marcionix 2021-04-27 04:43
I like a lot the interpretation of the theme!
Foon → Ludum Dare Explorer → LD48 → Mindy's Mind
By Marshal, vphyre, Junior93 and jesiahli
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1350 | 3.26 | 40 | |
| Fun | 1611 | 2.80 | 41 | |
| Innovation | 1308 | 2.92 | 41 | |
| Theme | 551 | 3.90 | 40 | |
| Graphics | 986 | 3.62 | 42 | |
| Mood | 539 | 3.76 | 41 |
I like a lot the interpretation of the theme!
An interesting take on the theme. I liked the visuals and general aesthetic. I found the platforming mechanics really frustrating. The high acceleration of gravity felt particularly jarring against the floatier movement and jumping mechanics.
Nice Game! I love the concept, the art style is pretty nice! keep up the good work!
The character design was awesome, and I enjoyed the storyboard at the beginning. I only felt a little cheated on my first play-through, with the chains stopping me from getting the good ending.
The audio and art make for a chilling mood. The platforming was a bit clunky though. Movement felt too slippery.
I like the character, but I think the level could have been made with some better colliders and gravity. Jumping is very hard and unforgiving. Good job though! Very deep
Nice art! Cool story. I liked the philosophical quotes between each layer.
Very nice jam game.
My improvement suggestion would just be to tighten up the movement, and some of the level geometry, especially on the diagonal sections.
I think it's a bit harsh to require 100% of the shards to get the good ending, especially for how easy it is to end the last level on accident.
That aside, I think it's interesting that the game explores the deep psyche of a person with psychological trauma. However, I would have liked the concept explored further than finding all the shards to find the will to live. The levels could have been more thematically varied and tied to Mindy's journey through her own mind.
Ultimately I think the game leans a bit into the "your trauma is your own doing" philosophy. Even though some parts of mental illness are self inflicted, recovering from it is not as simple as switching your perspectives around. Healing takes effort, more so than time. In some parts of the game, Mindy has to actively attack her shadows to reach certain shards. This may be incidental design, but I think it's a step in the right direction.
This review got serious real fast, and it's in no way meant as an attack on the game or the team. I think it's a neat platformer with a unique story. Some people have problems with the controls; I think they're okay. But a game with a serious tone and theme deserves some feedback on that front, too.
I really love this game. The artstyle is great. The platforming is a bit finicky and the 100% completion requirement is harsh. But I really loved the idea and story and mood and the designs. Fantastic entry!!
I like your approach to the theme. You create a really nice and consistent mood in the game. I played the modified version with audio already in, and it really compliments the experience nicely.
Art and animations are very nice, especially on Mindy! But the walking animation bugs out very often and the character is stuck - just thrashing between a few frames, unable to move. I also saw that happening to shadows at times, so it's not purely player character bug.
I got 40 shards and definitely will not be trying to get them all - those gated behind time-dependentnt chains are completely deterring me from trying. I think there should be some wiggle room there, and you could be able to get a good ending not, or at least some middle-way ending, with less than 100% gathered.
Screenshot_12.jpg
What a weird game. Strange aesthetic and freaky mood. You did an interesting platformer game with some solid mechanics which work well as expected. The way you manage the main theme is unusual and clever. I really appreciated the background sounds which create this strange atmosphere. This is the most important part in your project. I guess that controls could be a little bit improved because it is not always easy to reach goals. My complaint is just where you uploaded your first release. I hate this sh*** site with tastless adverts. I downloaded the 4th version of your project on Itch.io - share your next games on this platform. Shared4 is just for noobs. Thank you. I wish you the best ++
Hello @geckoo1337 thanks for the feedback! About 4Shared, I'm sorry for that haha when I did the first upload, I did it in a hurry and had completely forgotten about the site itch.io. Then, more calmly, I ended up dropping bug fixes over there. But thanks anyway for the suggestion!
