rusya-ink 2023-10-03 10:19
It is our first time participating in Ludum Dare, it was very fun experience. We wanted to make much more and fix bugs, but time was very limited. Hope, you'll enjoy playing it, as did we.
Foon → Ludum Dare Explorer → LD54 → Trilunaris
By 0020Dandy, rusya-ink, kezzyhko and Caucasian_Opossum
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 451 | 3.68 | 40 | |
| Fun | 314 | 3.74 | 39 | |
| Innovation | 293 | 3.68 | 40 | |
| Theme | 505 | 3.72 | 40 | |
| Graphics | 429 | 3.85 | 42 | |
| Mood | 342 | 3.78 | 40 |
It is our first time participating in Ludum Dare, it was very fun experience. We wanted to make much more and fix bugs, but time was very limited. Hope, you'll enjoy playing it, as did we.
Reserved
Nice game. so calming and smooth! Though i'd recommend making a more solid and short tutorial and checking the style of English
First of all, the game is well-made. The idea is fresh and how you use the "Limited space" theme is very interesting :)
The atmosphere of creating life on the planet is exciting, and the visual of the game is very pretty. The fact you made it from scratch in 3 days is amazing.
I have found several problems in the game, if you fix it, the game will become perfect in my opinion. Here is what I found: * Firstly, I was very afraid of using anything except frost "+1,+1,+1" flower, because the game scared me that if there will be an imbalance in resources, it would be game over. But in fact, losing in that game is difficult. * It is unintuitive that totems can be placed everywhere, not only at its biome. * Some descriptions are misleading. For example, a task in its description requires collecting 10000 resources, but in the progress counter it is 8000. Also looks like altars gives +50% to only resource of the mother biome, not to all resources. * The game stops when you complete all the tasks. I am an enjoyer of endless progression and it looks like there is no option to continue playing after all goals are done.
So cool!
It's a fun game and it looks really nice. My only thing was that it has a steep learning curve and that it's not very intuitive
My team is also participating in such an event for the first time. The entire process once made me feel limited by time and experience rather than space. But I think your game is great, like ours!
@aio I'd check your game too, thanks
Hard game, but very cool! Took me a second to understand but a beautiful game.
Oh great! We did the same kind of game for this jam, it’s funny! Your game is really beautiful, I like the atmosphere. I'm curious what you think of ours.
@tayteus it looks very nice, I'll check it tomorrow)
Cool game! It was a little difficult for me, but the art is just beautiful! Special thanks to the artists for developing the visual! Preview is BEAUTIFUL!
The asthetics of the game is insane, along with the fact it was made in roblox in just 3 days ake this an immpressive feat. definetely requires some skill and UI is also top knotch
I like this game :) Very relaxed, the type of feeling I had first playing "Spore". Low poly for the win !
Just dove into "Trilunaris". The blend of appeasing three gods and maintaining balance is genius. The Roblox visuals are vibrant and eye-catching. Felt a little overwhelmed at first, but soon got the hang of it. The moons' power balance is a neat touch! Stellar work by the whole team.
@pabloabraham thanks, we were also quite surprised with how it turned out with moons
Amazing art, especially the UI art, everything fits well together. Took me a while to figure everything out, but once I understood, it was quite relaxing. Incredible what was achieved in this short timeframe.
Interesting, I haven't seen a roblox game submitted before. Pretty cool
Installed Roblox specifically to play as I've never used the platform before. Is this supposed to be a VR game? Interface and game aren't playable from VR as your camera is centered in the Sun.
My Quest2 and Oculus software were plugged in, so the game assumed I was playing from VR. It should probably check if the headset is being worn.
@vr-corry, sorry, it was not supposed to be playable with VR, it was designed for keyboard + mouse
Maybe it is some Roblox bug, that is autodetects VR headset and switches to VR mode (they recently added Oculus support).Try to unplug it, this should fix the problem.
@rusya-ink for sure! I did exactly that and was able to play several runs. The only feedback I have is perhaps intentional? Perhaps a units/second UI element? It was hard to guess at what relative rate the elements were generating. When I tested to see if the elemental balance actually had consequences, I didn't see any difference - but I only went to around 24k/8k
@vr-corry - yep, we intentionally hided power balance numbers to "force" players to monitor moons size. Actually it is quite hard to destroy the planet, larger difference than x3 is needed, but it is very possible, we even have badge for it)) - Maybe we will reconsider adding real measurement of power balance to players later, but in pack with more other features, like random encounters, disasters, inter-zone conflicts, several planets to manage etc
All these ideas came from different sources of feedback, so thank you all, who gives us feedback, we really appreciate it
Nice game
Really liked it
Interesting implementation of an idea! Cool! It looks like it’s a planet, but we’re in space and for us it’s just a ball!
Nice!
Art is amazing! Nice entry, very refreshing and calm. Good job!
Now this was my kind of game! One of my favorites so far (I'm addicted to incremental games :wink:). You got me to download Roblox + create an account just from the LD post, so kudos there. A few bits of feedback: - I would have liked some way to see my income. I know the moons where a quasi-monitoring too, but I feel like there could be a little more player feedback there. - Some interactivity between the items you placed would be nice. There were the totems+altars, but I'm envisioning something more like "bear adjacent to river = 50% bonus".
Awesome work!
@dxk2294 - Totally agree with interaction between items / their positions / adjacent mechanics. Added it to our "Future plans" list - We could not think about easy way to show some stats (for example, income per second or moon's power) without ruining UI style or balance in some cases, so decided to leave it as is. But we'll research it more
Thanks 🔥
Your game is so completed! Very fantastic!
How did you do that in that short amount of time?!