FoonLudum Dare ExplorerUsers → MoonDweller

MoonDweller

Category Medals

YearLDThemeGameDivisionCategoryScore
👥 🥈 2023 52 Harvest CharacteRiser jam Innovation 4.72

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202557Depths👥Spear Birdjam1253.973.963.833.964.423.893.713.91
202354Limited Space👥SUPA SEAL-MAN!! 小さな氷山島に魚の事故!!jam2373.903.973.204.064.134.454.36
202352Harvest👥CharacteRiserjam224.274.004.724.503.533.083.88
202251Every 10 seconds👥WindBotsjam4833.613.583.583.614.032.613.20
202250Delay the inevitable👥DOWN the DUNGEONjam744.114.173.603.944.083.92
202149Unstable👥Last Breathjam

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by MoonDweller

LD50 — Delay the inevitable

Turbo Toilet Tomfoolery! by RonanRory 2022-04-09T14:37:23Z

Hahah, this entry did make me laugh. A really fun idea (and poster, of course).

Astral Abyss by Alexascher 2022-04-09T21:23:50Z

One of the best games on this jam. 2 tries took me 15 minutes of pure relax ^^

Battery Low by Milestone Games 2022-04-15T13:33:33Z

A really pretty little rover. Its cute unhappy look made me try the game till the full mission progress. As everybody above me said the art and sound are well done. Unfortunatelly I didn't find any tactics in routing task. The way I've chosen the first was nearly the right one. And most of failed tries occured mostly due to my driving local mistakes. I guess if there were any more specific rules for routing this could be a much more fun to play.

Pixel-Panic by IdeasPerSecond 2022-04-08T00:02:49Z

Nice game! Tutorial implementation is intuitive. I especially like that the player bounces from screen borders in the tutor.

But after some tries I've found myself on a weird thought that I don't play the game in real-time. It's nearly always in slow motion. And there is no any penalty for holding left mouse button all the time. I guess some kind of stamina could make the gameplay a bit deeper.

Love, wings & flamethrowers by torte478 2022-04-08T00:17:32Z

And an idea with a family story is inventive. I've really tried the last level so much times trying to get just any other scenario. That was an interesting move. But a bit double-edged, I guess. The bad side of that implementation is that a player never reaches the ending and is pushed into an endless loop. I dream about how pleasent it could be if after some loop iterations there opens any true ending option to choose.

LD51 — Every 10 seconds

Gelato Drift by thomz12 2022-10-08T15:42:14Z

Nice entry :)

Art style and sound design are really well done!

But van control process feels a bit weird: - It took time to get used to van's intention to straighten up when A/D are not pressed. That's the moment when the illusion of car driving expirience breaks. I guess it works so to make drift mechanic possible, doesn't it? - Extremely strict collision boxes that doesn't allow to ride over grass and asphalt nearby houses.

Also I guess I faced with a bug: - Van shaking seems to be fps dependent animation, because on my PC it shakes extremely fast what looks like motion blur. Unfortunatelly van isn't blurred on screenshots or a capture video, so I can show only a photo of my screen.photo_2022-10-08_18-38-55.jpg

P.S. thanks for your post about van rendering process :D

Impact-Effect by IdeasPerSecond 2022-10-08T16:23:20Z

Nice game with solid visuals and intuitive controls :D

LD52 — Harvest

Pineapple Surf by Steffo 2023-01-14T21:26:45Z

Mr. Pineapple makes boom :D

CharacteRiser by alexhonor 2023-01-14T20:25:57Z

@apollowales, thank you for your feedback. I'm not sure if the described bug with letters exists as a bug of inventory. Actually our inventory UI can be misleading, because it can show only 4 letters (but in fact you can have more)

Hedgehog Tree by Alexascher 2023-01-11T19:50:46Z

Such a nice and pleasant game :)

Finally 5 minutes of rest and relax.