Hey ! I had a great time playing this game ! Graphics are gorgeous and the level design good too. I found the jump weird at the beginning but when you master it it's really fine. I like how you guys managed to work on the theme, it was great ! The storytelling is good too I liked it. Good job !
Kudos to you for deciding on this difficult subject and on executing it tastefully.
Incredibly gorgeous art style and choice of music! I personally would've liked a bit more polish on the gameplay, especially the need to complete the game with full will to live feels a bit punishing after playing through the whole game.
That being said, I really loved the character design of Mindy's body in her mind!
I love the art!
I found the collisions and the level geometry a bit wierd. The paltforming was great fun though. The cutscene comicbook-like artwork was really cool.
Mindy's mind was cool. Mindy was animated great, and the games mood was immersive.
The art is very nice, the music and sountrack in general are nice and create the creepy atmosphere. I feel like gameplay requires some more polish. In my opinion, the "jump on their heads" mechanic doesn't really fit the more serious story. I also think that level graphics are a little too simple... I think that It'd be cool to make them look more organic, like some fluid - it would really contribute to the mood.
Hi @bajtix, thanks for playing our game and for your feedback in general. I would like to comment a little on our vision behind "jumping over the enemy's head". As much as this mechanic is generally used in more classic games and with a lighter story, we imagine using this mechanic mainly to convey the message of "Use your problems to make bigger goals". In the case of Mindy, her "biggest goal" was simply to be able to resolve her insecurities and fears, and that's why we tried to find a way to fit this mechanics of the jump with this story we wanted to tell. In other words, we didn’t put it there just to put it, so much so that if you look, it’s not possible to defeat enemies, but just stun them. The idea behind this is to pass that many times we are not able to make our problems disappear, but rather we learn to live with them. Anyway, in the other points that you mentioned, we are aware of them. Limited time to develop the game and other problems during development may have been the cause of them. Anyway thank you very much for the review! We are reading all reviews here considering them so that we can grow as developers. Hugs!
The art and sound are great, very atmospheric. The platforming is a bit more simplistic, but considering the whole package (and time crunch) it can be easily overlooked. Great Work!
Nice approach to the theme. The feel of the game is really cool. Nice work.
Cara, que jogo absolutamente espetacular, uma aula de como fazer um jogo de plataforma, o jogo base é simples, direto, qualquer um que queira só apreciar a história consegue passar por tudo sem nenhum problema, mas quem quiser um desafio a mais pode ir tentar achar o final verdadeiro, fantástico, parecido com o que Celeste fez com os morangos mas dando uma recompensa mais tangível por ir atras deles. A historia tambem é simples mas muito eficaz, eu realmente me envolvi muito nela, é extremamente bem feita, e o quadrinho no inicio, e as imagens do final, tanto do bom quanto do ruim, fecham o jogo com uma chave de ouro, outro ponto brilhante foi o final ruim nao dar ela como morta, só falar que ela continua em coma, e se voce voltar e jogar de novo pode resolver isso, muito sutil mas absolutamente incrivel. E a música genial tambem, os sussuros no primeiro nivel... fecharam perfeitamente a atmosfera. Nao teve nada que eu nao gostei nesse jogo, vi uma galera reclamando das mecanicas de plataforming mas sei la, eu discordo, eu achei o controle perfeitamente responsivo e bem feito, acredito que se esse jogo tivesse uma mecanica só dele de plataforming que nem tem o dash em celeste ou a pá pra baixo do shovel knight ou a arma de swapper, se esse aqui tivesse algo assim pra ele eu acho que ele ja estaria a um passo de virar um jogo completo, um trabalho absolutamente incrivel de todos voces, achei genial, só cheguei a dar nota máxima pra 2 jogos nessa jam até agora, e esse aqui foi um deles, parabens pra todos pelo projeto!
