Foon → Ludum Dare Explorer → Users → Viperux
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | 👥 | Boomsheep | jam | 470 | 3.72 | 3.55 | 3.74 | 3.59 | 3.87 | 3.55 | 3.53 | 3.69 |
| 2021 | 48 | Deeper and deeper | 👥 | Deep molatoes | jam | 552 | 3.73 | 3.69 | 3.83 | 4.17 | 3.46 | 3.11 | 3.46 | 3.48 |
| 2020 | 47 | Stuck in a loop | 👥 | Fire in time | jam | 1015 | 3.35 | 3.19 | 3.30 | 2.94 | 2.89 | 2.95 | 2.21 | 2.80 |
Nice game, great music. I would love to play it with different maps, more enemy and weapons. In future maps you can add obstacles such as tunnels or canyons! Well done :-)
Well... simply amazing! Hard at the beginning, super funny when you become used to it. Completed the run 3 times and each time I found new interesting rules.
Well, your game deserves more ratings for sure! Too bad you haven't given any feedback thus your game doesn't gain visibility. I liked it very much! The weather effect where nice and the game was quite challenging. Hope more people can see and rate this game! Good luck! :-)
I liked the idea but I think it's a bit slow for a Jam. It took me 30 minutes to find the first gold vein (a small one) and more than 1h to find the second (luckly a big one). I managed to buy another worker but after he picked up a bag he got depressed and stopped working XD I tryied to wake him up diging around him with another worker but there's was nothing to do, so i bought another worker and give him another bag. I would love to see this concept developed as a full game. The animations were super nice and also the navigation of the characters were good. I missed a tooltip that says what are for the things you can buy. Well done.
I loved that background music, it really pumps you up! The game is simple but quite enjoyable. The pixel art is nice and the variety of enemy (type, speed and number) keeps it interesting. I think it would be a nice phone game :-) I would have loved a more fast camera movement so you can "speedrun" the first 10-20 bubbles. It seemed that the difficulty level is based on the number of jumps you have done on the previous try... btw I managed to reach 45 bubbles :-)
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Well, nice work with that graphic. The mood reminded me the game Journey. I liked a lot exploring those dark underwater world :-)
What a nice looking game! I really loved the art and the lighting. It's been funny to melt all the enemies with various bolt/rays/explosions. I felt that the blink wasn't really useful but i liked its mechanic. Well done.
Nice game, i really loved the art and the atmosphere. Levels becames hard really fast. I liked the torch mecanic and it blowed my mind when I saw that water extinguish it (didn't saw it on the page). That'a amazing that you created everything by yourself. It almost seems a finished game! Great job :-)
Nice game, very addictive. I liked the "upgrade" mechanic, even if sometimes you have to travel alot to find the right resources. After a little bit I realized that passing through your older pipes doesn't consume "fuel". Really loved to explore the depth and fill the map with tubes :-D
Well, I really liked the artwork! The story is short but it makes you want to find out more about Larry, Barry and the big robot. Probablly this could be a good start for a longer story... but unfortunately I've already read your comment in which you say that you don't have time to continue with this game :-( Hope to see more of your creations in the next Ludum Dare!
I liked the idea behind the game and it has a nice graphic :-) It tooks me some try to make a poem that has a meaning and here is the result:
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The "stealth bomber" was quite a surprise and I just had to start with that!
The controls where a bit clunky... once you take up an object you can't set it back unless you "save" the word... sometimes to be able to "save" the word I had to rotate the object randomly until I found the right spot and the save button appeared... this was a bit frustrating.
I'm preatty impressed to read that this game is made with just javascript :-) I like this type of challenges, I've made some try and this is my best result:
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The only thing I would change is that you can see the next word only after completing (or failing) the previous... This is a problem after a while when words are too close... Especially for non native English speaker like me, it's easy to fail to write some complex word on the first try. And at a certain point failing a word means that you'll fail the next one too (unless it's a very simple or used word).
Overall a nice entry, congratulations!
Smooth controls and nice FPS game. As other pointed before me the game isn't super clear at the beginning. After I found the capsule o ran around the map seeking for a door where I could put the numbers... After a while I realized that I just had to write them on my keyboard. Maybe you could add some hint on this page. I also adise you to rate and comment other games to gain visibility because your game deserves more than 8 ratings. Good luck with the jam!
