leyamez 2021-04-27 03:20
Very cool game idea!
Foon → Ludum Dare Explorer → LD48 → GoMining!
By ndrw
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.16 | 11 | ||
| Fun | 2.93 | 10 | ||
| Innovation | 2.62 | 10 | ||
| Theme | 3.55 | 11 | ||
| Graphics | 2.25 | 10 | ||
| Mood | 2.50 | 10 |
Very cool game idea!
Minecraft on low graphic settings? :D I love it
Collisions are a bit janky and I would love for some sort of indication of where I will be mining - but I love the aesthetic and I am very impressed that you used Go in a game jam. Great work!
This is a simple game with a simple premise and something you could do better with... and I'm pretty impressed you used Go in a game jam.
Though it's not definitely a perfect game * Collisions are janky. I'm pretty sure plo said that above this comment. * You should study on grid based detection. You don't want to detect the next block by X position + direction alone. You should consider the player's location in the grid and use that for calculation instead. * That way you don't end up in situations when the player dig themselves in the same block space. * It's not "Y" key, it's "Z" key. I am guessing you're not using a QWERTY keyboard. * Alternatively, you could use mouse buttons to do the same job since it's two buttons. * I would definitely love to see where the miner would be placing / breaking blocks!
Anyway, it's a good simple idea, but definitely can be executed better. Even though it's simple in how it looks it does look surprisingly aesthetically pleasing to convey information with. Who knew diagonal lines could spin how it looks to a game jam than simple whole blocks?
@fiakaiera Thanks for the feedback, I will definitely look at implementing some of these changes in my Go toolkit for the next game jam. Also, thanks for pointing out the Y key thing, I’m pretty sure I wrote those instructions really late at night so I wasn’t thinking straight!
First time I played easy mode I think the gold requirement was impossible to meet? It was fine the second time, though.
I agree with @fiakaiera on collisions and targeting. Also, if mining/placing doesn't use mouse, I would recommend using some kind of indicator for which block you're targeting.
Cool mining simulator though!