FoonLudum Dare ExplorerLD48 → Into The Depths

Into The Depths

By echogamer437-yt and

View on ldjam.com

CategoryRankScoreCount
Overall2.2510
Fun2.0610
Innovation1.8110
Theme2.8110
Graphics2.8710
Humor1.626
Mood2.758

Comments

itsboats 2021-04-27 04:54

Good start! I have a lot of suggestions and I hope it doesn't seem too harsh

-Being able to to look around felt nice, but also not really necessary when you are on a track that only moves forward. -Ducking limits your vision way too much. The player shouldn't ever be blind in these type of reaction games. I think an option is maybe if the character leans forward and peers over the front of the cart (You can do this fairly easy in unity by creating two empty gameobjects for the normal and leaning position and use Vector3.Lerp() to move the player between them). Another option is if the perspective was 3rd person -The player shouldn't be allowed to move off the tracks to the left or right (unless you planned on adding more tracks as you progress maybe) -Sometimes hazards spawn too close to you at the start

I think the rest of my suggestions has to do with polishing the game up, but I mostly wanted to focus on design choices. I hope you continue your journey with game dev (it gets a lot easier)!

2021-04-27 12:21

@itsBoats Thanks for the feedback. We diddnt want to make ducking too op so we made you not able to see anything.

unbansheee 2021-04-28 12:43

I like the look of your assets, but for some reason everything is flickering a lot - it looks like Z fighting but that might just be for me. I think 3rd person would be a better perspective, as the vision is very limited and it's difficult to tell when you are past an object and can jump rails without hitting it. Solid concept and I can see it being quite addictive after some polishing Well done :)

miej 2021-04-30 07:47

the textures seemed to be glitching throughout the gameplay. otherwise, nice straightforward submission!

james-macgill 2021-05-01 05:51

Thanks for providing clear how to play instruction in the game. I think I was dying from moving too soon after passing an obstacle, it was a little hard to judge some times.

thijs-tak 2021-05-02 13:37

I liked the game, but is was sometimes hard to see the obstacles. Ducking obscured your view, which would be fine if you could see the obstacles for further away. Also, looking around didn’t really seem that useful.

Good entry.