It was all for the Tuna by rosypenguin 2023-01-09T21:48:47Z
there's a bug that i can't see text at all. but i get to figure out how to fish in this game because it's intuitive enought. and the game feels very comfy!
Foon → Ludum Dare Explorer → Users → kenneth-dd
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | 4 Harvest Bags | jam | 216 | 3.76 | 3.90 | 3.63 | 3.83 | 2.78 | 3.79 |
there's a bug that i can't see text at all. but i get to figure out how to fish in this game because it's intuitive enought. and the game feels very comfy!
This is very fun. Everything feels good in this game. actually i saw it in the first day and get inspired, so thank you!
Simple but have an interesting concept. I like the idea that I need to keep the tree happy for it to grow fruits normally, instead of just abusing it to get the most performance. Kinda dark. LOL
Screenshot_20230109_124017.png
if only LD's site screen can fit in more moo...
had some good laugh. loved the monitor guy.
playing as god and plant soul, that's dope! the arts, sounds, musics fit so nicely to build up the mood.
that's very well made! fun is every where! and there are a hour long worth of collectables. however, as many said, i need to get used to the control for a while. but after that, it's a very fun platformer theme park! i didn't finish the game though, quitted at the islands on the edge of the map, where i need to wait for the boats.
wait it's a multiplayer!? nice job!
edit: it's not not useful.
fun to play and intuitive. took quite long to set-up the stage though imo. the octopus moves quite slowly.
Graphics is really good. The low poly models and the UIs are nice.
Really amazing and content-rich. would love to make it easier to unlock new stuffs though.
i like how the new mechanics kicking in each turn. then once i get to upgrade the vehicle, it becomes very satisfying.
very cute arts and solid gameplay. i think the game may benefit from making the dogs and machines a bit smaller and then put more of those, so that the tension is a little more. although i get that the creature is supposed to be very little and cute.
didn't expect such a emotional game from the jam. 🥲 actually i think making games that offer strong mood is a clever strategy.
i like the combo attacks and its animation a lot. that's some cool detail. but i would love to have a way to cancel my attacks so that i can escape from attacks. maybe this is a personal perferences thing though.
It has an interesting concept. and some nice arts! Puzzles are hard at first glance, but once you start with the loam soil, the levels basically solve itself.
I like the concept. also the fact that some of the zombies are vegan (they prioritize crops over humans) is funny.
@manchmalscott thanks! at first I was worried about people might think the pace is too slow. turned out it worked pretty well!
@mortith it's nice to hear that. Thank you.
@blublu Thanks for testing on mobile! I agree your saying as well. i think i can make metals or score or the likes to incite player to play again and play better.
@mnikn thanks you very much! I like your game a lot too. I'm also a Kaiji fan. XD
@hoeleboele really must give credits to the artists! i feel a bit cheating though because people are doing original arts... and yes i want to do more levels, and features!
@sdelay thanks for playing! the speed is insane slow indeed! actually i really want to crank up the speed to its limit to see how people do. XD
@masternoob it isn't supposed to happen 😱 thanks for telling me that, and thanks for playing!
@becher We have the same thoughts! the game does feel dry... i guess the game both benefit and harmed from being so simple.
@nyxkn I know! when i was setting the items fall speed for the first time, I was like "that's about right, my brain can handle that 🤔". then hit play, and then that difficulty was just insane! It's really nice to hear that you like it. thanks for playing!
Passed the 20 ratings gate. Thanks everyone!
@geraldfingburke thanks. however it's not playable on mobile. 🥲 well, at least i learn something new.
@f1krazy thank you very much! I too have many ideas on making all kind of different levels and mechanics! although i'm not quite sure about the ideas and they need to be explored and tested. but faster fall speeds definitely would be a fun one :D
@andreadbx thanks! and thank you for your streams! it was very valuable watching you play others and my game.
@feor great ideas! i like making leaderboard very much. it seems to be a very effective feature. Penalizing for catching the wrong veggies seems fun too. (at least it's fun for me to torture the players XD)
@sciman101 it's so nice to hear that. thank you! and I really appreciate the critique. it's so true!
@chybby thanks for playing!
@monoh-behavior thanks! btw, love your game and your channel. 🙂
@zimny11 it's very valuable to hear that! thank you. I too feel like being so busy for 3 minutes straight is too much. probably need something to address that.
@schlock omg we did use the same asset! XD The Cozy packs really are gold!
@shimmerscale thanks for playing! it's nice to hear that you like the idea of having some bins being higher than others! it's important to me because i actually think that is the very main charm of the game.
@rosypenguin holy crap, i didn't expect it will get exposed to you at all! thank you very much for playing and commenting! it means a lot. and thanks for pointing that bug out. it now will get turned off entirely instead of just staying there.
the idea is clever, to play as the one who need to escape from the one who harvest. a bug that just make the kernels disappear right after spawn ruined the game though...
it's chaotic but in a fun way. Loved the game! It isn't obvious that players need to align the two vehicles though. I mean, although it's written down but the visual hint is not obvious.
My score: 1,153,765
voiced tutorial! 10/10
gameplay is great. although, as game progresses, it becomes easier, because the raft is bigger, which is weird in this case. also it would be much exciting to have more bullets coming, like constantly coming.
good job making a game in 2 days
it's a solid typing game with good arts. I lose 3 hearts in a row in level 5 thought. Would love to pause the tractor from moving for a while on hit so I can have the time to clear the obstacles.
Very fun to play! A little bit challenging to control the tractor well, but very satisfying in return. It feels very good to crush the zombies. great music choices by the way.
Simple idea and hardcore, and well polished! The tension is insane tight, every wave it's feel like barely holding. I enjoyed it very much!
btw, this 'caw' power up is op. loved it. LOL. by-btw, is there a Bean Farmer Extreme 1?
Congrats! I got 5. btw, the game was written in C !?
Tried 5 times. Couldn't beat the game. Reminded me that I have a gamer mouse that I almost never used. It worked! LOL
Very fun! The arts, music, and the narrator fit in very nice. really love the eyes. it gives so much characteristics to the drone. Level 4 and 5 are hard though. The game takes a quick turn from a stress release game to a stress building game. XD