@vitor-milioni Muito obrigado pelo feedback e por jogar nosso jogo. Estou extremamente contente que você conseguiu desfrutar de cada ponto que planejamos para o jogo. Você entendeu nosso jogo perfeitamente! Claro que temos que continuar melhorando com as criticas que recebemos aqui, mas é sempre bom ler uma analise positiva tão profunda e bem feita como a sua. Sou capaz de dizer que seu comentário já nos faz sentir que foi recompensador participar dessa gamejam kkkkk. Enfim, estamos considerando tudo o que todos estão dizendo aqui, até porque opinião e gosto são coisas muito particulares de cada pessoa, então é normal haver diversas opiniões. E eu acho que essa é a verdadeira graça de se participar de um gamejam: Você poder crescer vendo os jogos de outras pessoas, e vendo também o que as pessoas pensam sobre o seu jogo. Esse tipo de interação é incrível! E mais uma vez, muito obrigado pelas palavras, toda nossa equipe ficou lisonjeada com o que você escreveu! Desejo sucesso para você!
Uau, que intenso! Parabéns a equipe, vocês fizeram um trabalho muito bom: tudo no jogo conversa e cria uma atmosfera que bate completamente com a ideia do jogo.
What a nice game! I really liked the art, the music and the story. Level design was interesting and it has been quite challenging taking almost all the fragments...
When I reached the end I understood your suggestion to do the bad end first :smile:
Immagine.png
Now I feel sad for Mindy...
That 48th memory shard.... I'm definitely not a fan of the placement, I had 47 memory shards on my first play of the game and my YOLO jump failed. Played through to the end twice more, both times I got hurled down the last pit when I tried to grab #47. 😓
Heading back to the page for playthrough #4, I'll be back to do some real feedback in a couple of minutes.
###### Aaaaahhhhhh the physics pushed me off of the block and once again I ended with 46.... apparently I suck at platformers now.
My goodness, this game has quite an atmosphere.... you certainly selected some good music! The weird thing is, we had some similar ideas, my game is very similar to yours. 😄 Your game is certainly more polished, though, having a team of 4 work over 72 hours got your game way more polish and length than my solo 48 hour project*.
Gameplay-wise it's really fun (not a fan of the completely hidden 48th memory shard though), feels kind of like a super hardcore Super Mario Bros level, what with the fluctuating running speeds and the tight jumping. (I grew up playing Super Mario Bros 3 a lot, so I love games that control similarly to the original Super Mario Bros games.) There were a few physics bugs (rounded edges on a few blocks, being able to catapult yourself really fast and far by taking damage on the shadows, the shadows being incredibly hard to stomp without taking damage, etc) but in the end it only took me 5 plays to save Mindy. The graphics are spot on, too!
It just came to me, I think I know why I was getting some deja vu playing this, it reminds me a lot of if you were to combine my entry for this Ludum Dare and one of my favorite games from last Ludum Dare, [WHAT I SAW](https://ldjam.com/events/ludum-dare/47/what-i-saw) (though with the quality of WHAT I SAW, not my game). 🤔😀
Oh, and regarding *"Feel free to follow us here at Ludum Dare (let us know that we will follow you back), to continue watching our work closely! :)"*, I'll certainly be watching for whatever it is you make next! I can't wait to see if/what LD49's game will be like.
###### *For reference, my game also has finding objects that trigger flashbacks, a female protagonist doing platforming stuff, and a focus on a dark-ish atmosphere. Except you had the sense to name your protagonist and make sure the theme was clearly communicated. 😅
Pleasant and atmospheric art! Nice animations. Interesting story messages.
Some remarks on Gamejam release: 1. 4shared hosting was time-consuming. Expectation: file is hosted on hosting without registration and waiting, e.g. on itch.io like updated version or on Google Drive. 2. Game lacks of audial feedback. Expectation: sounds used to give feedback on actions and music supports mood and atmosphere. 3. Sometimes enemies hit you at the distance after you get hit while jumping on them. Expectation: enemies hit you only visually touching you. 4. Background image is centered without stretching the screen, so background is mostly black. 4K display here. Expectation: background is stretched to screen.
2 is partially fixed with music added to the game, 4 is fixed and looks like 3 is fixed in V6.
Hope this remarks will be helpful.
Good entry!
Parabéns pelo jogo, gostei da ideia que desenvolveram sobre o tema, acredito que a equipe acabou optando para fazer um jogo grande e consequentemente para dar tempo teve que optar para explicar muita coisa com muito texto, vou dar algumas sugestões que ao meu ver seriam boas, jogos que refletem emoções e sensações você para ter uma imersão maior do jogador, vc deve criar um começo de sensação e deixar que o jogador complete o restante com o seu proprio imaginario, quando explicamos muito ele não se sente integrado ao ambiente, recomendo fazer fases mais curtas e ao invez de aparecer os textos faça com que apareça imagens que despertem a curiosidade no jogador, sei que esse jogo ainda esta na fase de prototipagem, mas opte por seguir uma paleta de cores para gerar a caracteristica do seu jogo, se no caso conseguirem seguir pelo mesmo padrão de arte das imagens da cena que ela esta tomando os remedios fica muito bonito, espero ter ajudado, um grande abraço a todos.
I really like the concept here, but I imagine that due to the short amount of time you guys couldn't put it all together perfectly. There's maybe too much text because this is a platformer and a storytelling game, so maybe you could use less text to explain the game, find other ways to teach the player what you need them to learn, something perhaps more interactive. I liked the background, the sounds were immersive and the character design is also nice, but the tiles are a little flat comparing to the rest because it has no details... But I had fun with this game and especially the story is well told. Congratulations!
Okay, I have about 17 minutes to post this: the mood is amazing, not sure where you got those little girl whispers, but good job. The controller seems wonky at times and the whole text every 5 second got annoying. Also the motivational quotes felt like a cheap way of adding depth. I don't say they are a good idea, but they need a base to work. Graphics were nice, but the ground textures felt like just ground slapped together quickly. The gaps don't fix anything with that. At the beginning the drawings were amazing. That's probably where those first days went ☻
Would like to see an updated version with some of the things fixed that I addressed. Good job
@marcionix, @eharp, @samarthmp5002, @phil-lesnar, @tengusheath, @lumous, @silas-reinagel, @rashcan, @mind0o, @fabula-rasa, @geckoo1337, @shin0nome, @trexxak, @coolp, @mza, @madr, @bajtix, @taylor-carroll, @projectaroid, @vitor-milioni, @pandapixel, @viperux, @peace-of-cake-games, @retrome, @etrealjunior, @villanelle, @franciszek-pyrc
Hello guys again!
I, @jesiahli, @marshal and @junior93 would like to thank you for your feedback. We want to thank you for taking the time to play our game. Every comment here that we receive is important. We are considering what each of you wrote to us here to improve. Criticism, suggestions, praise and any other type of comment. We really appreciate them all.
This game was an extreme learning experience for all of us, we had our difficulties, our moments of doubts, and uncertainties about which way we would guide the development of our game. And so we hope to have managed to send a message of hope with the story of Mindy, especially in this difficult time of pandemic for all of us.
Mindy simply represents each one of us. We have our fears, our faults, our defects and our "depths". And as difficult as it is to continue and move on, there is always a way to win (yes, that goes for the difficulty of the game too haha). And each one of us here at LudumDare is developing games that, regardless of the reason for each one, is in a way a victory. So I would also like to congratulate each one for the game made.
Our team will talk about continuing Mindy's story in a complete game or not. But regardless of what we decide, know that it was really worth having developed this game.
Finally, I would like to invite each of you to follow us here at LudumDare, in case you wanted to continue to follow our work closely. And if that's the case, let us know, as it will be a pleasure to follow you back. I think that this is a way of creating bonds and friendships.
Thanks again for the comments, and even LD49!
👏 Well said, @vphyre ! I could definitely relate to poor Mindy while playing, the pandemic has taken a toll on all of us. And as mentioned, we've all got our flaws; it's a part of being human!
I'm already tearing my hair out waiting for LD49, not just because I love the stress of making something with a set idea in a short period of time, but also because I can't wait to see what you make next! Best of luck in LD49!