citsua 2021-04-28 15:21
Cute concept and graphics :). Didn't manage to write anything that made sense though, might have been nice to be able to go back to a previous word, when you can't find one that follows it up nicely.
Foon → Ludum Dare Explorer → LD48 → Deep Words
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 990 | 3.47 | 22 | |
| Fun | 1161 | 3.18 | 21 | |
| Innovation | 43 | 4.30 | 22 | |
| Theme | 1766 | 2.67 | 22 | |
| Graphics | 139 | 4.40 | 22 | |
| Audio | 987 | 3.07 | 21 | |
| Humor | 512 | 3.20 | 19 | |
| Mood | 876 | 3.52 | 22 |
Cute concept and graphics :). Didn't manage to write anything that made sense though, might have been nice to be able to go back to a previous word, when you can't find one that follows it up nicely.
Amazing work! You did great job with this low poly approach. The concept is interesting as well, quite unique to be fair. I'm not sure I understand the overall goal of your game, but I made a poem using the words I found. What I noticed during my play is that it misses a back button of some sorts where the user can just exit, go back, instead of saving the words or writing the poem. :pencil: It would be certainly interesting to see a polished and more detailed version of this project in the future. :thinking:
Graphics looks so cute! Good job
I can't think of any other poem games, and I really like that premise! The environment is perfect and I love the aesthetics (though I'm a sucker for low-poly).
A few suggestions, and I'm only so critical because I really think there's potential here. - The footsteps are a little too loud for my ears; they're a bit jarring - Rotating the objects can be a bit fiddly, trying to get the game to register that I can see the word - The camera resetting to facing forward when you put down an item is a bit disorienting
My favourite poem:
"the solider slipped upon the bastard, a liquid glared from the overlord"
Also, it's silly, but I really like that you can use the door to quit the game.
Great work! I'd love to see a v1.1 with more words/items/environments.
I really liked this concept! The graphics were cute, and they all meshed well. I found the music a little jarring, but that's a minor gripe.
I really like the idea! The visuals are great, and the zoom into the environment upon completing a poem is a nice touch. I think it still needs some work on the sentence making, but the essence is there for sure. I agree with with everything @tomlbarden said too.
I think my favorite poem was this one: >"The bastard jumped with the liquid, the blood missed amidst the people."
really fun concept for a game. the rotating was a bit annoying to handle and sometimes the poem didn't end up grammatically making sense, but either way it was really fun to play it and the way you build the letter is really interesting too. also, the graphics look nice. great game!!!
The concept is very original and fit well with the theme. It's easy to manipulate objects to find words and it's very fun (I would like more secrets :smiley: ).
The environment is nice, I like the light. Maybe add more environements, items and animals. The music fit well with the game mood.
Good job :thumbsup:
Cool idea for a game and interesting interpretation of the concept! :smile:
"an drunk rummaged across the furrball the furrball glared through the injury"
Make you think about that poor furrball and the consequences of alcoholic beverages... :smile_cat:
I would have liked that it would have been possible to regret a choice, at-least one step. Even though I like the idea of not being able to regret also... :thinking:
Also on my machine (Windows) I could hardly make out the text against the window, only on mouse-over could I see what the text said. Was this intentional?
A bit disappointed also that I couldn't interact with the cats... :sob: :wink:
You could also save the words without actually seeing them. :)
Hope you don't see this as nagging because I really liked the game! Congrats on making a wonderful game! :thumbsup:
I really unique idea. I love the graphics and how you can interact with objects.
When I played the game, I found some little bugs.
1. You can clip into the walls and see the outside. You can fix this by making a cylinder graphics for the player and put the camera inside it (also disable the shadow). b1.png
2. The bottle can clip into the wall. You can fix this by creating a second camera and make it see only the bottle. Then overlap the 2 cameras. b2.png
3. The window sill and the cats' place don't have colliders. b3.png
4. You can hear the footsteps when you are making the poem.
I hope you don't hate me after this.
Can I ask you something: How did you make the interacting part? I can't think in any way I can program it.
Goodluck with the game and I hope you're having a fantastic day :D
@cutsua many thanks! it's a good idea.. I think it needs balance between finding something good and not getting too caught up in finding the perfect words.. hmm.
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@guladam hehe the goal was more to make a chill and goofy game with some wordplay :D I appreciate the feedback, will write it down for the Steam version. thanks a lot!
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@dimonoider thx, we are humbled, it was are goal :)
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@tomlbarden happy you shared your poem :D I wanted to encourage that in the UI but I didn't get the time. so the bastard was the overlord, and the soldier slayed him... this is some deep stuff.. I appreciate your feedback, we're working on a new version so I will use it for sure!
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@aidanmarkham yeah, the SFX/music part did not get much time/love in this game jam for us X_X I appreciate the feedback, will look into the reverb and high frequencies for the next version.
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@guimm12 that's one deep poem :D thanks for sharing it! I see what you mean with the sentences, we had to restrict ourselves to one format; "a cat sat on the mat" -> "article noun verb preposition article noun".. in the future version we will probably experiment with something broader
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@elosuciu thx :)) m'hmm, the rotation is wonky for sure, it's one of the first item on my fix list!
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@duck-reaction hehe I did not think anyone would think the objects were easy to manipulate, happy you enjoyed them :D thank you! I we will add more stuff.
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@rolle hahah, these kinds of poems what we were hoping for ;D nooo, not nagging, we're making a Steam version so this feedback is really important actually. hmm, maybe the text issue was that I used white text against the sky, I was probably breaking some golden UI rule ;D
also, you should be disappointed about the cats! they were supposed to be interacted with, but as always the code department (me) was way behind schedule 🙈
you think you have seen spaghetti code, but then you see blueprint spaghetti code: firefox_Rojif6hpsB.png UE4Editor_bMKeTwb1UL.png
very grateful for the awesome feedback and superlatives 😻
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@theblindeye no hate :D we're making a Steam game out of this so all feedback is appreciated, I really mean that.
writing down these things, thanks a bunch for the feedback and for taking the time to describing them so well 👍
the interaction part:
-> each interaction object has a collider and a ui icon which is shown when you get close
-> if you interact with the object, it spawns a new camera which we move to, and enable UI stuff like mouse input
-> in Unreal it is called "possessing a pawn" (I have a player pawn, a interaction pawn and a poetry writing pawn)
-> in Unity I would make this by giving the object a separate Cinemachine camera
-> whenever you click in that interaction mode, it will rotate the object using the mouse axis as long as you hold down the mouse button
-> the idea is to have inspection code responsible separated from regular player code, moving around etc. (the single-responsibility principle)
The idea is fun and the visuals is good. The rotating object felt a bit weird, and it was difficult not to make a very weird poem. But anyway I had fun trying the game.
I liked the idea behind the game and it has a nice graphic :-) It tooks me some try to make a poem that has a meaning and here is the result:
Immagine.png
The "stealth bomber" was quite a surprise and I just had to start with that!
The controls where a bit clunky... once you take up an object you can't set it back unless you "save" the word... sometimes to be able to "save" the word I had to rotate the object randomly until I found the right spot and the save button appeared... this was a bit frustrating.
Interesting concept, it was pretty relaxing. The words I got at the end didn't really make a correct sentence but it was still a funny result. The footstep sounds were a little strange imo, but it wasn't too distracting. I like the ambience with the lighting though. More rooms/objects to explore would also be nice.
A very addicting game. I really have problems writing lyrics and essays. And due to the workload at the university, there was not always enough time even for hobby. Friends recommended me the site https://writinguniverse.com/free-essay-examples/medical-marijuana/ when they found out that I had problems writing essays. Thanks to this, I found out what examples of texts there are. This made my life easier and I was able to return to my hobby.