aendawyn 2023-01-09 16:32
Good game ! Love the gameplay and the "rounded" screen effect ! One thing that make it easier, if you have been it and you teleport, farmer will not follow you. He becomes an easy kill :p
Foon → Ludum Dare Explorer → LD52 → THE HARVESTING
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 475 | 3.40 | 27 | |
| Fun | 360 | 3.44 | 27 | |
| Innovation | 201 | 3.62 | 27 | |
| Theme | 118 | 4.18 | 27 | |
| Graphics | 496 | 3.42 | 27 | |
| Audio | 386 | 3.06 | 25 | |
| Humor | 218 | 3.37 | 25 | |
| Mood | 321 | 3.58 | 26 |
Good game ! Love the gameplay and the "rounded" screen effect ! One thing that make it easier, if you have been it and you teleport, farmer will not follow you. He becomes an easy kill :p
A good little game. I like the graphics and slight warp effect. The only complaint I have it that is feels a little unfair at times with the way you get swarmed by farmers. I would find myself getting swarmed and jump away, only to find myself immediately attacked by farmers coming in from across the field. Apart from that though I like it and the core gameplay loop is good.
I had fun with this one! I really like the unconventional movement system and your take on the Harvest theme. I definitely didn't expect to be playing as a stalk of wheat today :) The gameplay loop is enjoyable and if you add more features later, it'd be handy to be able to see your teleport cooldown on the HUD. Also I love that death animation haha, gotta be one of my favorite parts!
Do the wheat farmers have a wheat allergy? Cool take on the theme.
Pretty fun little shooter. I love the animations for the plant, especially the movement animation and the death animation. The game seemed to expect me to be moving around a lot, but I found that staying in one place and just clicking a lot was the best strategy for me, which was a pity because movement was pretty fun and cool.
I found that I'd have liked to see some sort of visual indication of the HP for the enemies - it was a bit frustrating to have some die in one hit and others in three, without knowing which were which. Because of the speed of the game, this just meant I fired three times at each farmer regardless, as I didn't have the time to wait to see if they died the first time.
Overall I enjoyed playing through the levels, and found the interludes to be a nice layer of flavor on the game.
Good job doing something different with the theme! I especially liked the main character art, and throwing little versions of myself around.
I didn't feel like moving really helped with the gameplay.
I liked the movement system but it would have been nice to have some sort if indicator for when you could jump again. The sound effects were a bit harsh but over all it was a cute game
Not Bad! I agree with being able to see a teleport cooldown. but I would also enjoy a mini map with at least the level layout. Specific plants that you have to protect might also be a fun addition. It is a solid base game with lots of room for expansion. Keep up the good work!
I really liked the graphics and animations on this game. The wind effect, screen warp and vignette also look really good. Just a small recomendation: keep your pixel scale consistent across the game. The pixels on the hearts look really big compared to some other things, which looks odd. Also would have liked some more variation on enemies, attacks and levels. The story was really good, I want to know what happened to the "thing" at the end :P
Cool game, I liked the movement idea but didn't find myself using it that much to finish the game.
Hmm....I got a 404 trying to pull it up here, is that just me? It ran on itch though
A game with good potential to grow. The attack delay of the farmers could be anticipated with a animation. A movement reset timer(visually) for the player would also improve the basic gameplay. After that, a whole lot of stuff can be added, if you want to. Good game.
Anyway, I played it through to the end, it was fun! Not much of a point to the movement I have to agree.
And the story was kinda disconnected from the gameplay, and I will say I would have liked something to break up the waves of farmers.
But the controls are great, and I like the idea, maybe just something that would force you to move, like the soil can only sustain you for so long?
I think the warp would work better if it also stunned the farmers. I kept warping when in trouble, but the farmers just are faster at catching up to me before I could teleport again. I felt like the teleport would be more useful if there was a mini-map or some way it reached further, or maybe if the camera view was wider.
The other annoying thing is the shooting cooldown, as clicking fast seems to not shoot all the time, but there isn't an indication when I can shoot again. So I often lost because my shooting was not fast enough due to not finding the ideal rhythm of clicking. I think in general just providing feedback for the cooldowns would go a long way to making the game feel better to play. I think if we charged up a bunch of bullets in an ammo pool over time, then held down fire to release them, that would feel better with the teleporting and kiting strategies.
The game is a cool concept, and I hadn't expected to play AS the wheat, so that was a funny touch. I liked it despite the flaws. It just needs a little bit more polish to feel fun to play.
The harvested becomes the harvester. Good job. I appreciate the recharging health and the change in stage. Definitely one of the harder games I've played. But the click to move mechanic and shooting while stationary is an interesting gimmick.
I found a few issues while playing.
The art seems inconsistent, being the player, the enemies and the background done in different styles. Also, i particullary think that the shooting could continue on it's own rate as the mouse button keep being pressed, not requiring to click in every shoot.
In the other way, it's a nice twist to the harvest theme, playing as the harvest, not the harvester. The main character "dance" is something nice as well.
Really fun reversal of the common tropes of this theme. Overall an enjoyable little wave shooter. The movement mechanic, when used right, really adds to the experience and feels like much more than a gimmick. There are a few bits of information in the game that are hidden from the player though that probably shouldn't be. Namely the cooldown for moving again, and how strong an enemy is. Enemies seem to have random amounts of health and some visual way to distinguish a 3-hit enemy from a 2-hit enemy would be great.
Fun little game! The animation for the wheat dying was kinda funny and took me by surprise :) I think it would be fun to have a couple more attack types, like an all-directions attack with a longer cooldown.
The game is pretty fun! However sometimes the control is kinda... not responsive :sweat_smile: Anyways, great job!