supersayafynn 2024-10-07 22:37
I managed to survive for 3min20sec! But I'm sure with an actual strategy when picking up modules you could hold out for about 10 minutes. Great soundtrack and trippy background art!
Foon → Ludum Dare Explorer → LD56 → Nano Commando
By Rene, omi kun, rashcan, ayperosia, ferelily and Chrisaltoft
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 723 | 3.36 | 21 | |
| Fun | 685 | 3.23 | 21 | |
| Innovation | 420 | 3.44 | 21 | |
| Theme | 334 | 3.92 | 21 | |
| Graphics | 516 | 3.71 | 21 | |
| Audio | 418 | 3.36 | 21 | |
| Mood | 549 | 3.50 | 20 |
I managed to survive for 3min20sec! But I'm sure with an actual strategy when picking up modules you could hold out for about 10 minutes. Great soundtrack and trippy background art!
It's a great entry, as soon as i die i want to start again, which is telling. I love what you did with the gameplay it's not too complicated but still a bit demanding. great work !
Interesting gameplay idea!
Survived for 3:44. This was fun to play. It seemed like I stopped being able to rotate as I gained more parts.
Didn't quite understand the gameloop. Am I meant to pick up other pieces, why are there other robots floating around? Maybe you could add some more instructions to explain it? Other than that, I liked the visuals and audio design! :)
The controls were quite challenging to master, but I have to give credit for the impressive mechanics and unique concept!
AWESOME GAME!!! 10/10 PERFECT IDEA AND REALIZATION!!! WOODS!
What a great interpretation of the theme, being able to integrate the tiniest creatures into your core character. Wonderful art and sound direction that really puts the player into a nice flow state. I'd recommend a slight pulsing or particle effect on cells knocked off of enemies to indicate that they are safe to pick up.
Survived for 9 minutes. At this point I've become a bastion that can just stand there and loot cells every once in a while. The gameplay isn't very challenging but I'd say it matches the overall chill vibe of the game. Screenshot 2024-10-12 at 17-43-02 Nano Commando ldjam.com Ludum Dare game jam.png
Frustratingly addictive! Great graphics, especially the UI. Would have preferred enemy fire to look different than my own fire so it's easier to tell which to avoid or not.
I like the game, interesting idea and very cute drawings!
Overall was a good little game. But I have a few points of things I would of like to see: * More variety in the gameplay. Potential for different enemies that could pose a larger threat. * As mentioned before a way to differentiate between the players fire and the enemy fire * An end screen showing your time and some other interesting stats. Like most pieces attached. Enemies killed etc.. * Bit more feedback in the sound design for when hits connect and pieces are fee to pickup.
Overall was a good game that stuck to a simple core gameplay loop and theme and looked very nice and cohesive. :thumbsup: