oscarglo 2023-05-02 13:24
Interesting concept, would have loved to see it built upon in more complex levels! I also like the visual style.
Foon → Ludum Dare Explorer → LD53 → Unread Messages
By shimmerscale
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 154 | 4.02 | 37 | |
| Fun | 172 | 3.91 | 36 | |
| Innovation | 63 | 4.11 | 37 | |
| Theme | 197 | 4.27 | 36 | |
| Graphics | 305 | 4.11 | 37 | |
| Audio | 443 | 3.42 | 35 | |
| Mood | 522 | 3.60 | 34 |
Interesting concept, would have loved to see it built upon in more complex levels! I also like the visual style.
A pretty interesting puzzle game. Good concept of delivering messages.
I love it! I beat all the levels. The aesthetics are really pleasing, and the soundtrack is good. The level that introduces the hackers was kinda tough and added a bit too much complexity too soon imo. I also found a bug - you can place an amplifer outside the screen and it disappears! Still, great job! Isometric puzzles are 100% my cup of tea.
I accidentally drew a swastika on the level that first introduces the green message. Oops!
I love the simplistic, yet effective art style! I would've loved to have a bunch more levels to play. I agree with aviv-levy about the ramp of difficulty, but I guess under time constraints you wanted to showcase your best level yet. (I have a bit of experience designing puzzle games so I know it can be a struggle to make good levels, especially under time pressure) Good job, I enjoyed it!
Cool puzzle game! I wished there were more levels :)
Very innovative ideas.
Nothing to complain about really :smile:
@oscarglo @charlieorange07 @stefan-funke Thanks for the feedback! I really like how this game turned out, so I'm planning on making more levels after the jam.
@aviv-levy @poshdan Thanks for letting me know about the bug and the difficulty spike! I'll be sure to fix those in the post-jam version :smile:
I enjoyed my time playing this! The art is simple but it still looks nice!
I knew I'd like this game from the moment I saw the screenshots, and I wasn't wrong - this is a good one! The graphics are very simple but on point, the tutorials are super helpful, and the puzzles were genuinely interesting (especially the last one, took me some time lol).
Bonus points for making sure the paths that go through hackers are reverted if the key is picked up, but there were still a few bugs - one where clicking on an item's inventory slot several times just deletes it from existence, and another when removing an amplifier doesn't fully retract the path.
But that's minor stuff, overall the game is great! Good job on this one
Nice puzzle game, love the simple retro graphics. Excellent work!
I love the clean look of the game. The mechanics seem very good, but don't really get a time to shine since there are so few levels. Great job!
really cool idea and graphics, i'd love to play an extended version of this. good work!
Very nice puzzle game. the tutorial is well done and we understand every mechanics clearly.
Would have loved to have more level with varying level of difficulties.
Overall great entry good job :smiley:
I liked a lot the straight-forward rewind system, but in the last level I misclicked on the almost finished puzzle and resetted all of it. Maybe some confirmation dialogue or a way to interrupt it would be nice. Also the hacker icon being animated is maybe a little distracting. Anyway it's a really nice entry, the minimal style works great and the puzzles mechanics are well thought.
I really liked the art style, and by level 5 the puzzles were starting to get very interesting. I'd love to play more! One thing I might suggest would be showing the message hops remaining for each message in the message's floating icon, would be easier to see the hops left if I didn't have to hover over each message to see that.
Very cool little puzzle game! I loved the base mechanics and how you expanded on them throughout the levels. A lot of potential there for a bigger game! I wish drawing lines (and rewinding them by drawing over them) worked, as there is a lot of clicking needed sometimes, but very understandable that this might not be in the jam scope. I also would have liked to always see how many hops the messages had left without needing to hover over them, but that's a very minor detail to an otherwise very enjoyable, clever entry!
Really loved the feel of this game, the puzzles were straightforward enough that I didn't want to give up, while also being challenging enough that I had to think about what I was doing. Lovely art and music too!
Really liked this game, the mechanics are simple yet they make for an interesting game. Graphics and audio were also nice.
Really enjoyed that puzzle game, that was incredibly fun to work through.
This is a good concept! I would like to see it expanded upon and some more mechanics introduced in a longer version. I agree with other comments that making the experience of drawing the message path could be made a little more frictionless, and maybe one more level that explored all of the concepts introduced would have been neat, but I appreciate the amount of effort and polish that went into the game. A very well done entry!
This was fantastic, really enjoyed this. The mechanics were interesting enough to make me really think about my options. Would love to see a bit more of this.
Nice and clean aesthetics, interesting mechanics! Sadly the game gets cut off right as the puzzles become interesting, but well, that's how game jams are.
This is a great entry! Really enjoyed the mechanics, and the aesthetic is spot on. Would love to see more levels, and I accidentally ran into the same issue one level four as @poshdan so you might want to rework that one a bit lol.
Really fun ! I love isometric games in general and the puzzle mechanics were well thought out. Best game I tried out in the JAM so far :D Only downside is it was so short !
Great concept and execution, the mood is cool! I'm curious to see what it will look like in a more polished post jam state :D
Nice concept! Would have enjoyed to play more levels, the last one was really when it got interesting. It's always difficult to design good puzzle mechanics and levels but I feel this really some potential. Enjoyed the art style and in general very polished game, the explanations are spot-on and the boxes shown in the bottom corner very helpful while playing the game. Good job!
Nice thing. As many, expected that just after tutorial I'll get few levels in which I'll use acquired knowledge, but well. Btw, somehow I lost my powerup twice by clicking it somewhere wrong.
Cool! Somehow I was expecting a nature inspired shimmerscale-classic, but I think this is even better!
Some feedback points: The graphics and music are great. I like these style of games. The puzzles went from easy to pretty hard very quickly, I think that this is ok because you have a level select screen. Very smart for a ludum dare enrty.
When the bridge was introduced, I thought I needed to route both paths over that transmitter. I was fighting the game a good 5 minutes until I noticed that I could drop the bridge icon on top of interfearance ^^
I think this game deserves a post-jam version with 5 more levels. This is awesome
I enjoyed your game very much. Last level took me a bit to solve. I'd have played more if there were more levels. My only small remark is that I wish the number of moves left/given from each object were visually displayed without focusing the mouse a lot, so I can think the level before I even touch the mouse. The tutorial was definitely needed, great you had one in the time we had.
Great game, the music is a bit repetitive, but not annoying. A pleasant meditative gameplay that makes you remember physics . 5/5
It was very lovely, the last level took me a few minutes it was good, very functional and to the point.