God save the smart hedgehog! This little one saved my apples so many times :D

The only thing that I found a bit frustrating is that a hedgehog can't take more than single apple on its back. And there are situations where it could be profitable to drop more apples down his back

(we sell) P.E.O.P.L.E. by nullval 2023-01-14T20:51:07Z

The naming made me open the entry :D But it got me some to me to get into what should I do and what is the goal. I didn't expect that actual resource to harvest is data until've read the help. Nice theme interpretation actually and I like the visuals

Skřítek: The Nemesis of Harvest by kr0k 2023-01-14T21:47:22Z

Fun skritek design :D

LD54 — Limited Space

Landfall by LCStark 2023-10-10T16:51:00Z

I've prepared a cup of tea when saw such long-read game description :D

What a pity that there is no any goals in this game!

I'm not sure if I guessed correctly but stone resource seems to be mined by houses, right? If yes, why there is no separate building for that like in case of wood? Imho, such building should make resource management a bit more interesting task for a player.

Overall I'd like to see a bigger version of this addictive game with maybe more buildings or complex rules :)

Motorhome Rabbit by JoshuaRabbit 2023-10-12T21:11:34Z

Hahah, I didn't expect this game to have multiple endings! The ending posters are fun :D

Parking Garage Rally by walaber 2023-10-10T19:10:17Z

Gifs with PS1-like visuals made click the link and play :upside_down:

I retried the race 3 times but still didn't find any usecases for drift button. Riding in grip seems to be a better and more controllable choice for time attack score.

This huge "Phong-like" white specular on a car is a bit too much for my perception but I like the overall nostalgic PS1-like visuals :D

And yes, the track config is definitely great!

FROUST! by Kupnu4 2023-10-06T23:21:31Z

LoL, this entry has the same gameplay core idea as ours :D But they have so different mood and feeling! Your gifs made me install an apk file. The visuals is great!

Mr. Bubbles by Erlioniel 2023-10-08T19:41:06Z

Wow, that was a longrun! I didn't expect the game to have such a huge scope. I really tried to stop the tractor in the end :cry:

I like the ambient music, it leverages atmospehere level for sure! DoF effect is a bit too much, imho, it makes hard to read NPCs' requests, but I'm not sure if it's made on purpose :upside_down:

Btw, very relaxing experience

Safe Space Passage by Kepsert 2023-10-12T20:14:32Z

Whew, this game is definitely huge for a game jam entry! And really hardcore one!

It took me some time and effort to pass it all through. I suspected that hearts are needed, but ending showed me why :(

Btw the core idea and level design are great! Very nice entry!photo_2023-10-12_22-47-43.jpg

Pixel Piles by Gabriel Chan 2023-10-08T18:56:17Z

Haha, tetris, that's gonna be ez... *gets locked in self-made prison*

Nice entry!!!

Some random thoughts (maybe I'm repeating someone above):

* I didn't immediately guess why this game feels so pressing in comparison to basic tetris. Not to mention the obvious (the indirect control), imho, the difference comes from the case that falling block gets totally out of players control after starts falling. In basic tetris the block is controllable till reaches the endpoint. This distinction not only takes things out of player's control but also narrowes timing room to think.

* As said above wall-rotating mechanic is a bit frustrating when you have to go out of the wall to hit it again. I guess just rotating the block on each user button press after the wall is in contact should be enough to make the controlls more handy (for ex. `touch the right wall to first rotate` -> `double press D to rotate block 2 more times`).

But overall that's already a great experience!

SUPA SEAL-MAN!! 小さな氷山島に魚の事故!! by MoonDweller 2023-10-08T15:51:59Z

@hakro, thanks for your feedback! Whoops, our controls' descriptions appears misleading :D

You're right, left mouse button isn't used during gameplay. It's used for menu button clicking only :upside_down:

SUPA SEAL-MAN!! 小さな氷山島に魚の事故!! by MoonDweller 2023-10-08T19:01:05Z

@navenka, hehe, we've finally added fish leg animations! You can see it in our POST-JAM verson :smiley:

SUPA SEAL-MAN!! 小さな氷山島に魚の事故!! by MoonDweller 2023-10-08T19:55:56Z

@jordantanner thanks for your feedback!

Unfortunately, we didn't have time to add more gameplay features during jam weekend. We considered using dash or adding some extra events (like in Crash Bash Polar Panic minigame). Overall we decided to concentrate on vibe aspect of our game this time, but maybe we'll add some gameplay features later :)

Prickle by Kultuk 2023-10-06T23:51:22Z

Nice entry!

