david-mason 2022-10-08 17:21
nice game, good scope very polished
Foon → Ludum Dare Explorer → LD51 → WindBots
By alexhonor, renrok and moondweller
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 483 | 3.61 | 32 | |
| Fun | 404 | 3.58 | 32 | |
| Innovation | 356 | 3.58 | 31 | |
| Theme | 612 | 3.61 | 32 | |
| Graphics | 293 | 4.03 | 32 | |
| Humor | 701 | 2.61 | 28 | |
| Mood | 802 | 3.20 | 29 |
nice game, good scope very polished
Beautiful game with a ton of fun mechanics to play around with! Would've loved to see more puzzles, but the ones I did play were well designed and fun! Amazing game, you should be very proud!
This is a phenomenal entry! Great job with the programming, this is a very very interesting idea. I think that the theme was really just shoehorned into this as a time limit for the level when honestly there doesn't need to be a time limit. Nevertheless the concept was really really fun. The programming was executed really well, it made switching characters fun and bug free, and everything just worked. I think the level design needs a lot of work because difficulty between levels is pretty inconsistent. Also, some of the later stages could be very easily cheesed. There were two levels where I didn't have to push any buttons and I could just use one of my bots as a platform to circumvent the whole puzzle and reach the flag. I think this is a very good basis for something that could be bigger and better. Thank you for this hidden gem of an entry!
I had fun, it cost me at first, but then it was easy to play. Very good job, well implemented. Nice graphics, good gameplay, if you can add music it would be great.
This was super cute and well designed! My only real complaint is that there wasn't more of it, so much charm and potential here! ^_^
The theme made it quite challenging, the gameplay is solid! Good entry.
So much fun! The mechanics were really interesting and intuitive, and the puzzles were fun to solve. The graphics were quite polished as well. The theme didn't really affect my game play all that much, but it might be interesting to have some larger levels include checkpoints that the robots can start from once they reach them, instead of being reset to the very beginning. I'd love to play an expanded version of this game with more levels and mechanics!
This was epic, loved the puzzles, definitely think you guys should explore this beyond ludum dare, especially with more bots and puzzles :smiley:
I made it to the end - something that'd be cool is a timer or style points haha :grinning:
16.jpg
Had a couple of tries!
Pros:
- Pleasant graphics, straight in the mood - The bots are insanely adorable, especially with those little legs - Funky mechanics related to the theme
Cons:
- Is it really just me, or did only got completely bugged mechanics? Randomly respawning characters, randomly running bots etc? Maybe I completely misunderstood their movement? :) - Wish there was any sort of sfx for Jam entry
A good job nonetheless!
Fun game, nice puzzles! I was a little confused about the mechanics, sometimes I can switch between bot 1 and 2, but sometimes switching to another bot will restart the level, and sometimes both bots will jump when I press jump? Is it a bug?
it was interesting to understand mechanics step by step. was pleased by the smooth graphic and cute animations. nice entry!
The graphics here are really nice and polished. This game is definitely very appealing from the get-go.
I do think the controls as they currently stand are rather confusing. It seems like the spacebar both causes the character to jump, but it also starts a timer? And it seems to start a replay for the other characters? But then I wasn't able to successfully use R to run a replay for the other characters -- every time I tried, I wasn't able to run a character alongside them.
For example, on the level with the two pink walls, what I wanted to do was record one character moving to the right, and then I could just play as a new character and go stand on the button. But to do this, the only sequence of inputs that seems to work is jumping around with the first character, and then pressing e.g. 2 to switch to another character, and then pressing space to reset the first character and have the motion be replayed. If I press R, then pressing 2 resets character 1 and freezes them... and then pressing space starts the recorded motion going again...?
I don't know, I just wasn't able to get a good handle on the controls.
But the input recording system does seem to generally work pretty well. I was able to use it quite effectively once I figured out that I could control it using the spacebar. And I really do think the graphics fit the mechanics really nicely. All this game really needs is slightly easier to understand controls, and I think it would be a really easy to pick up puzzle platformer... the graphics and the gimmick really take me back to the good old Flash game days. :smile:
Fun game with puzzles that make you think a bit. I love the art style, too, and the animations are super cute. The sounds fit perfectly (though some music may have added to the mood). It is really nicely polished and the controls feel great. Excellent work!
Simple, polished and great game. I liked the 5th puzzle, it was fun when I figured out the solution to that one.
Fun little game! I wish there was more levels for me to play! :D
Really loved the graphics and mechanics. Good job!
Great puzzle game ! some levels are really great idea ! (the cake is a lie one especially) the gameplay is renewed enormously always with the same formula ! Graphics are so cute ! i beat all levels and and it was a pleasure to do it
Capture d’écran 2022-10-12 132603.jpg
Excellent mechanic, and perfect art style and audio! I just wish there were more levels so I could keep playing haha! Well done!
Wow! This was really great, I think this is my favourite take on the theme so far. It's really fun, I love how forgiving it is with mistakes, making the flow of the game very pleasant. Obviously it would be great to have more levels, but for a game jam this is expected. I loved the look of the bots as well. Congrats, really well done! :clap:
I echo the sentiment with the controls. They were very confusing to get the hang of. I did beat the game, but I still didn't feel comfortable with the controls, which definitely hampers the fun-factor. Also, I'm not sure how well the gmae fits the theme, since just the 10 second timer, which you can control when you start, isn't really _every_ 10 seconds. The graphics are beautiful however.
I enjoyed this game, when I first wondered about the torch control, I was horrified that it looked complicated, but I guessed it wrong. The game was easy to understand and all the mechanics were easy for me to grasp. it was a pity that the puzzles were too easy, but within the short time frame for development, I completely understand and do not see it as a negative.
I encountered some bugs like randomly swapping character or losing control of character. But the animations feel smooth and polished. Mechanics are also pretty interesting. I feel like it would be much better if you can put the control instruction in-game. Overall a pretty solid game.