Foon → Ludum Dare Explorer → Users → shimmerscale
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 60 | Old Tech | The Cybersaga | compo | |||||||||||
| 2023 | 53 | Delivery | Unread Messages | jam | 154 | 4.03 | 3.91 | 4.11 | 4.28 | 4.11 | 3.42 | 3.61 | |||
| 2023 | 52 | Harvest | Green Thumb | compo | 76 | 3.77 | 3.48 | 3.72 | 4.24 | 4.25 | 3.54 | 2.85 | 3.63 | ||
| 2022 | 51 | Every 10 seconds | Soul of Seasons | compo | 259 | 3.38 | 2.88 | 2.97 | 3.55 | 3.66 | 2.92 | 2.18 | 3.33 |
shimmerscale leaves an average of 28.5 feedback comments each event.
It's interesting to see a game with assets made by AI! I ran into a couple bugs though. The sprite stacking looked a bit weird since the player character couldn't walk behind objects (visually). Also, there were a couple of times I tried to click on a character, but the player character didn't walk over to them to talk to them.
The art looks really nice, like an old map! It was fun to roam around and try to remember where each town was. Simple but nicely polished!
Took me a little while to get the hang of it, but I really enjoyed this game! The planets look really cool and it was fun trying to time letting go of a planet perfectly. During one of my early playthroughs, I ended up catapulting myself into deep space, so maybe add some way to end the game in that case?
Fun idea! The speed of the car and how fast it turned made it a little too difficult to control (at least for me, haha)
Fun game! It's simple to learn and has a nice difficulty curve. I just wish there was some sort of sound effect when the sorting mode changed.
Fun game! Love the artwork and audio :)
Really fun game! I was a bit confused at first about how to rotate the machines, but everything else was pretty easy to understand. The difficulty curve and the rate at which new mechanics were introduced was also good. Found a couple weird things though: if you press start delivery while in build mode, it starts the music for it, but delivery doesn't actually begin until you manually exit build mode. Also, when you destroy a machine and then exit build mode, the bomb icon still remains next to the mouse cursor.
Wow, this was great! The story really pulled me in. I also had a hard time finding my way out of the bedroom the first time, but after that, I didn't have much trouble with navigation. The music went really well with the story, and the doorbell ringing over and over again helped build the suspense.
I like the idea! The dragging was a bit too slow, which made completing the levels a bit tedious sometimes. Also, on the orchestra level, if I accidentally slammed one item into another, they would get stuck, which seemed like a bug. The sound effects for each item were fun :)
That was fun! I wish there were a few more black check mark tasks and that they were a bit more spread out, but I enjoyed the game.
Pretty fun! The controls were a bit difficult to work with, though. Sometimes when I would try to go forwards, it would go backwards, and vice versa. Other than that, I like it!
Interesting game! I enjoyed seeing what the shopkeeper would say about each item I brought. I didn't realize that I could die in the game (I think there's an air gauge?), so some instructions on that would help. Nice entry!
Cute graphics. I also had problems with the colliders, but I noticed that when I walked away from the building into the street and then came back, it would detect it. However, if I stayed on the sidewalk (for example, walking from the mill to the post office), that's when I would have issues.
I think the game would be more fun without the green arrows, so the player would have to find the locations on their own. Also, a shop to spend one's earnings might be nice.
Fun game! The level design was really great. I liked how the doors would only open one direction, but it took me a little while to realize that, so I think adding some instructions explaining that would help.
I can't figure out how to play... No matter where I try to cut, the screen immediately turns red gives me a message about how the cut was terrible.
Graphics look amazing! Would've loved some music. The game was difficult, but the controls felt nice even on a keyboard.
Cute game! I wish the UI was a little more polished looking. I really like that there's a tutorial and that the controls are shown onscreen. The art style is also fun :)
I like the retro aesthetic! Gameplay was simple but fun. I would've liked to get some sort of power up or reward between waves, or some way to trade souls delivered for health. Great entry overall!
Funny game! I got bored pretty fast though.
Seems like a cool foundation for a game! Would be more fun if there were more things to build. It might just be me, but the right click to break things felt a bit unintuitive. I think it would've been better if breaking things was an option in the toolbar. Graphics are cute!
Wow, this is incredible! It's amazing that you guys made this in 72 hours. The music and graphics are so cute :)
Wow, this is really great! Even with how low-res the pixel art is, I easy understood what each tool was. The day lengths were just right, short enough to generate some urgency, but not so short that I couldn't get anything done. The audio was pretty simple and a bit boring, but the style sort of fit the game at the same time.
Cute game! There wasn't really any challenge, but the cute art combined with the calming music made a nice relaxing atmosphere :)
Fun game! Like you said, it's easy to learn, but there's a lot of opportunity for depth in the gameplay. I really liked it!
I really like the graphics! I also like how intuitive the controls are. It would be nice if there was some sort of warning when you're on the edge of the bridge. I fell off and died multiple times before I realized what was going on.
Cool concept! I liked the somewhat goofy narrative :)
Cute game! I like the retro art style. I think this game would be cool if it was expanded upon and given a narrative. I also liked how there were different tile types for different areas, it helped me keep track of where I was.
Fun little game! The animation for the wheat dying was kinda funny and took me by surprise :) I think it would be fun to have a couple more attack types, like an all-directions attack with a longer cooldown.
I like how the game starts slow and then just goes crazy, haha. Cool idea and fun to play :) I think it might make more sense for the smaller viruses to be a higher level since they're a bit hard to click due to the jitter, which I found to be a fun added challenge to the game.
Simple but fun game :) I got through most of the game without any of the fruits rotting, so I let one go to see how long it would take, and I think it would be more challenging and fun if it took less time for them to go bad once they hit the ground. I liked how the tree made little comments throughout the game :)
Cute little game! It looked like it would be easy at first, but once all the vegetables started falling, it got enjoyably hectic. I liked how I just had to get a certain amount of each vegetable instead of trying to get every vegetable, that made it a lot less stressful. The fact that some bins were closer to the top of the screen than others also made the gameplay more interesting.
Cute graphics! I found that if I lined up all the cakes and pushed from the back, I could easily score points without any danger from the cats. I also noticed that the big yellow cakes wouldn't disappear when I pushed them off the table. I think a fun addition would be to make holes in the table or something so that the cat could get to you from anywhere. Maybe there could also be some power-ups or obstacles that could help you avoid the cat.
Cute game! It was a bit difficult, but I liked how I had to try to keep a balance between staying close enough to the harvester to eat the grain, but not so close that I lost.
I like the idea, but the game was too hard for me to really enjoy it. The controls were quite sluggish and made me think that there was a bug that kept my ship from moving at first. However, I think the concept is really cool and would be pretty fun if the ship was a little easier to maneuver. I also liked the radar screen in the corner that helped with finding the enemies.
I liked how each piece of fruit moved at a different speed. I also had the problem with fruit falling outside the screen boundaries. I think the graphics would look better if the fruit and basket were a bit bigger and took up more of the screen.
What a creative game! The art was super cute and the gameplay was really fun. The only complaint I have is that I couldn't see where each of the vendors were while I was placing the machines, so I had to restart my game to memorize the vendor layout.
Simple but fun! Dodging the attacks wasn't too hard to be frustrating, and I liked the art and animations when harvesting from the spheres.
I love the artwork! The game is very intuitive and fun to play. I liked how each move in the forest was like its own minigame. The game was enjoyable and well polished.
Fun little game! The controls were intuitive and felt really nice, especially the way that the ship would automatically go all the way around a planet to get all the wheat if you steered it correctly. The enemies were kind of difficult to kill, but I got the hang of it after a few playthroughs. I liked the variety in sizes and designs of planets too.
Simple but quite fun. I like the pixel art graphics and the audio. The mechanics were a bit confusing to me at first because I didn't realize I had to return with 100 tomatoes all at once. I thought that the tomatoes I brought back were adding up, so making that more clear in the instructions and/or in the game itself would've been helpful. Also, I noticed that sometimes the tomatoes get stuck inside the ground tiles and I think a little victory song would've been fun for the end. I really enjoyed this game though! Very polished and fun to play. Very impressive that you made this in 48 hours!
