Drone Delivery by kimau 2023-05-01T21:54:17Z
Very Confusing, hard to understand controls and game. A tutorial could be useful :/
Foon → Ludum Dare Explorer → Users → epic_zeta
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | Stellar Fracture | jam | 835 | 3.26 | 3.20 | 3.40 | 3.44 | 3.72 | 3.60 | 3.46 | ||
| 2023 | 53 | Delivery | Oshumania | jam | 930 | 3.23 | 3.11 | 3.35 | 3.83 | 1.88 | 2.64 |
Very Confusing, hard to understand controls and game. A tutorial could be useful :/
I extremely like the artstyle, it feels like a proper game and not like any other game jam game, best game i have played so far :D. The car physics are incredible not many bad things to say about this. Everything felt extremely polished and as a drift game lover this was just incredible
Nice Game, good graphics and the voice over wass amazing. The music was good too. Would improve on the mechanis as someone who loves a game not complex but not simple too this was not my piece of cake, but i sure do know many people who love these sort of game.
Loved the aesthetic of the game. A bit hard wrap my head around, but I figured it out eventually. It was a bit laggy, which made things more confusing, but that's probably just my computer
Incredible visuals, and all of the music really immersed you into the game. Super complex. Incredible that you managed to do all of this in just 72 hours solo!
@darwyn I was trying to fix the glitching boxes but the problem lies in the fact that using physics objects in godot and pushing them into other physics objects always makes glitch through. I dont know if this is a godot only thing and if other enjines have solved this, I am waiting for an update to fix this but till then If anyone has any workarounds on how to solve this issue please post any help here.
Thank you @frelude! Having the oshums fall down is a really good idea and I will probably add it(if I can :laughing: ). I am currently working on sound as it is lacking in the current version of the game and I simply did not have enough time to add it to the game for the jam submission. I have been thinking about the level design for a while and figuring out ways to add a sort of challenge with maybe puzzles or speed running, trying to see who can finish a level the fastest or maybe even adding a different game mode just built for racing where you have to maneuver your drone to finish a level, dodging walls as fast as possible. I don't know where I am going to take this project but I sure do know I am going to have fun. Thanks for the feedback!
@lenan I don't understand how you got soft locked because I am aware that if you push the block of the edge and it lands in the collector the particle effect only plays once, I didn't get along to fix that issue during the game jam time limits but I did make sure to update the score even if the particles are only played once. It does look a bit weird as I am trying to fight how particles and scripts work for off screen objects in godot, but as far as I tested the game whenever the block landed on the collector off screen after being pushed off the edge the score counted and I didn't get soft locked.
Really good game, fits the theme nicely and looks AMAZING:D
Audio is Fantastic. Very simple and fun idea, would love to see a polished version at a later date with more mechanics. The graphics are also very nice. some particles or a method to see health of enemies ans a color scheme which emphasises and seperates the diamonds and enemies, intead of them blending in would make the game far more fun. Brilliant execution.
looks very nice in the photos, please make a web or macos version
that "HA HA HA" frightens me..
Wow! Im impressed, cant say i havent seen this type of puzzle elsewhere, but the implementation is insanely good, the graphics the music perfect :heart: . I could only do the first 4 levels, ive always been bad at puzzles, this was really fun. also love the undo feature, alot of puzzle games lack, really helps you a lot but still keeps the game resh and challenging.
A week more, a team of 5+ people and you will have top of the charts casual mobile puzzle game with 500 levels for players to play on!
Now this is what an innovative game means, wouldnt be surprised if this gets number 1 spot in innovation for this game jam. Concept is the best one ive rated so far. This was incredible. I really think yuo should go forward with this game and add more features, if there are too many bugs with the window movement aspect of it just make it a full screen game with an emulated screen which doesnt work but gives the same effect and challenge. :heart:
The game doesnt work for me. Im on a MacOS computer using the web version and I get the error " The following features required to run Godot projects on the Web are missing: Cross Origin Isolation - Check web server configuration (send correct headers) SharedArrayBuffer - Check web server configuration (send correct headers) "
Very fun. graphics are simply amazing. excellent vibe. maybe a less static background and/or camera movement will really help in the looks and engagement of the game. some particles for death of enemies and "juice" really would be amazing. Still overall very addicting. :heart_eyes:
Brilliant idea, Adding incentives to nto burn and keep memories could make it better. sound would also fit this moody feel of the game. the graphics are nice and so are the animations. beautiful :D
This is an interesting take on the theme, very unique and personally i wouldnt have even thought of this. a bit buggy/glitchy but overall a really good jam submission :)
Incredible game, Just perfect! If i ever played this i would have never guesse dthis was made by 3 dev in just 3 days! Insane, Looks and feels like a fully fledged game.
Simple controls still keep the game fresh after playing multiple times.
