We diddnt want to make ducking too op so we made you not able to see anything.
I like the look of your assets, but for some reason everything is flickering a lot - it looks like Z fighting but that might just be for me. I think 3rd person would be a better perspective, as the vision is very limited and it's difficult to tell when you are past an object and can jump rails without hitting it. Solid concept and I can see it being quite addictive after some polishing Well done :)
miej
2021-04-30 07:47
the textures seemed to be glitching throughout the gameplay. otherwise, nice straightforward submission!
Thanks for providing clear how to play instruction in the game. I think I was dying from moving too soon after passing an obstacle, it was a little hard to judge some times.
I liked the game, but is was sometimes hard to see the obstacles. Ducking obscured your view, which would be fine if you could see the obstacles for further away. Also, looking around didn’t really seem that useful.
Good entry.