Nice idea and mechanic! I would have liked some sound (even simple), a "progress counter" (how many levels you cleared/alien you killed) and a little number on the marine (corrispondent to the key to stroke to select it). I really liked the "horde bar" and upgrade were a good idea! Well done!
Funny game, I liked the way torpedo moves. In the start was a bit "chaotic" but after a while I get used to it. I reached 3000m and then the counter stopped (I think it broke due to the pressure :-P).
What I missed: - Explosions! Even simple one with particle effects when torpedo hit something; - Sounds, I know they wasn't in the ratings but they make the difference; - An increase in difficulty at incresed depth. Maybe more barrel from the top or more monsters.
Overall a nice game to play with :-) Good work.
I really love this types of games! As other mentioned it's still a bit buggy, I also had to restart the game few times (fortunately windows version keeps saved the progress). I would love to play this as finished game :-D My toughts:
- It takes really long to create the rocket... at least for a jam; - There's too few space to make robots colliding each others... to ease the game they should pass through eachother; - Having to cheer up the robots is a bit frustrating... They stops too frequently.
For the ones that are going to play after me I have made a little infographic... I was going crazy to go up and down on the "crafting list" that is on this page. Hope it's clear enough.
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Nice graphic and music. I had some problems targetting enemies with the gun, sometimes it didn't pointed towards the mouse but a little above/below. Is it normal to be able to draw a firework with the gun after the game ends?! XD
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Well done, good luck with your 20 ratings!
Nice game, I liked it. I played it a bit but I didn't find an end. Maybe a "goal" could make the game better. Anyway good luck with the final ratings, hope you make to 20!
Nice game, i like evolution games and this is quite interesting. As someone said before I missed the possibility to remove/cange pieces... probably adding that feature as well as some constraint on the placement of the body tile would have avoided creating monsters. Since the procreation triggers when 2 individuals cross they ways, the more space you cover, the more chance they have to cross theyr ways!
That's (one of) my winning boyImmagine.png
Nice game :-) In the beginning I was a bit confused on what to do and how to move but in the end I managed to find all the data packs and finish the game (it tooks me 6 hosts and around 1000 seconds). I'm impressed with the level design and the environment. You did alot in just 3 days, good work!
I got planty of PhD and made to -214m! Liked the style and the variety of matherial to gather. After a while was hard to control while drilling down... I missed some PhD because sometimes was hard to stop to the right depth. Overall a nice entry for a compo, with a cute graphic and nice sounds (lot of games lacks sounds). Well done (o, se sei Italiano, ottimo lavoro!)
Super fast game! So I tried to finish it in the fastest way possible (even using "cheats"). That's my score:
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The timer at the end was a good idea, it engourages you to play multiple times to beat your score. A shared leaderboard could be even better! Well done adding some sound, a lot of game lacks of it and the music were nice (unfortunately you removed the audio cathegory). I didn't find the side view section very useful... to regain calmness maybe next time let the player choose when to start each level (it's easier and you'll save time).
Like someone already mentioned, having bullets coming from out of the screen is a bit "disorienting". I also found that if you are close to the wall and your gun is into the wall it can't fire. Here is an example:
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A smooth transition between the levels (maybe a fade out/in) could have helped to a better experience. Sometimes you are teleported from a level to another whitout really understand why XD
Overall a nice game with a lot of implemented mechanics (map generation, top/side view, enemies, upgrades, sound...), maybe too many for a single person in a weekend timespan... but you did it :-) Congratulations for your submit.
At the start of the first level i thought "ok, this will be easy"... at the start of the second I realized that i was wrong... at the start of the third i realized how much I was wrong... at the end... well, better not spoiler and let the other players find out themself! Funny game, i wished more levels to play with! Well done :-)
I liked the concept behind the game. The graphic where nice :-) I would have loved to play more levels. To make it a bit harder you could insert some timed buttons, so that people have to run to the door before it locks again :-)
Nice game, sometimes it's hard to understand when to flip the coin and where it will go... but after few attempts you can control it quite easly. I don't know why but a couple of times i died ad the first touch... I liked the leaderboard too :-) I managet to get the 4th place! The music is a little bit repetitive but overall this game is a nice entry, well done!
