seltzerfish 2023-01-10 19:38
this was cool! i like the shader effects a lot
Foon → Ludum Dare Explorer → LD52 → River of Souls
By Infestient, nardandas and samkee00
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 441 | 3.46 | 27 | |
| Fun | 452 | 3.30 | 27 | |
| Innovation | 483 | 3.18 | 27 | |
| Theme | 556 | 3.46 | 27 | |
| Graphics | 272 | 3.90 | 27 | |
| Audio | 302 | 3.35 | 26 | |
| Humor | 653 | 2.06 | 24 | |
| Mood | 609 | 3.06 | 27 |
this was cool! i like the shader effects a lot
Music and some sounds effects are a bit too loud but still I enjoyed my time. Good job!
Cool game! I like the mechanic where there is kickback on the gun. And the bridge being destroyed makes you have to pay attention to what youre doing (however I found that holding up cheesed the kickback if you paid attention to not letting the piece of bridge in front of you break). Maybe it is a reflection of societal values but I found destroying the wook a little more natural and fun than collecting the gems xD but maybe that is because the incentivied mechanic is usually the left mouse rather than right. Anyways, only ended up getting a high score of 6. I like the music though, a tad loud but thematic. And the art and design was cool as well!
I liked how the bridge could get destroyed and it effected how careful you had to be. Great job!
Amazing game! Simple and fun. Every aspect of this game is well done: the art, the sounds, the mechanics. It's polished. My only consideration is that it would be nice if it was a little bit harder.
Good Game, the concept is very good even if more feature will allow to vary the gameplay. The controls are easy to understand and the graphics are effective. Congratulations to the team
nice, I really love entries where you just start playing without too much effort.
small feedback - I didn't move the whole time, just kept pressing the right mouse button.
I like it overall, I would make it a bit more challenging though
Really fun game, the game feel quite good even if it's quite easy The sound effect / music are way too loud IMO though
I like the pixel art graphics and effects, and the core mechanic is straightforward yet challenging and engaging. The background sound effects were cool, they added an almost psychedelic vibe that went well with the floaty, wavy effects of the pixel art. Congratulations getting this done in a day!!
So loud! Master volume slider would be perfect. The kickback mechanic is cool, but doesn't make much sense while the bridge is not broken. Should be more readable. It was a fun game and we love the graphics! Thank you for your project!
Nice work, you guys! This one has a really nice mixture of art, gameplay, and audio design. I like the fact that you need to manage your vertical position or the recoil will knock you off the platform. The pixel art is excellent, and the dreamlike flowing water and cloud effect is excellent. The bridge destruction is a great idea and ratchets up the difficulty quickly if you miss a few bits of debris. I also like how sections of the bridge can be slightly damaged by small items, or destroyed completely by larger debris. The left/right mouse shoot/absorb mechanic is really intuitive and fun, too. Great work on your game!
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Too me forever to realize kickback was pushing me off the bridge. Once I sorted that out it was a cool game. Graphics are really nice.
Overall, I like it. The graphics are really nice and the gameplay is pretty good. I do think the kickback needs a bit of work. I noticed that I could just hold W while firing and never have to worry about falling off. I could maybe see widening the bridge a bit and making it possible for the player to fall off the front to help balance that out. If possible, I might also looking at adding some sort of indicator to when you are on the edge. I had a couple times where I thought I was good to take one more shot and fell off. Maybe a subtle red outline when on the edge so it is easier to tell, but still requires you to pay attention. Aside from that, Fantastic Job.
Simple and fun!
* I'll say that the instant game overs from the gun pushing me into the river were a little frustrating at first. Some kind of respawn with penalty would be cool. I did like the guardrail in the front that falls off, that's a nice touch to make me care about damaged but still standing portions of the bridge. * I like the aliased rotation pixel art style. A good looking game for just 24 hours, that's for sure. * I was pretty happy to let most of the bridge collapse, leaving me with just a little portion that I had to worry about. I stopped at 100, but with that and the fact that I'm not punished for letting gems pass by, I think I could have lasted for a long, long time. Unless resilience has something to do with that? I don't really know what that meant.
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I really like the graphics! I also like how intuitive the controls are. It would be nice if there was some sort of warning when you're on the edge of the bridge. I fell off and died multiple times before I realized what was going on.
Simple and efficient! I like the graphics and sounds (even if they are very loud), it feels good to play. I feel like it could become a very satisfying arcade game, with a bit more complexity and feedbacks. Good job :thumbsup: !
This is a lot of fun, and I really like the art style of it. Great sound and feedback with the gun and like the kind of defending of the bridge to see how long you can last.
While for most of the game you can simply hold up, it might be a fun mechanic if your character moves up automatically and forcing you to balance your shooting speed or else you fall back over the edge working sort of like a timed reload and seeing how close to the edge your willing to get to get that last shot in.
Overall I had a lot of fun with it, managed to get 98, might have to come back and try and break 100 sometime! Don't know what those pink things flying around where but they did manage to add a nice freaky vibe to the proceeding. Great work!
Definitely impressive for just one day! Looks and sounds very nice. Art, music, and sound effects all play together nicely and I like that there's a specific setting when something like this could've just as easily been abstract and played the same.
My biggest gripe echoes the previous criticism about falling off the bridge, both because it wasn't really telegraphed (even if it's mentioned in the description) so I didn't understand why I was dying a couple of times, and because you can just avoid the whole mechanic by holding up constantly 😅
Well polished game for such as short development time! Sucking up the blue gems is fun, and I like the physics of how they gravitate towards you when you right click. The pixel art and sound effects are well done too. I kept forgetting about the knockback which was jarring when I'd suddenly fall off the back after shooting a bunch. That said, I like that there's a mechanic to encourage you to limit your rate of fire.
Beautiful graphics and sound! I didn't feel like the mechanic of moving vertically added anything. It felt like I just needed to press up the whole time, which wasn't very satisfying. But I did like the fact that the bridge would get damaged over time.
I like the ideas at play and it's pretty fun! I did find myself dying very very easily but eventually got the hang of it. The sound didn't feel totally matched to the game for me, it was well-executed but a bit more dour than the game would suggest itself, but that's just my take on it. Either way, nice work!
little confused at the start but figured it out and had some fun really good entry