Incredible game, Just perfect! If i ever played this i would have never guesse dthis was made by 3 dev in just 3 days! Insane, Looks and feels like a fully fledged game.
Simple controls still keep the game fresh after playing multiple times.
Diffficulty was increased very fast, the sfx were great and so were the graphics. Solid entry, challenging levels!
nice entry and idea, a tip would be to have a sort of indicator where the portals are without needing to look at them or you are endessly looking around to see if something spawned, overall very nice.
I didnt get any error just an infinity loading screen. the game seems fun based on the description, please fix it and i will definetely try it :)
interesting gameplay, art is really good but a better way to tell the players how to play would be much appreciated
I got the same problem as the comment above, but i also managed to glitch the box out of the box... also the aim of the game i couldnt understand, a tutorial would have been nice.
The visual are nice, there was a genral lack of juice, particles explosions camerashakes etc. a more standard keys to move would have been helpful(i definetely did not edit the keys in the godot editor before i played the game and still found it wayy too hard). The movement is annoyingly hard, that adds to the challenge i guess.. the jumps are also a bit wierd, adding a minimu jump height would be better. and adding accelerating gravity will make the jumps feel less floaty. Some checkpoints would make the experience better fornewer players as this is quite hard game. I didnt find the use of the theme anywhere in the game.
your web export is not working
Thank you for informing me.i am currently not with me computer and won't be for a couple days unfortunately, thats why the web was bugging and I had to remove it. Il try to fix this as soon as possible when I reach back at my place with the computer
@akitl, @alexclay or @phillips-albright I have now fixed the error but since i do not have a windows computer I request any of you to try it out and tell me if it is working or not so more people can rate my entry until i can get the web version to work without any bugs. Thank you in advance :D
@congeesetador The debris and aliens keep getting faster especially after around 8000score, where the respawn speed and damage basically doubles. I think you might have played for not long enough to notice this or i made to subtle anyways thanks for the feedback :hearts:
@dougggggg No, the extreme mode is intended to be well.. **extreme** so surviving is intended to be very difficult. I was going to add bullets to it but that would mean people would just shoot everywhere and it would jus be boring, if i made the bullet take multiple hits to neutralise threats then the point of the bullet is lost. All of this also pulls the player away from the main mechanic of the game, which is to move debris and use it as a weapon and not like some other boring game where you just shoot. I decided not to add it to stay away from the more generic gameplay style and kinda wing it and make something else, thats not very familiar to most players. Thats what I like to do in jams, instead of making **"just another pixel art, shooter game but with different sprites and upgrades"**.
There provably could have been a way to balance the bullets, increasing difficulty, and the redirection mechanic. However, finding a way to balance this and implement it in time was too big of a feat for me in the limited time. If i sat down for a bit noted some ideas and playtested with others, I could make it very balenced and have a good difficulty curve for most people, but in a jam, its just not possible. This is also my second ever game jam so I am not very good at managing time frames :/
Anyways thanks for the feedback! :hearts:
@dougggggg No, the extreme mode is intended to be well.. **extreme** so surviving is intended to be very difficult. I was going to add bullets to it but that would mean people would just shoot everywhere and it would jus be boring, if i made the bullet take multiple hits to neutralise threats then the point of the bullet is lost. All of this also pulls the player away from the main mechanic of the game, which is to move debris and use it as a weapon and not like some other boring game where you just shoot. I decided not to add it to stay away from the more generic gameplay style and kinda wing it and make something else, thats not very familiar to most players. Thats what I like to do in jams, instead of making **"just another pixel art, shooter game but with different sprites and upgrades"**.
There provably could have been a way to balance the bullets, increasing difficulty, and the redirection mechanic. However, finding a way to balance this and implement it in time was too big of a feat for me in the limited time. If i sat down for a bit noted some ideas and playtested with others, I could make it very balenced and have a good difficulty curve for most people, but in a jam, its just not possible. This is also my second ever game jam so I am not very good at managing time frames :/
Anyways thanks for the feedback! :hearts:
Really well done on this! A tutorial in-game would have been helpful, apart from that a really good entry with a nice story and art. The Ui was also very good. Overall not much to say bad about, apart from the audio, liked playing.
Your itch.io web build wasnt working for me, it jst didnt show anything, no loading bar, nothing. so i couldnt unfortunately rate this.
The asthetics of the game is insane, along with the fact it was made in roblox in just 3 days ake this an immpressive feat. definetely requires some skill and UI is also top knotch
Please export to MacOS also!
Decent entry with a unique game idea, there is limited resemblance with the theme, or im just dumb. The puzzle aspect is really good, and has a good learning curve. The sfx are also nice!
Super simple, Super fun! The definition of low scope games can be really fun!
Nice polishing and animations. The best sort of games are the ones that are hard but you know you could beat your highscore with ease :laughing:. Examples include Snake, Tetris and this!