Foon → Ludum Dare Explorer → Users → Wbertrand
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | The Tidy Up Demon | jam | 4.00 | 3.79 | 4.29 | 4.07 | 4.50 | 3.93 | 4.21 | 4.29 | |||
| 2023 | 54 | Limited Space | Spooky Space | jam | 371 | 3.77 | 3.77 | 3.55 | 4.30 | 3.39 | 3.14 | 2.90 | 3.48 | ||
| 2023 | 53 | Delivery | 👥 | Delinquent Delivery | jam | 252 | 3.90 | 3.85 | 3.12 | 3.86 | 4.45 | 3.90 | 3.41 | 3.85 | |
| 2021 | 49 | Unstable | The Lost Souls | jam | 479 | 3.71 | 3.61 | 2.86 | 3.36 | 3.77 | 3.21 | 2.72 | 3.79 | ||
| 2021 | 48 | Deeper and deeper | The Undergroundies | jam | 821 | 3.57 | 3.57 | 3.39 | 3.93 | 3.06 | 4.24 |
Wbertrand leaves an average of 13.4 feedback comments each event.
Loved the art, and it was an interesting mechanic, and well implemented!
Amazing art, and fit the theme really well! Was a lot of fun deciding how to fit the cargo + passengers on the ship. Well done!
I was blown away by the art! Would have loved more of a tutorial to start the game off, but once I figured out the stats/mechanics for the different species it was a lot of fun!
Love the concept, well implemented. Would love to play some more levels!
Super game, the levels were thought through really well and the polish level was really high for a jam game. The exact turning mechanics/rules of the bus did take a bit of getting used to, but after a level or two I had it figured out and really enjoyed solving the puzzles.
Cool mechanics, and the levels were fun. Would haved loved to see some more levels, but smooth game overall
Art, audio, and mechanics were all really well done! Would have been nice to have a bit more info / tutorial at the start, but once I got the hang of the interactions it was a lot of fun lining up the cargo to the correct ship!
The models/art were really impressive for a game jam game. And the jumps and turns were really quite fun! Only thing Id recommend is maybe making it a bit easier. I think you could still have a good challenge but make it a bit more enjoyable if there was a bit more room for error with the turns
I really liked the art style, and by level 5 the puzzles were starting to get very interesting. I'd love to play more! One thing I might suggest would be showing the message hops remaining for each message in the message's floating icon, would be easier to see the hops left if I didn't have to hover over each message to see that.
The music is great, and the art style works really well. The only thing I had trouble with was getting started, I think an easier first sheep-delivery or an in-game tutorial would go a long way. But nice job!
This game has unique mechanics and a really nice art style. The vehicile pathfinding and size of the map is really impressive for a jam game. Only thing was that it was a bit slow to get started.
Really nice set of features in this game, impressive to have a shop, inventory, and different outfits in a game jam game! The only thing I'd say is if the food expired on the table after a certain number of actions that'd add a bit more urgency to choosing what food to pick up and deliver
Nice game! Music was really relaxing and the gameplay was nice and calm! The boat could do with a bit more detail, but the pickup item graphics were great.
I really liked the responsive controls of the spaceship. Only critique would be the direction indicator was a bit subtle to notice at first. Have to say I did not really understand why there were squids, but I loved them! Great sound effects as well.
I like the drone movement, and nice job with the pickup mechanic. Adding controls/instructions into the gameplay itself would go a long way for making it easier to pick up, but nice job!
I really liked the music and art. The character dialogue and opening was a really nice touch. Controls and hitboxes could definitely use some polish, but overall a really nice, relaxing experience!
Art and music created a really nice mood. The mechanics were very original and fit together well. I do think a dedicated early tutorial would be really helpful, I was a bit confused to start.
Played with a room mate and we loved it! The powerups were a really nice touch of polish, and the mechanic of having sequential rooms stay on the screen makes for a lot of good competition. I thought the music was very effective as well. Would love to see a bit of animation on the player characters though
I really liked the art style! The character walk animations are prefect. I ran into the same RuntimeError reported above, but was able to talk to some of the characters, and I had fun exploring the underground!
I really enjoyed the shooting mechanic, was cool to blow the other spheres off the platform. Upgrades were a nice touch. Would have been great to see some envioronment polish, like something for the background, but the controls and movement were nicely polished!
I really liked how getting stuck on a pumpkin moved you back closer to the grim reaper, helped build some suspense! I'd love to be able to gain some space back, maybe by hitting a coin/powerup on on ajump or something? I also loved the art!
I really like the music! And the art was great. One thing I had issues with was distinguishing between what was background and what was a platform when you're on the big skyscraper. But well done, the double jump felt great!
I really liked the art style! And the mechanics were very well thought out. Fun game!
Was pretty tough, but fun! Loved the visuals and the impact effect from enemy cannon fire. Would have liked a quick tutorial/instructions - my first go i really struggled with the order of loading the cannon. Great job!
Loved this one! The art style was great, and the controls were smooth. Very short though, I'd love to play a second level!
Great game! Controls felt great and the upgrades were a really nice touch! I'd agree with some of the other feedback that some of the menu text was difficult to read, but other than that it was fun and smooth to play!
