Kiosk Tycoon by LordDaniel 2023-10-05T11:38:30Z
The most money I earned in a day was 63! The concept fits well to the theme, my strategy was to have at least one of each item and randomly distribute the rest of the slots.
Foon → Ludum Dare Explorer → Users → Supersayafynn
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | 👥 | Timmy Dives | jam | 445 | 3.54 | 3.69 | 2.52 | 3.85 | 2.97 | 2.76 | 3.02 | |
| 2024 | 56 | Tiny Creatures | 👥 | Roose Dudes | jam | 70 | 4.14 | 4.16 | 3.56 | 4.43 | 4.26 | 3.84 | 3.91 | 4.06 |
| 2023 | 54 | Limited Space | 👥 | Iceolation | jam | 466 | 3.67 | 3.67 | 3.74 | 4.36 | 3.62 | 3.72 | 3.39 |
The most money I earned in a day was 63! The concept fits well to the theme, my strategy was to have at least one of each item and randomly distribute the rest of the slots.
That was a fun take on the theme! I really liked the characters and the music was catchy.
Very addictive and replayable game! Personally, I found the increase in difficulty from level 1 to level 2 quite drastic.
Really cool and unique pixelart!
The best inventory management game of this jam so far! My first legendary item was a massive turd! This knight just picks up absolutely everything. I had lots of fun , it was a very round experience. My only criticism would be that the levels 1-5 are too long, because I literally kept everything until it was identified in the shop. Giving me leather pants this early on was just evil xD Great job guys!
This epic adventure of getting absolutely hammered moved me to tears, especially the twist at the end. Jokes aside, the game has a great atmosphere thanks to the music and I had to laugh out loud a few times :) I was looking forward to the pub tho.
I made it to 20 at best, my strategy was running in a cycle and shooting upwards, but after 30 seconds they spawned too frequently for the cycle to work. Really hard game! I loved the funny sound effects.
Really satisfying parry game! My only criticism would be that there is no difficulty curve and no clear goal.
Really cute and unique game, purrfectly fitting the theme. My highscore was 1440! Great work
Took me a long time to figure out that my attacks didn't miss, the health bars of enemies just didn't update. Very fun game! I played about 5 rounds but I just wasn't able to clear the center planet, all enemies on the map swarming to you might be a bit overkill for the last section. Either that or I took a mental debuff from the chaotic music xD Also a great fit for the theme, great job!
Great game, the shopkeeper looks super cursed
Aside from the missing ingame tutorial, I enjoyed this game a lot once I understood everything! It is very relaxing and a very satisfying little RTS. Great pixelart aswell! My only criticism would be that there is no real reason to immediatly change maps, you can just plaster one of your secure maps with coral reefs and harvesters, wait for a bit and immediatly build an abyssal thread and a gate on the new map.
I survived 287 seconds! At the end I had 4 freezers and only 1 water barrel, which wasn't very strategic of me.
My favourite game of the jam so far, I spent so much time just looking at the pixelart and all the details. But I feel like the dragon is too weak for the last waves, he died very quickly after all that effort I went through to get the resources to build him.
Screenshot 2023-10-05 121546.png Yay I finally did it! Took me some time to get used to the very short melee attack range and the fact that you can't shoot enemies while they are in their attack animation. The pixelart is very nice, all animations are very fluid. It is already a hard game, but I think that the enemies are "stunned" too long after I hit them with an arrow. With the strategy: arrow for the stun -> melee -> melee, I could defeat enemies one by one without having to jump around or run away.
Incredible what you guys have achieved in just 3 days! Great atmosphere, fantastic UI.
Nice and clean inventory management game, well done! Unlike the other inventory games of this jam, this one thankfully was not stressful at all. No sweaty hands!
I think this is my favourite game of the jam so far! The theme fits perfectly and giving the player the option to choose between new structures and powerups makes each playthrough unique. Great job!
Beautiful game and a cute little player character! Great atmosphere too.
Great idea! I really liked the art, it's amazing what you created in such a short timeframe :)
Really nice game and a cool take on the theme!
I got endings 1 and 3, the fishman was a surprise! No idea how to get the other endings, I managed to throw the stick at the bush to reveal the thread, but the bird refused to pick it up and I couldn't figure our how to get it. Nice little point and click!
Nice little game, good fit for the theme
That was really funny and a creative take on the Jam theme, great job! Deleting all those memories was tough.
Amazing art, especially the UI art, everything fits well together. Took me a while to figure everything out, but once I understood, it was quite relaxing. Incredible what was achieved in this short timeframe.
Great game! Very nice 3D art and pixelart! The limited amount of jumps wasn't very noticable because chests and bats were so frequent. Also the cityscape in the background moves very quickly, that was a bit confusing.
Really cool game, I ended up at around 12k points when the wallhacking truck killed all my hens in on strike! Camera felt a bit slow, but other than that I enjoyed my time. Really funny sound effects xD
I love the pixelart and the random stuff that sticks out of the environment! There was a bit of downtime while searching for more slimes
I felt kind of bad for the little fellas, but I enjoyed the action a lot. Surely these little fellas must have done terrible things to be punished by death. The weapons all felt great, but the grenade was a bit useless at times.
Really satisfying to play! The difficulty didn't increase much with the levels tho
Beautiful relaxing game, in the end I had about 4 trillion bees in my colony. The window size was a bit weird which made me scroll up and down a lot, but other than that it was a fantastic game.
EDIT: I found the fullscreen button and the window size is fine there.
It took me a lot of tries to beat round 8! Great game, so many possible tactics to use. Cool gobl...grablin units!
Incredible artstyle and super polished, the pacing was a bit off in my opinion
I managed to survive for 3min20sec! But I'm sure with an actual strategy when picking up modules you could hold out for about 10 minutes. Great soundtrack and trippy background art!
It's crazy how many possibilities there are to build levels with one simple mechanic, really creative! Dunno if bug or feature, but on the diverging destinations level it was also possible to win if all turtles hit the same flag.
Really satisfying and challenging tower defense! I loved the sounds and the UI
Great art and very funny characters! Also great environments. It was possible to win by only using the ghost, kind of felt like a speedrun
Cool short game! Loved to see something made with Construct once in a while. The skills and characters looked great, even though it was a bit funny to see the boss rotating all the time
Really fun game/galery of memes, the boss was insanely hard. Also, it is a crime that the Q doesn't oneshot the basic enemies xD Cool pixelart too.
I wish I had some time to read the info of all the upgrades but I made it to wave 11 nonetheless! My favourite part were the mustaches
I made it! The zero mistake tolerance game design was a bit frustrating for me, especially with the enemy named "Fine" because bombs and targets kept colliding. I really liked the surreal artstyle.
Really satisfying clicker and I absolutely love the artstyle. But my miners bugged out after I got more than 5 of them, they just started running in place without mining anything
Really cool level design, you've made a simple mechanic very fun
Wow that was difficult! Really cool and consistent artstyle, especially the crab. The biggest challenge for me were the randomly spawning mines and the flood of sharks during the boss fight. But after about 5 tries, I finally beat the crab. Movement also felt good, even though I missed a couple of repair kits because of the momentum.
I've reached depth 120, but I feel like only my melee fighters were able to level up. Rogues are my favourite so far
These were the toughest jam-slimes I have ever encountered.
Really mysterious vibe and atmosphere. I could have played this for a lot longer
Really hard bossfight! I feel like the camera could be more zoomed out so the player can react in time to upcoming obstacles, but other than that it's pretty solid.
What a fun little experience! It felt really good gunning Nestle down. I kind of expected some analogue horror but a Guy Fieri Doom also worked out.