lb01 2021-04-28 03:05
I wasn't entirely sure what to do at first, but I think I eventually figured it out. But man this game is tough. The controls are super smooth though, and I like the mechanic that forces you to constantly be moving.
Foon → Ludum Dare Explorer → LD48 → Ancient Heart
By kostya, thiefviolinist and Vlad Shish
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1743 | 2.85 | 22 | |
| Fun | 1613 | 2.80 | 22 | |
| Innovation | 1726 | 2.52 | 22 | |
| Theme | 1899 | 2.05 | 21 | |
| Graphics | 950 | 3.65 | 22 | |
| Audio | 1135 | 2.77 | 22 | |
| Humor | 1251 | 2.23 | 19 | |
| Mood | 1671 | 2.71 | 21 |
I wasn't entirely sure what to do at first, but I think I eventually figured it out. But man this game is tough. The controls are super smooth though, and I like the mechanic that forces you to constantly be moving.
I found it really difficult to follow the narrative text at the top of the screen. The boss was really cool looking, though!
Those 3D models and animations look really good. I would have liked to see a menu for mouse-sensitivity, since it was to high for me but i can understand that that is not a high priority task for a jam game.
Sound was good and graphics were too. The concept of chasing progressively smaller and smaller targets around is not very fun. This is especially true when the player doesn't have any special movement options. Upon killing the drone I did not know what to do, it dropped something but I couldn't interact with it at all. It said go to the cypher but after looking around the map for a while I found nothing.
Super nice for a jam game! Took me a while to figure out what to do nut otherwise, fun!
I understand that it must be quite difficult to make a solid and polished FPS for the jam, but I think this one is missing several fundamental things. First, I really needed some time to understand whats going on and not get into the boss fight straight away. Second, I'd consider giving an option to change sensitivity - i was quite struggling to shoot. And also the shooting mechanics themselves. Maybe do something with explosion radius or change basic weapon to machine gun? But anyway, the visuals are really good. You've nailed that mars vibe with colors and surroundings. Didn't expect such visuals from unity, well done!
This is a pretty good game with several interesting phases, however the last phase is extremely hard because of the fact that you can easily lose track of the target and because of the small size. I only managed to kill it once before getting destroyed whilst trying to put in the code. Good but difficult game
Nice game I like this minimalist style but it's hard to hit the robot but the robot almost always hits the player and this giant sphere is not helpful.
Nice entry! One of the robot looked like a chest and suddenly it got up and run away, that was pretty funny. I would have liked a setting for mouse speed as it was a bit high for precise shooting. I also wanted a health bar because I didn't know how close I was to dying. The visuals are very cool and work well, I would have liked a music as just the shooting sound is not enough for immersion. Anyway, keep up the good work!
Smooth controls and nice FPS game. As other pointed before me the game isn't super clear at the beginning. After I found the capsule o ran around the map seeking for a door where I could put the numbers... After a while I realized that I just had to write them on my keyboard. Maybe you could add some hint on this page. I also adise you to rate and comment other games to gain visibility because your game deserves more than 8 ratings. Good luck with the jam!
Really nice game!
I like the graphics and all the effects.
The sensitivity was a little too high for me, but I figure out how to shoot properly.
I really like the visual style here! And the moment when the chest suddenly sprouts legs and runs away was great. Not entirely sure how the game relates to the theme, but a good game nontheless!
@ptsnoop, thank you for playing our game and foryour feedback. The idea was, that when you killed chest - smaller target appear, and that repeat several times with new target having different behaviour. Add after killing last target, you would take possession of thing, that helps you win the boss.
This works well enough, to keep me motivated. Classic Arena shooter controls and look. Animation and Models are definitely are major aspect of the game. With something as ambitious as this game, you should always plan for some play testing and balancing. I couldn't even make the next phase. I just did not know where to look.
Pretty cool, finally beat the boss! I died a lot since it was really hard to avoid taking a ton of damage from the robot guys (and without any regenerating health), and shooting the drone was pretty tough. But the general gameplay was pretty fun and I loved the art and theming. The box running away was a very funny surprise!
@brandon-hare nice to hear that you enjoyed our game, thanks for feedback. We thought about adding regen, but forgot about it in last hours.
I don't understand how to use divine hacker. I have beaten androids by the weapon. I have killed android-horse and all androids inside them. But that's all. I don't get how to defeat the core.
@alprog there is capsule with code that you must just write and then press enter, capsule appears after drone death
The robot dog made me laugh when he started running.