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Nice experience, I managed to come back to the space station but it tooks so looong :-) after all I was lost in space! I would have started the game nearer to the space station since the first half of the trip is easier (you have a visual feedback). The second part was interesting... I've emptied all the oxigen a couple of times because I was so focussed on the controls and forgot to stop using them XD Overall a nice and well implemented idea.
These are my thoughts on the game:
- Multiplayer game on a jam is a bet. Surprisingly I meet another player! I tried to kill him but I couldn't because I was lagging a bit; - The graphic and the music were nice; - No exit button to close the game; - I didn't found the torch so useful. Probabily it should enlight a little bit more. Being a PVP game this could act as a bonus because you can avoid traps but as a malus becouse other player see you better; - I really wanted to play the mage but 5k gold are too much. Probably if it costed 1k I would tryied to reach it :-)
Overall a very nice entry, good work. Being a multiplayer game you should probably propose time slots in which you can be online and play with other players or they can play by themselves.
What a nice game! I really liked the art, the music and the story. Level design was interesting and it has been quite challenging taking almost all the fragments...
When I reached the end I understood your suggestion to do the bad end first :smile:
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Now I feel sad for Mindy...
Well, controlling the car was kinda hard. It was more like a car drifting game XD But it was funny to try to finish the first map in less than 1 minute (I failed...). The graphic where nice :-)
Nice game, I love Spiker. I would loved him even more if he had some chomping sound when ate something :-) The graphic was really nice. I appreciated the free of movement given but the high jump. Well done!
I really liked the idea behind the game. Maybe a way to lengthen it a bit could be that in each reality plane you can somehow change something about the previous one (eg. kill the snake, open a door etc...). This could mix more each reality plane with the others (eg. you have to avoid a snake but the passage is too narrow, you change reality plane to kill it... but in that reality the thing that can kill the snake is behind a door so you change the reality plane to open the door...).
The jump action is a bit frustrating in the beginning, but after a while I got used to it. The jump sound effect was a bit louder than the others... if a player has to listen to the same sound again and again try adjusting the volume in a way that it doesn't go over the other sounds (this is just my opinion).
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I managed to gather all the resources but I saved just 190 survivors... that makes me greedy and hearthless? I don't know... but exploring the deep space was really funny! Sometimes the dark "resoruces planets" popped out of nowhere and scaried me because i was totally focussed on finding the fainth light of a star passing through the fog of war! Btw I've been really surprised by your great work with the "fog of war" and the map. Continue with the good work!
Funny game, very intuitive and nice looking. I liked the music too, very relaxing. I've done a couple of game from pc because in the first one i got stuck in an hole and hadn't found any "respawn" button. The second run i aimed just for green and blue crystals and was lot faster :-) I missed a key to go back to the main screen from the game to check the commands. Overall a nice and relaxing experience, nice work!
Damn... I died miserably a lot of times... :-) This game is pretty hard without a way to refill your HP. I liked the sound, the graphic is nice and fits well with the game! A thing that I missed for a fast paced game like this is a shared leaderboard between the players (I've seen it in other games like this). If there where one I would have played it a lot more trying to get a better score! I also would have liked a longer vertical visual to plan what to do in advance and avoid falling on a monster and die miserably a lot of times. Overall a nice entry, good job :-)
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You should rate/feedback other games so you can gain visibility and reach 20 ratings, you deserve to enter the leaderboard.
In that suit I felt a bit like Jason Statham, kicking all that zombie asses. As someone mentioned before different enemies probably would have varied the gameplay a bit. I also tried to hit some cars, hoping to destroy them and get something useful (es. health kit). Overall a nice entry (I liked the pixel art). Well done.
Yay, earth found! Now i'm waiting for my money :-p Nice and original idea, really actual since catching fish gives you plastic. I would have liked to have more than 10 castaways because after I won I was still expanding my "base" with harpoons co catch more fish :-D Well done, i liked the game!
Well done! I really enjoyed the game :-D It took me several try to reach deeper than 200cm... It would be nice if you could really save those ants... However the game is really polished, nice music, funny start with the "ant be gone" spray that makes you understand what's going on. Good job! Try to rate and comment other games so you can gain more visibilty and reach 20 ratings!