Some levels really made me take time to think! That's a very good point for a puzzle game

LD57 — Depths

Quantum Inferno Run by LeReveur 2025-04-19T14:31:52Z

The concept of switching between 3 different levels is up-and-coming. I'd like to see how this idea can be grown with some more specific tricks bound to each layer. By the way, the controls already feel quite responsive.

And yes, since it's a very dynamic game, I thought that GIF should present the game a little bit better. But when I tried to record one, it appeared to be a little glitchy due to the effects on the character :D InfernoRun.gif

Quantum Inferno Run by LeReveur 2025-04-19T18:15:28Z

@lereveur, hahah, I don't remember. Probably I've hit this key combination, but I certainly didn't do that on purpose :laughing: And for creating GIFs, I record video using **OBS** at first. Then, rescale, cut, crop, and convert the video to a GIF via a Python script that uses the **moviepy** package. But I'm sure that there are more convenient ways to do so :upside_down:

The House in the Dark Forest by Tygrak 2025-04-19T13:44:49Z

That's one I'd call a hidden gem!!! I was so surprised to see that it's an actual story-based game! DepthDarkForest_win.jpg

Exploring **the labyrinth** reminds me a lot of early **Shin Megami Tensei** and **Persona** games. The level design is excellent, and the **audio hits the mood**!

I want more people to try this entry.

It's a pity that you don't have a Web build. I hope this GIF will help show the vibes of your game: DepthDarkForest (2).gif

DEEPLINE by designernap 2025-04-19T16:20:36Z

An incredible job done for a COMPO! DeepLine_win.jpg

The main menu and intro are so good that I've got a feeling that I'm playing a game published on Steam. Scanning VFX is visually pleasing, and the audio adds a lot to that experience. I was surprised when I realized that by scanning objects, I could interact with them.

And here are some of my thoughts on further improvements I'd like to see:

1 - Sometimes I find the fall damage distance a little too punishing. I died several times thinking that I could land somewhere safely. Just like there: DeepLine.gif

2 - Also, if I'm not mistaken, movement control in the air is totally absent. That sometimes scared me when I was trying to get off the edge of the platform carefully, and suddenly got a huge horizontal speed up (what I guess is caused by the nature of capsule collider), which I couldn't compensate in the air.

3 - It's a pity that the scanner falls back to a kind of torchlight with a noticeable cooldown when you are doing exploration. I suppose if the scanner had more than a single battery segment, I could progress through the level a lot smoother.

By the way, it's a very interesting entry! I hope to see a bigger version of it :)

DEEPLINE by designernap 2025-04-19T21:03:11Z

@designernap thanks for your kind words! It's very pleasant to hear you remember our game :heart: And, of course, I understand the problem if “Runnin out of time”. You have already done a very impressive amount of work! I really enjoyed the game.

We get into this time-management trap every jam :D Even this time when our team encounters 5 people! But we overscoped once again :upside_down:

Oasis Dawn by pickens-inc 2025-04-19T20:48:13Z

An incredible amount of work done for a single dev!!! As a DMC/Souls enjoyer, I couldn't miss an opportunity to play this game :D

Surprisingly, many things already work. For example, I successfully parried on the first attempt. The timing appeared to be very close to the same in souls :)

Nevertheless it's a very good attempt of implementing a 3D action game for the JAM there are a couple of things that distance it from a solid experience: 1 - is the overall lack of clarity. In most cases, it's quite hard to tell in what exact state the game is: Did I get damage? Did I damage an enemy? Is an enemy in stun lock still, or is he ready to fight back? 2 - Instability of mechanics. The parry sometimes works really great and is very conservative for the player. However, sometimes it doesn't work, even if the player is properly facing an enemy. I tried to find out why this happens, but I didn't succeed in identifying any pattern. 3 - Whirlwind Riposte is less reliable and useful than a regular parry. I've been damaged several times during the execution of this move. So I stopped using it completely, what is upsetting since the visuals is great!

P.S. Hahah, parry and attack moves are still working after your death! It reminds me of a Jojo episode :D Oasis.gif

Overall, a very nice entry, I hope to see your further games!

Ribux - Spelunker delux by daandruff 2025-04-16T19:48:03Z

I find the artstyle really great! The gif you placed in your post showing the solution with vanishing tiles got my attention :) Yep, I have held the browser tab with your post opened for several days until got some time to play :D

Btw, it took me some time to finish all the levels. The last two appeared really difficult for me. I tried to come up with some strategy of using some shovels and only two glowsticks for the level, but that was never enough. So I fell back to memorising the level (what is not a strong side of mine :D) and by tryharding I somehow managed to finish the game. Ah, yes, I really adore the smooth reload of the level!

So, overall, I wonder if there is a proper strategy that keeps you away from jumping into the void?

Ribux - Spelunker delux by daandruff 2025-04-17T08:18:18Z

@daandruff Thanks for the explanations! Yeah, I've noticed some sinusoidal patterns when the phase went short, but I didn't suppose that the whole level is based on that approach :D

Hmm... since all the levels are procedurally generated, then it's really non-obvious on how to make them certainly solvable. Anyway, the procedural generation of levels is cool by itself, imho.

The Well by sbeif 2025-04-18T19:31:42Z

Ah, yes, an asmr game :headphones: :heart:

Audio-only games are really rare and, of course, are very challenging to design. Surprisingly, this one works really well! I nearly always knew what to do and what was happening in the game. A great entry!

Since this time we did some experiments with web audio too, I'm very interested if you tried something to vary the spacing of the audio source? For example, on my first playthrough, I died because I didn't understand whether a monster was in front of me or just behind. The voice hint to run helped me on the second attempt anyway. So, if the monster sound was positioned more to the left I guess I'd start running even without the hints :runner: But I'm not sure if unity allows to do so in WebGL builds.

Hellevator by chispaLBC 2025-04-19T00:11:34Z

Probably my favorite entry this far! I love the job done on tuning post effects. Spatial audio adds significantly to the immersion!

I died several times trying to reach floor **-100**, but each time I was killed by the monster somewhere around -66. Until I accidentally misclicked and turned on the *Retire* button :D

**P.S.** That's a pity that you don't have a Web build. So here are some GIFs for you guys:

elevator_1.gif elevator_2.gif

Bubbles by tolja 2025-04-18T21:49:47Z

Wow, this game even supports a gamepad!

Hahah, this entry is just like ours but reversed :D There you play as a fish, and in ours you are the one who catches the fish.

spear_bird_and_bubbles.png

DOWNMOUSE by Martynas 2025-04-18T20:50:03Z

This game definitely has nicely polished visuals! I like the job done on shaders and VFX's: outlines and recoloring of sprites look very pretty! Did you use custom RenderFeature for URP or rendered the mask with the second camera?

Also, I'd like the birds to absorb fewer hits before being killed, so I could continue without stopping. I guess that making running continious would make the flow of the game a lot smoother.

In Focus by miroreflect 2025-04-18T18:37:56Z

As for a render programmer, the Depth of Field idea comes to mind one of the first :D And I'm really glad that someone did implement this non-obvious on-paper idea into a real game! A very good job!

This entry really reminds me of Baba is You. At least the last level got me to a very close vibe.

I hope to see this game being grown into a bigger one!

The Depths of Winter: Survive Until Spring by Hammy0212 2025-04-19T00:56:45Z

Still chilling and listening to the voiceover :)

chill_and_listen_to_voiceover.jpg

That's undoubtedly the strangest entry I've seen this far.

Explodicaves by ThatFirey 2025-04-16T20:30:34Z

Hehe, rocket jump :)

I got stuck right at the begining of the tutorial, because couldn't jump over the obstacle. And then the thought appeared: *What if I use the bomb?* And what a pleasure it was when it worked! Great one!

It took me around 20 minutes to complete the game since I died several times on the 2nd level. And, yeah, the boss is very tough! I tried several things to beat him up. But I managed to do so only when I stuck to the corner. So, is there any other strategy to do so? Or is it just my *skill issue*? :D