So much fun! The mechanics were really interesting and intuitive, and the puzzles were fun to solve. The graphics were quite polished as well. The theme didn't really affect my game play all that much, but it might be interesting to have some larger levels include checkpoints that the robots can start from once they reach them, instead of being reset to the very beginning. I'd love to play an expanded version of this game with more levels and mechanics!
So cute! I like the creative controls. I also liked that it didn't reset my run if I went over 10 seconds. I'm not that great at games like this one, so the fact that I could just keep going if I didn't get the best time make it enjoyable for me. From a visual standpoint, the world seems a little empty since all the other birds are the same and there's not really any change in the background or tileset. The bird sprite is so cute though. 😄 This would be so fun if expanded upon and given a narrative.
Really fun! The pace at which new ingredients were added felt good. It would've been nice if there was a checkmark next to an ingredient in the order when you've put it on the burger so that it's easier to keep track of what I need to do next. Also, the white text for the menu and tutorial is quite hard to see against the background. The game looks great and the music goes well with it!
I like the concept! It would've been nice to see "echoes" or faded out versions of where the platforms of the other universe were so that I could plan my jumps better. The character's movement was also really floaty, which made platforming a little difficult since it was hard to go fast enough to get where I wanted to be before the universe switched again. It would be interesting to play this game with a couple different versions of the character's movement to see what is best suited to the game. I like how I can use the colors to tell what platforms belong to which universe and which ones stay no matter what.
The mechanics were a bit confusing at first, but once I figured out how to play, I quite enjoyed this game. The pixel art is cute, and I liked the strategy/turn-based aspect of it. It was a little strange to me that the jellies can kill you, but I think with a few tweaks this game would be pretty cool if expanded upon.
Wow, what a creative idea! It took me a minute to understand the forms switching back and forth, but once I did, I really enjoyed it. The graphics and audio were polished and went well with the game, and the feedback when I hit/got hit by the enemy was satisfying.
Like others have said, the lack of visual feedback makes it hard to determine what is happening. The tutorial was a bit off-putting since it was just a big wall of text. It would be a lot more approachable if the tutorial instead guided you through the first few turns and explained each step individually as you did that step. Also, it would've been nice if there was either a button I could press to skip the rest of the current 10 seconds or if the timer slowed back down to normal after it rolled over to the next 10 seconds.
Great work on having a finished, playable game for your first jam! A tower defense game is a fun, unique idea.
I don't usually like autobattlers, but this one was really fun! It has a nice amount of strategy involved in the set up and upgrade phases to keep me engaged in the game, and the battle sequences are fun to watch.
I like the balance of the two gameplay modes--the game has a really nice flow. I'm not all that great at these types of games, so I only got to level 3 😅
The artwork is great and the gameplay is quite fun! I wish there was some way to see how many of each pastry I have prepared, though.
Controls, art, and ambient audio are nice, but the gameplay gets repetitive and easy fairly quickly. It feels like a good foundation to build off of by adding more enemies, a narrative, etc. I didn't notice the timer at first, so maybe you could shrink the health bar and put the timer above it to keep all the UI in the same area.
Very fun! I was a little confused that I had to take an order before I could make it even though the orders were already displayed on the screen. Maybe you could show only the current order and have some sort of indicator next to it showing how many orders are waiting to be taken? Or you could take multiple orders at once and make several coffees in a row. The art and music make a nice atmosphere.
Fun! A tutorial would've been nice, but I like that the game doesn't punish you for losing resources, so it wasn't a bug deal to start again and figure out what to do.
Really fun and simple to learn!
Fun concept and simple to play. Even with the simple graphics, the game had a very foreboding tone.
Wow, really cool! A mini-map would've been nice. I played through the whole game 😄
Really fun! The pacing of the items arriving was just right to make it anxiety-inducing.
Fun idea! It was definitely spooky. It was so dark that I had a really hard time seeing even when the lights were on, though.
Aww, the kitties are so cute! I really like this game idea, but I think making each item and cat type a different color would help a lot. So many of the items and cats were gray that it made it difficult to find what to do next easily.
I won! Avoiding the snails while looking for the way out was fun.
The pig sprites are so cute! Everything had a nice retro feel to it. The controls were pretty difficult to me, though. It seemed like I needed to build up momentum to be able to jump farther, which was tough to do in such small levels. I love the concept though!
Very fun! The narrator reminded me of GLaDOS from Portal. The pixel artwork was really good. The switch to 3d was a little odd to me, but the dice rolling looked nice. I really enjoyed this game!
Wow, that was fun! Even though it was tough, I found myself playing again and again to try to find the best strategy.
Fun and easy to learn how to play. I really liked the variety in the boss's movement and firing patterns.
The overall mood with the art, storytelling, and sound was really nice. The gameplay was a little hard for me, though. It was pretty difficult to tell when I was supposed to press the keys.
Pretty fun! I liked how you put in several different characters to serve, it really gives the game a nice variety. It was a little too easy for my tastes, but I still enjoyed it.
The art is amazing! The gameplay was really fun too. I enjoyed figuring things out while also keeping an eye on the clock so I could hide. The mood is really good too, eerie and spooky. Great job! 😄
Really fun and unique! I think it might help to put the similarities in a tooltip as you hover over tiles. I ended up not really looking at the points because it was so far away from the game board. Overall, I really enjoyed it!
Wow, this is amazing! The graphics look great and I really like the twist on the theme. It was really fun!
This is really great for your first jam! Fun, simple concept. Maybe put some instructions in the description? It took me several tries to figure out what I was supposed to do and how to do it.
I've seen several games that have a similar concept but where enemies spawn every 10 seconds, so I like that you did something different than that with the theme. Exploding guns is so ridiculous and hilarious 😄
Hey, great job finishing something for your first game jam! It's a little rough around the edges, but the fact that you made something playable and got it submitted in time is something to be proud of! 😄
So fun and it looks and sounds amazing! I might have missed it, but I had a hard time telling how much time I had left to deliver the carrots before a game over.
So much fun! I found the instructions explaining the unplanned moves to be a little confusing, but it was really fun once I got the hang of it.
Decent concept, a bit rough around the edges, but that's what you expect from a game jam :)
I love the retro style! The audio matches it perfectly. I enjoyed learning how to pilot the ship. The tutorial was also really good. Very impressive!
The music change when you turn into a psycho is fantastic 😅 Scared me so bad the first time...
Fun! I liked getting a bunch of enemies to chase me and then blowing them all up 😆
I like this take on the theme! The controls are hard to get used to, but that just adds to the fun.
Very fun! Having to charge the power-ups added a fun bit of difficulty and strategy. Art also looks really nice :)
Looks really nice, but the controls are a bit confusing. Also, I think the moles might be better if they were staggered and a little slower.
Graphics are nice, but some of the game pieces are hard to see what they are. Also, it would've been nice if the game skipped the rest of the 10 seconds when you select a piece and immediately told you if you got it right or wrong.
I enjoyed the mechanic of having to fix things before I could cook, but at one point, things were breaking so fast that I couldn't cook at all and that's when I lost. Maybe things breaking could also be on a timer or maybe you could continue cooking if something breaks, but have to stop if all of the items break?
Fun game! The art and sound are both really nice. I enjoyed racing the clock to find and deliver the weapons before time ran out.
What a fun little game! I really liked how it's fairly simple but it gets harder and crazier as more satellites are launched.
LD60 — Old Tech (17)
The Last Watch by michalbe 2026-10-27T16:54:15Z ♥ 0
Fun game and cool graphics! I was definitely intrigued by the storyline. I only got 5 or 6 of the endings, so I might come back later and try to find the rest. I liked how contained and focused the setting was. I often have a hard time keeping track of things in text based games, so there only being a few different areas helped me start oriented. Would have loved some atmospheric music or rain sfx.
Nightguard by Parxer 2026-10-27T15:12:07Z ♥ 2
I had a lot of fun playing this! I liked how all he actions taking so long and having so many steps made me strategize about when I'd push forward to light the next lamp vs staying back in the safety of the light to reload. I wish there was a way to heal or not die so quickly, it seemed like as soon as I realized that I was being attacked, I'd die. I think adding some more noises that the monsters make that get louder as they get closer would help with that too.
Pigeon Prompt Engineer by Made In China 2026-10-21T11:36:48Z ♥ 1
Fun story and nice artwork and audio! Like another commenter said, I would've liked more to do during the story. I was also a little confused about what to do dung the pigeon training process, but eventually made it through. Great job!
Fotoshu: Caught on Film by Aviv Levy 2026-10-20T11:36:35Z ♥ 3
I was having such a hard time with that last level, then the solution turned out to be so simple! Really nice game with unique gameplay, love the graphics and audio. Kind of wish the player character didn't stick to the ground for a second after landing, but the platforming isn't really the main point so it's not a big deal. It's got some really good puzzle design in there too.
Ancient Tech by Alex Mulkerrin 2026-10-20T02:03:47Z ♥ 1
Fun concept, would've loved to see the settlement building mechanics fleshed out a bit more. It felt like most of the tasks I could assign workers to by the end didn't really affect the gameplay. My score was 6100.
Notes on Ancient Tech by kristinamay 2026-10-20T00:33:49Z ♥ 1
One of my favorites I've played so far! I love deduction games. Here's my favorite little guy: Screenshot_20261019_203133.png
Welcome to my Homepage by fourApril 2026-10-20T00:00:45Z ♥ 1
I'm not usually a fan of incremental games, but this one really drew me in. I liked the unique spin you put on the genre with having to collect and throw the files and especially getting to design the website area. I think I ran into a bug where I bought too many of the lower-level file generators and it caused them to stop creating new files, but I restarted the game an was able to complete it then.
Semaphore by Helagos 2026-10-19T23:11:39Z ♥ 0
Took me a moment to realize what was going on, but once I did, it was pretty fun! Wish I could use the keyboard for adjusting the signal.
Plug & Play by VenFola 2026-10-19T19:04:51Z ♥ 0
I enjoyed the game and think the concept is cool, but the controls were pretty difficult for me to use. I think the game would've been a lot smoother to play if while you have the red cable plugged in, the dash replaces the jump so that they use the same button, and if instead of (or in addition to) having the 3 buttons to change the color, you have a single button that cycles through the colors. Atmosphere was pretty good and the audio enhanced the experience. I also really liked the character physics with the slow jump and faster fall, it felt unique.
Sound of Night by mikeware 2026-10-19T16:39:28Z ♥ 0
Cool concept! I wish there was a way to transcribe the dots and dashes in the game while listening to make translating a bit easier. The main mechanic is pretty difficult.
Hotline BBS by Paroxysmal 2026-10-19T16:24:13Z ♥ 1
The interface is very pretty, but it feels a bit slow-paced, even for an incremental game. I think it would have been more engaging if there were a couple cheaper upgrades that could be bought more quickly early on.
What is this? by Dreamerkaj 2026-10-19T16:13:06Z ♥ 1
The graphics are beautiful, and I think there's an interesting game mechanic here, but I couldn't quite figure out what it was. I know that I was combining items to make new ones, but I had a hard time figuring which items combined. I finished the game, but by the end, I was resorting to trial and error. I think it could be a really fun game though if the rules were a little clearer.
Up a Tree by zevwax 2026-10-19T15:56:17Z ♥ 1
I like the concept, wish there were more levels so there could be more interesting puzzles to solve. The character seems to move really slowly. The graphics were nice, and I thought the areas where you can't throw your banana being hidden was clever!
Tram Troubles by rosa00 2026-10-19T15:48:52Z ♥ 1
Pretty fun! The game felt like it had a good difficulty curve. I think there's a bug where if I stop holding the left mouse button in the middle of a level, I can't shoot anymore, but it might be an issue with my computer. Nice job and I enjoyed playing it!
Rewind to Survive by EX3D0 2026-10-19T11:20:15Z ♥ 0
The puzzles were pretty easy, but enjoyable, and the effects and ui design are nice.
Mycelium by Aleksey Salion 2026-10-19T11:05:19Z ♥ 2
Using the punch cards to determine the type and order of actions is clever. It felt like the enemies were coming so fast that I barely had opportunities to use any action besides offensive, but I did like that it forced me to really think hard about my next move. My high score was 36!
Polasnap by rhewid 2026-10-19T10:49:10Z ♥ 1
I really enjoyed this game! Love the monster designs. I also liked how the assignments change each time I play.