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I found the game kinda funny :-) As someone said this could be a nice smartphone game. I felt it a bit random at the beginning since you can't control the rectangle so I let him play by himself for few hours with the help of a little macro then I upgraded the Teleport CD to 0.5s and the Number of lauches to 30 trying to get rid of that randomness... guess what? Was super funny to play with!! I'll leave you my stats and a little video of the 500+ polygons on a single trip:
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https://www.youtube.com/watch?v=4ofD9xN5lBs
Hope you can reach 20 ratings because you deserve it :-) keep up with the good work!
Funny game, a bit hard from the biginning... but after a while you get used to it. Nice the graphic and the souds. I would have liked more "safe spot" where to land. I haven't been able to pass through a deep hole on the second level. Maybe you can add more bombs (as upgrades). Well done!
Btw, i missed a key to "quit" the game at the end :-)
It's been hard to reach that spaceship but somehow I managed to destroy it XD Also was funny the fact that while I was going up I had a red bomb bouncing on my head (a spaceship bomb). The game was nice, the only thing that I didn't liked too much is that to win you had to forgot about the bombs and the surface and rush up to kill the spaceship. I would have preferred a mechanic a bit more like "space invaders" in which you can see the spaceship and you have to create something to protect the surface and climb up at the same time. Overall was a nice and funny game to mess around with :-)
I see that this is your first submission, well done! The idea was nice, too bad you didn't finished your game. It was probably too ambitious for just one person in just a weekend. An upgrade mecanism takes time to works well. As for the movements it's really hard to understand if you are moving forward/backward and the fact that the camera is fixed (you can't rotate it) makes the movements a bit clunky.
If you want some advice for the future:
- Spend more time on thinking and try to dimension the project on your skill/possibility. Try to find a simple "core" idea that you can build in few hours and then expand it. So that at least you'll have a finished "core" if you don't have time to expand it. For a game like your the "core" could just be an "experience" in which you go deeper and deeper and just enjoy the environment. After that you can add the "camera" mechanism and then something else... Try to polish it a bit (ie. your fish turn arund suddenly instead with a smooth movement). - Try to use assets that you find on the internet... it speed up your work (unless you are a graphic or enjoy creating the assets). - Think about switching 2D... 3D assets are harder to find/create/adapt and they feels "patchy" if they aren't well made (or just different from one another). - Before the jam starts set up your empty project, do a bit of brainstorming on every possible "final round" theme and maybe start searching/creating some Assets based on your thought. Try to find ideas that you can use on multiple themes... the more work you do before the jam starts the better :-) - Add some sounds... even a simple one, a background music... even if you remove the "audio" category. It creates a better overall experience. - Try doing experience playing other games. I.e. On this jam I've seen that games with a shared leaderboards are funnier and probably on the next we'll try to add one, maybe we'll create it before the jam starts since the "shared leaderboard" mechanism is the same for all the games.
Anyway just continue trying, jams are a funny and great experience! You'll get better with time (like we did) :-D
Nice game, i liked the idea behind it and the graphic. After a little bit the distance to travel to gather the resources was too long and i used a little trick. Switch a chatacter from gather to another state (i used idle since it stops him from retourning to the village) and then switch it back to gather made him transport back home multiple resorces with a single trip! An example: https://gifyu.com/image/ty3n
Was funny to explore the map to the end a build up my village. Good job!
Reached around 7k meters depth, I liked the increase in difficulty. After a while I was surrounded by imps and I couldn't make it... who know where the big boss in suit had to go... I think it reached the bottom a bit sooner than expected XD
Nice and simple game, well crafted. I was searching for a "bottom" but I just arrived to the end of the "red zone" XD I had fun exploring and gathering all the materials needed to upgrade my escavator.
BTW I played the web version and I hadn't problems at all :-)
I liked the art and the fact that there were a lot of things to collect. The walkthrough helped alot to understand what to do. I didn't find a key to close/open the book to get a better view of the background and the things to collect. I missed something to track the recipe I've completed (even a simple green mark near the name). Overall a nice and relaxing game, well done.
I liked the idea of the postman that have to deliver the package to the "Demon Lord" through his dungeon. The game and the mechanic are simple, the music and the darkness made the atmosphere. I would have liked faster staircase at the beginning of every level and a more "dungeon style" approach (maybe with corners, sideways, doors that opens and let you pass through). As I read on other comments I didn't liked much the combat... seemed a bit random. I never dodged one and just press "punch" as fast as I could.
Anyway well done with your submit :-)
The interface and the graphic where nice. As @bmacintosh said I found the same problem at control the craft... I had to keep it down while it was trying to get back horizontal... I wasted a lot of dinamytes throwing them in the hole I created, it seems that if they travel a bit they doesn't explode. This makes killing the slimes almost impossible, especially if you dig a big hole and they attack you from that direction.
Well done! A simple game with a nice graphic and even a small intro! I found a bit annoying the fact that I couldn't change tool while using it but i think was intended to complicate a little bit the game. I've got 800+ points on easy and 135 on hard. I liked the fact that the gas changed color with the difficulty and that it keeps the highscore even after restarting the game!
A game with attention to every detail!
Hi @ilyas-aqil thank you for your feedback! At the bottom of the map there must be a Diamond to reach to win the game (you should see it in the darkness, it shines). Probably we had to explain it in the "quick guide" :-)
@bmacintosh Thank you for sharing your experience! Signs can be useful to guide your Molatoes to gather bigger gold vein or to keep them packed for an easier management. But their usefulness depends on the map and on what molatoes choose to do :-)
As for the hotkeys you should be able to select every skill using key 1 to 5 on the top of your keyboard (not numeric keypad). If it doesn't work probabily it's a bug :-(
@sirred Thank you for your feedback! As for now money are really map and Molatoes dependent... Some maps have more gold than other and sometimes Molatoes do their best to screw your game and you have to spend a lot of money to keep them safe and to guide them to victory!
@tomtomgome Thank you! Yes, we know that sometimes the game can be very hard. We thought about adding something to slow down o stop for a bit the Molatoes (es. a sandwich that they have to eat while stanting still and that heal them) but unfortunately we runned out of time before we could implement such feature. We'll think about it if we manage to develop it into a full game.
@peachtreeoath unfortunately I haven't been able to register the whole game (forgot to change config on my Geforce Experience) but I managed to do a 5 Molatoes win with a bit of luky => https://www.youtube.com/watch?v=mIP8Ifn54yo
On the start I let them roam trying to do some economy and to led them to the biggest veins with signs... When them entered the darkest area I packed all the 5 molatoes alive (I've lost one while they where roaming) to the right triyng to spend fewer coin on lights and reinforcements. I've been lucky that my Molatoes encountered a couple of big veins so I didn't run out of money.
@terrykk Thank you for your feedback. We thought about some way to slow Molatoes (like give them something to eat that make them stant still for a while) but unfortunately there wasn't time to add it on the game. Maybe we'll expand the game in the future and we'll add something to better control the Molatoes :-)
@fy0 Thank you! Glad you liked it :-)
@dobrila Thank you for your feedback. As for now pillows and arrows are situational... sometimes you find a map with a lot of gold and you don't need signs to drive your Molatoes to the veins... in other maps you find few crevasses so pillows aren't a "must use". I think that they are both needed if you want to try to get to the diamond with as many molatoes as possible (i.e. on the "5 molatoes win" that I posted few comments above). Here another play in which I tried to keep them packed with signs and saved a lot of "falling damage" with pillows: https://www.youtube.com/watch?v=lg3_89vk-OI
Probably we should have added something that makes them a must use o some goal to reach (es. win with at least 3 molatoes alive).
@alyd-asmar Thank you for your feedback, we really appreciated it. We thought of something similar to fix the "mono Molato" strategy but unfortunately we hadn't time to implement it.
@miltonnh25 Win with just 1 Molato alive is quite simple but take 2 Molatoes to the victory begins to be a nice challenge, great job! We will try to find a way to make the beginning of the game clearer :-)
@likirus Wow, well done Jeff! We thought about adding the ability to buy other Molatoes but we should have to implement something to make them go "down" faster otherwise players remains focused on the lower one and the new Molatoes are useless (maybe an elevetor). Furthermore it's really hard to manage far apart Molatoes, even if they're in the same screen... In the jam we didn't have time to deal with these problems.
