decrementedpalindrome 2021-10-04 21:36
I would have loved to add a leaderboard, alas there was not enough time. My best time so far is 44.12 BestTime.png
Foon → Ludum Dare Explorer → LD49 → Floemobile
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1107 | 3.23 | 21 | |
| Fun | 893 | 3.28 | 21 | |
| Innovation | 1045 | 3.02 | 21 | |
| Theme | 1178 | 3.02 | 21 | |
| Humor | 850 | 2.75 | 20 | |
| Mood | 1138 | 3.02 | 21 |
I would have loved to add a leaderboard, alas there was not enough time. My best time so far is 44.12 BestTime.png
nice little racing game. Not sure if the surface is slippery or difficult to handle
I liked the handling, especially spinning out hitting steep slopes.
Fun game! I like that you can see the splits in checkpoints and the UI animation with it is neat! After some learning I managed to get a PB of 46.07:
ld_pb.png
This is a cool idea for a racing game, but the game needs some work to be enjoyable. The biggest issue was the weird friction with the ground. It felt like the vehicle would randomly stick to the ice at times while smoothly gliding over it at others. The feel of driving the vehicle is definitely something that you should focus on if you decide to continue working on it. The ice flow effect was really cool and the graphics were simple but effective
Great job putting this together in time for the Jam
The handling of the floemobile is a bit difficult, but it was still a good experience. I liked the music and sound effects.
It seemed a bit difficult, but that might just be because I'm bad at racing games :laughing: Overall it seems like a nice, fairly complete entry, good job!
Thanks for the feedback everyone! @skleembof (and everyone else who found the handling difficult) I definitely agree that driving experience isn't as good as it could be. The reason for that bug that you encountered where the vehicle seems to randomly stick to the ice is that the ice is actually a shader which means it has no collision. There is an invisible collider under the snowmobile that uses the same equations as the shader to work out its height and angle. I was surprised that that worked at all to be honest, but I think that it's pretty cool that it does! It does have a couple of flaws though, the main one being that the floor is _moving with the vehicle_ which messes with the friction of everything and makes it harder to make things feel right on both the ice floe and dry land (which has normal collision). The other problem - the one that causes the stickiness bug - is that when you are trying to drive uphill in the same direction as the waves the ground is constantly moving away from you, which means that the snowmobile can't get any traction and seems to be stuck. I tried to design the map so that you are usually on dry land when going in that direction but there are still some sections where it happens.
I think if I were to expand the game I would make it so that there is different physics on the ice vs on dry land so that I can tune them better and I'd use less of the ice, perhaps with smaller waves as well. If anyone knows how to efficiently make a real collider with a changing shape like this then please let me know! Here's a gif of an early development version where you can still see the collider :) FloemobilePrototype.gif
The ice is really cool (pun intended)! Thanks for sharing the gif above!
Fun game! I thought it was fun driving around on the more smooth areas but when it got bumpy on the water part I kept spinning out, not sure if that was intentional. Great work overall though.
Fun idea and the music really fits the gameplay.
I made a few laps and the controls felt fine for the most part. What I found strange is that the camera does not always turn with the player. If you get turned around, or turn a lot to the side, the camera stops following. But maybe it's normal for racing games (?).
A nice entry overall. The theme feels kinda tacked on, though ;).
Overall a fun little racing game.