FoonLudum Dare ExplorerLD56 → Nano Commando

Nano Commando

By Rene, omi kun, rashcan, ayperosia, ferelily and Chrisaltoft

View on ldjam.com

CategoryRankScoreCount
Overall7233.3621
Fun6853.2321
Innovation4203.4421
Theme3343.9221
Graphics5163.7121
Audio4183.3621
Mood5493.5020

Comments

supersayafynn 2024-10-07 22:37

I managed to survive for 3min20sec! But I'm sure with an actual strategy when picking up modules you could hold out for about 10 minutes. Great soundtrack and trippy background art!

tori 2024-10-07 22:40

It's a great entry, as soon as i die i want to start again, which is telling. I love what you did with the gameplay it's not too complicated but still a bit demanding. great work !

gaalsien 2024-10-07 22:41

Interesting gameplay idea!

shiiro-10psi 2024-10-07 23:39

Survived for 3:44. This was fun to play. It seemed like I stopped being able to rotate as I gained more parts.

kscerri 2024-10-08 23:44

Didn't quite understand the gameloop. Am I meant to pick up other pieces, why are there other robots floating around? Maybe you could add some more instructions to explain it? Other than that, I liked the visuals and audio design! :)

mttt322 2024-10-09 15:17

The controls were quite challenging to master, but I have to give credit for the impressive mechanics and unique concept!

nikitastarostin 2024-10-09 19:09

AWESOME GAME!!! 10/10 PERFECT IDEA AND REALIZATION!!! WOODS!

rosypenguin 2024-10-10 18:24

What a great interpretation of the theme, being able to integrate the tiniest creatures into your core character. Wonderful art and sound direction that really puts the player into a nice flow state. I'd recommend a slight pulsing or particle effect on cells knocked off of enemies to indicate that they are safe to pick up.

bstabuu 2024-10-12 14:47

Survived for 9 minutes. At this point I've become a bastion that can just stand there and loot cells every once in a while. The gameplay isn't very challenging but I'd say it matches the overall chill vibe of the game. Screenshot 2024-10-12 at 17-43-02 Nano Commando ldjam.com Ludum Dare game jam.png

gossian 2024-10-18 17:26

Frustratingly addictive! Great graphics, especially the UI. Would have preferred enemy fire to look different than my own fire so it's easier to tell which to avoid or not.

vittima 2024-10-19 09:19

I like the game, interesting idea and very cute drawings!

surfa 2024-10-19 18:22

Overall was a good little game. But I have a few points of things I would of like to see: * More variety in the gameplay. Potential for different enemies that could pose a larger threat. * As mentioned before a way to differentiate between the players fire and the enemy fire * An end screen showing your time and some other interesting stats. Like most pieces attached. Enemies killed etc.. * Bit more feedback in the sound design for when hits connect and pieces are fee to pickup.

Overall was a good game that stuck to a simple core gameplay loop and theme and looked very nice and cohesive. :thumbsup: