Roo's Small World by Arran 2023-10-02T20:48:40Z
This is my new account! :dog:
Foon → Ludum Dare Explorer → Users → Smitner
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | Lab Job! (Play In-Browser) | jam | 408 | 3.73 | 3.78 | 3.12 | 3.84 | 3.47 | 3.19 | 3.43 |
This is my new account! :dog:
Super quirky art style and music, but it works well! I found the player controller difficult, but the world tips helped. Using the box the hold onto ledges is a cool mechanic
A great take on tetris, adding the dreaded Z dimension! It took me a while to get the hang of it, and It was fun.
One feedback point: The shadow did obscure other placed pieces which made it difficult to see if I can drop safely or not.
Well done! and congratulations on the release
I picked up all the waste, but at what cost.. Noone will be able to drive to work tommorow.
Really nice game, the grabber is well implemented and It's a fun little game - I can imagine this would work well with procedual streets and some time pressure
I had a lot of fun with the jam version, but I was lacking a real challenge and won the first play-through - I'm looking forward to see more!
I didn't need to use the `mine` card's, but I like the challenge of the `island` cards being different sizes and not having the ability to rotate.
vitory.png
We enjoyed a few minutes playing together, but I think there may be too much randomness.
Also... Squid?
@rongon Don't get me wrong, the squid is the only good choice 😂
Fantastic entry, I had a lot of fun with this one and loved the drifting mechanic, the customers however.. didn't appreciate it :joy:
One major improvement would be a clear drop off zone, I didn't like having to drop off the car into oncoming traffic, this caused a slowdown waiting for the AI drivers to figure out a path.
Can't beat a factory game! I liked it and it was quite challenging.
However it took me some time in the start to figure out I need to place the conveyor belt __on__ the producer.
The art is very nice, however I think an imporvement would be if the camera was smoothed and decoupled from the jumping motion
This is a complete game and feels super polished! From gameplay and graphics to audio. I had a great time!
The only feedback I have, it would be helpful to show the robot vacuum's logic on screen at all times
Simple and effective - Kicking felt good, I liked kicking enemies off the platform
Great concept and heaps of polish! Music fits perfectly too
Nice entry! I got to the last door multiple times but always brought the wrong item! :cry:
I like the mystery aspect and the mood. However, It took me a couple of plays to realize I could observe the door, which helped!
The game name is also perfect :ok_hand:
5/5 on the Atmosphere, the entire game feels cohesive and fully fleshed out. I found the movement a little jarring a first, the accerleration often lead me to fly out of the ring, but I got the hang of it.
I love the little details, like the persistant bodies of your fallen foe and how the crowd also falls over - It's a really poslished experience and I can imagine playing this on the couch with some friends.
I like the concept a lot, the mechanics we're very interesting - the rotational block, effecting the block multiple times was neat.
At one point, I ran into a bug where I placed a block on the walls by accident, I couldn't get it back out :sweat_smile:
Overall, with more juice I think this concept can shine! Nicely done
bug.PNG
I feel like the primary mechanic is fun, however I was lacking challenge. It was also not clear to me why the non-purple truck left - While it was gone, I had nothing to do
Favourite game of the jam so far. This MUST become a full game and I can't wait until it does. Congratulations on a wonderful creation
The monochrome graphics are a win! Nice job
I like the concept, like others I was confused why the iceberg sank on my first playthough - I then figured out you need to smash the fish off the platform. I think adding a small infographic would solve that communication .
Nice job! It was fun and the graphics are great
I got out of the box! Reached level 4!
Cool idea, just needs to be communicated. Nice job
Great execution! Very difficult - Is this with adaptive audio? Felt incredibly tense
It's juicy and satisfiying to play. I liked using the grappling hook, but feel like it needs an extra function
I played this over and over! Only got to Wave 7. This has to become a full game, it's got a addictive gameloop and I want to keep playing over and over.
I wish I knew how much jetpack fuel I had, made jumping for coins very risky!
Great idea, very challenging! However after missing a house, my intuition was to try the house again. Which was often false
Well done! Big fan of the concept and the audio had me laughing. The controls are a little unintuitive, which may or may not been on purpose
Great atmosphere and mood! I really like the concept and felt the limited inventory space. I made the difficult decision of dropping my pistol for a keycard :skull:
Really impressive for a one-person-show! Nicely done
I really like the mechanic of putting power up inside the deadly acid, sometimes it's worth the damage!
@alpie Thanks for playing! Will have to try on the deck too
Ayy @jerem-watts - What a fantastic stream! Thank for playing and your feedback.
@vlad-r @lincolnsalles @jamjamem @zeke @killnaprimer The bodies into the acid was a last minute, frantic decision - I'm so happy it's a favorite feature! :laughing: Thank you for the feedback!
@kasmilus @rmheuer Totally agree, would love to add a limited undo feature (say 3x per level attempt) I wouldn't want it to be limitless as it would remove the challenge, but I certainly want to remove the frustration element!
Cheers for playing and the feedback!
@kasmilus Thanks for sharing your score! It's actually pretty good, I'm going to try beat it and will share my score soon.
Agree on the level design, having a new combination in the last level without an introduction is suboptimal.
@kasmilus Screenshot from 2023-10-05 16-41-31.png
@stevenjmiller Great feedback, thank you for sharing! That's a great idea, to use the truck as playable space - I'll experiment with this
@constance Thanks for the feedback! I'm glad you enjoyed it. Great catch regarding the restart bug, I'll fix that in the next release :D
We have a Steam page!! https://store.steampowered.com/app/2692620/Hazard_Pay/
Instant favourite on Itch - Everything fits together so well, sound would really be the cherry-on-top.
The feedback on the broken ice is really nice, everything is readable.
Love the art style and the mood! Found the controls little challenging, but it didn't stop me reaching the lighthouse. Well done!
--- Edit: Also loved the dialog!
The note regarding the controls, I felt like I wanted to turn the camera to better see obstactles - The lack of this made it feel a little disorientingfor me
Love this! Got a high score of 38.
I really like how the play style adapts to the longer snake, having to wrap around the world multiple times instead of turning - It's a real challenge.
One feedback would be, controller support! Using analog controls for this would be top notch
This is the most suspicious entry I have seen :cold_sweat: Maybe add some more info?