@adonisdevs Intresting mechanic the one about the eaging Molatoes! We'll think about it. But remember... Molatoes has family too... You should try to save them all and make them rich even if it's hard! Unless you are an heartless mine manager...
@thiefviolinist Thank you! It has been quite a challenge to put all togheter in 20 hours! Well done to win on your first game :-)
@tek Congratulations for your victory! We avoided the possibilty to buy new molatoes because we thought it would be really difficult to control both the new ones and the old nearer the bottom. We'll think a way to avoid this problem after the jam :-)
@vphyre Thank you for your feedback! You indeed have right, on the first game the start is a big mess, but we found it really funny and challenging. We really would have liked to create a sort of "introduction" (or even just a couple of tunnels already dug with some signs and reinforcement as example) but unfortunately we run out of time.
@alprog Lool, no, we didn't know the story of the unofficial potato theme on LD26! I had to search a bit to understand what you were saying :-) You did a good job with your victory and we are glad that you liked the game!
@felo07 The game can be quite hard but also "Hell deep is your love" is not a joke :-) Molatoes dies when they take too much damage. They take damage from falling down or when a rock falls on theyr head. The dark doesn't do any damage but it makes more difficult to check what's going on and save your molatoes, that's why we put the wood lanterns. We are happy you liked it!
@j0ye Thank you for your feedback. Signs are a bit situational, if you are lucky you can win without using them. But they are necessary if you try to win with 2+ molatoes alive. If you look up I posted a video in wich I lead 5 molatoes to victory. I've been really lucky but signs helped me to keep my molatoes all together, making easier for me to keep them alive. We also thought about letting them gather gold on their own but we feared that it was too easy. We'll consider your suggestions for the next updates! Thanks again.
I defeated Gnizmuct! Overall the game was good, I liked alot the introduction, it made me smile :-D The first goblin scaried me alot! On the first attemp I died by a skeleton arrow in the maze (I was a bit confused about where to go). On my second attempt I managed to take the crossbow and kill the boss. Since I didn't really understand what the medallions where for I played a third time and (if I understand correctly) they are needed to break the last rock and descend to the boss level.
Theres something odd about the way you move the character... probably it's because the camera doesn't move past the edge of the map so neither does the pointer (it stand still). This makes the character rotate even if you didn't want to (because it moves and the camera/pointer stand still). I experienced mainly in the maze. Anyway after a while I got used to it so I think it's ok :-)
I really liked the art style and the story... I managed to find the right answer after a couple of try, nice message :-) I think everyone passed throught times like this in their life... this game reminded me of when I was young. Good job :-)
Graphic and music are awesome (dunno why i can't rate the graphic)! The music reminds me an old playstation game called Rollcage :-D The game has a simple mechanic but it's enjoiable. Well done!
Cute game, i liked to pop all those bubbles. A little small to see on html5 and on the end the wall blended into the water (but since the map is small is easy to remember). Was quite a challenge to try to play both player by myself but after few games i found that the water level was easier to control this way. I let the "arrows controlled" pleyer to the right and the "wasd" controlled player to the left for an easier management. Well done :-)
Nice idea, ad the beginning it's a bit hard to understand but after a bit it all makes sense. I liked the idea of the game and the art was nice. Overall is a nice entry and it's a good thing that I didn't find any bug :-)
I've read that is your first entry for Ludum Dare, good job. If you are interested here some personal thoughts about the game that maybe can be useful for the future:
- I know that you left out the "sound" cathegory but for the future remember that even some simple sounds makes the difference. Maybe a background music, an effect for digging, crafting and for the laser beam; - I dind't felt threatened by the laser. It digs a bit slowly; - I found too much food while digging and never felt the need to create a "food machine"; - I died once just because I wasn't paying attention to the oxygen countdown, maybe turning it red when there were just 10 seconds left could help (but this was my mistake).
I tryied a bit your game, The graphic looks good and the music too :-) I saw it's your first Jam so congratulations for your submit! Here some considerations:
- You've added some music/audio at your first jam, well done! There are a lot of games without audio, it makes the difference; - Unfortunately the game crashed to me too (3 times). You can bugfix even after the jam ends (even today or tomorrow). I would like to try to reach -300mt; - The game seemed a little bit "linear" and out of my control. Sometimes I losed at the beginning because I didn't found any gold; - You should try and rate more games to gain more visibility (so more people can try and rate your game) and more experience for the next jam.
Good luck with the ratings! There is plenty of time to reach 20 ratings and to enter the ranking.
Nice game :-) I like the graphic and the lighting! I've read the tutorial but just after few games i figured out that I could double jump and that the dinamite were thrown on the direction of my mouse pointer. I found really hard to kill something with just my punch (except ghosts) and those spiders even with TNT (trying to pass them while climbing up a slope was almost certain death). But in the end I found it enjoyable. Well done!
Really liked the art. As someone mentioned this remembered me the nice old running games... how many keyboards destroyed... XD BTW after few runs (and trainings) I finally managed to become the world champion (just before my armleft me...)! Very satisfying winning the race :-) nice work.
Nice artwork and a really enjoiable game. I'm surprised that it have so few ratings. I realized too late that I could dig the green cubes so I crafted the big torch as last item and then I aimed (and reached) for the bottom. Well done :-)
Yeah, I saved the galaxy!
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In the beginning I was a bit disoriented... the first time I landed on a planet was like "ok cool... but what I have to do?". I died once from falling and once from lack of oxigen (I think... I wasn't paying attention to that indicator). On my third attempt I've seen the landing module for the first time (dunno why I hadn't seen it before) and when I came back to leave the planet I was surprised seeing the upgrade interface! There where 3 upgrades that I felt a bit useless:
- O2 tank dimension: since you can eat apples everywhere and they fill up your oxigen I didn't feel this useful (even if I upgraded it a couple of times); - O2 tank replenish: same as above; - Laser speed: Well, just upgrade the fire rate XD
I've been impressed by the different biomes, you put a lot of things together to create this game in just a weekend, well done.
Nice game, I would love to see it as a full game with more mechanics and levels. I missed a bit a "total score" as sum of every level score and maybe a shared leaderboard among all the players.
Interesting game, sometimes making the right move was challenging because of the mirror. Art style and audio were nice, trap doors sound scaried me a lot of times XD Well done!
Funny game! On my first few levels I struggled to undestand the commands. I liked the music and the retro style (I played the C64-base palette). The levels difficulty were well balanced. Probably I would have added a time limit for each level (maybe a curtain that descent over time and cover everything). Well done!
This is my best score (I tried the whole game a couple of times):
Score.png
Nice game, the running donkey seemed so free with that music! Made to the end a couple of times just to see how broken the "star speed" option was :-) Well done!
What a nice game! The robots are cute, the cat too and that planet on the background after you finish the game is super cute too! :-D Music are nice and the gameplay is really funny. I liked all the thing you added in the game level after level :-) Well done!
Nice mood, super relaxing. Understanding how to move is kinda hard. Probably an arrow that points in the direction you are accelerating would help, mostly when you are going against the wind. Well done :-)
Nice concept, the game is simple but interesting. The music is a bit repetitive but it's ok, I would have liked some sound effects (maybe when you manage to escape or when the cow eat an hay cube). I liked the un-stable joke :-D Well done!
Wery beautiful, from the intro to the end. I really liked the graphic and the mood. I found it a little bit hard, especially in the beginning when I had to do all headshot or get insta killed. The ability that "teletransport" you on the enemy you kill was a bit annoying... I died a lot of times because of that ability. The last boss was surprisingly easy if compared with the rest of the game. Apart from that I feel that, with a bit of work, this could became a great game published on steam.
I don't know if it's a good score but in the end that's my result: Score.png
Nice concept. As other sayd I found that partially skipping big orders and fulfill just the small ones gives you planty of money. My strategy was:
- Every 4 pieces weights around 0.7-0.8 average (unless there are a lot of orange cube-pepper); - Fulfill all the orders below 2kg dropping the pieces as fast as possible while estimating the weight using the 1° rule; - For orders >= 2kg just drop 5-6 pieces;
Was funny try to buy more employee but the game suddenly stopped by day 17-20 (I don't remember the exact day).
Well done :-)