I really liked the art on this game! Was fun building up a large tower. A info/controls panel would be super helpful at the start though!
Awesome entry! I loved the level design and art. The animations on the monsters were really good! I think the level could have used less ambient lighting so you really feel the darkness, a it was, I could see pretty far ahead of me, which took away from the atmosphere a bit.
Loved traveling through the vents! Great game with good polish. The one thing I think could make this extra fun is if you had a chance to run away once a ghost spots you, rather than dying right away.
I liked the level design. And the enemies were pretty spooky. I did run into one issue when i was killed right next to a checkpoint and kept getting killed on respawning. Would be great to have the monsters respawn on going back to a checkpoint in a future update!
It was really satisfying to stack some of the larger blocks. I would have liked to have the crane move faster, although that may not be very realistic
The graphics and colors are awesome. Plus the mechanics make for some really complicated and satisfying rooms. Was really fun!
Was fun to grab the Smiley pickups! Some more sounds and information on the controls would really help make this feel a bit more polished, but solid game overall!
Great game overall, loved the art and mechanics for ability mutations. Very original idea! I did find it a bit difficult though, it may be good to have the initial waves be a bit easier to give the player some more time to figure out exactly what is going on, but after a few deaths I had the hang of it!
Loved the simplicity, and controls felt great. Landing flips was super fun as well, and the rewarding noise/popup really made it feel cool!
Great concept, and thought it was really fun once I was able to figure out what was going on, but a tutorial or instructions screen would be super helpful!
Difficult game, but a lot of fun, and the art and graphics were great! I'd just request an easier tutorial area for learning the controls!
Awesome game! I loved the art, music, and mechanics. One thing thing that would have helped is if the instructions had an icon for what the Jammers looked like. (I figured it but was a tiny bit confused at the start!)
Mechanics took a bit of getting used to, but one you get the hang of it, landing a good hook is really fun! I definitely appreciated the easy mode! I had some trouble viewing when the hook was in/out though, would love a slightly more visible difference between the two, but all in all really good game!
Well done! This was a neat concept, sound, art, and controls were really well done.
Graphics were really good! Loved how the props would float when free-falling. Great level of detail and polish, really impressive!
Found the movement to be unique, but a bit glitchy and hard to control, I think the navigation could use some polishing. But, the graphics were really great and did I did have fun playing!
The art was good, and the sounds were very dramatic and made for a great mood, one thing I'd say is a quick "left click to attack" or some sort of intro controls tutorial would be helpful.
Awesome art! And the mechanic of going in and out of the water is really cool, and makes for interesting platforming! Really fun, only comment I would add is that the spikes could have used a little more contrast to stand out!
Loved the art, and the intro cutscene was great. Only issue seemed to be some overlapping sprites. But was fun to get all the conveyors going.
Really liked the music, and the initial fall was pretty cool, definitely agree with the suggestion above to allow the player to sprint as well to make it a bit quicker.
Loved the audio, both the music and the little "deeper deeper" the little guys kept saying! And the art was really nice.
The Hook was an interesting and unique addition, great visuals and solid sound, and some of the creatures were pretty spooky to come up on in the dark, well done!
Combat is a bit difficult but the stacking power ups are really cool,I really enjoyed the bouncing arrow! The art was really well done.
Amazing art and a pretty unique game overall! I really enjoyed the scouting and discovering new parts of the map. Great writing and a fun story behind the rites, really impressive.
Really great design balancing the different elements like oxygen, the tablet, and the monster's sense of you going down. Audio, graphics, and lighting did a great job creating the spooky underwater atmosphere. Really impressive to be done in such a short time!
Really awesome graphics/aesthetics! Could use some music to improve the mood but the demons and sword animations were really cool!
Great art! But i think the submaraine controls were a bit sluggish, might be more fun if you can really zoom around in it, but well done!
Really impressive, the platform going down while playing was a cool touch, the atmosphere was also really cool at the start but made it a bit difficult to see while playing. The gun could use more recoil/feedback as well as better indications when you are being hurt, but very impressive that this was all done in only 48 hours!
Art and sound were amazing! I think the controls were a bit sluggish but was honestly fine with all the animals to look at! I didn't quite understand what was going on with the player dialogue but great ambience and mood.
Upgrades were cool, and the simplicity works well, nice job!
The Graphics and controls are great! Love the simplicity but more variation in the walls and obstacles would go a long way to keeping the fun up as you get deeper.
LD55 — Summoning (7)
Party's Over by seanz 2024-04-18T01:55:29Z ♥ 2
Sweet graphics, and good use of the theme, was fun to run around and summon an ally once I could. Only thing I'd add is that a bit of a random factor to the soul's positions as they are chasing you would keep them from all getting clumped up!
Meow Summoning by clema 2024-04-18T01:50:31Z ♥ 2
Amazing graphics and music, super polished for a game made in 3 days! Awesome job!
Summon & Summoff by aa4z2 2024-04-18T01:47:58Z ♥ 1
Awesome mechanics, really unique! Having the wizards spells affect the wizards definitely made it a bit tougher, and it took me two tries to realize the edge of the map was also spikes haha. The hit boxes were a bit unclear, so that could be a future improvement, but really well made game!
Glorble Brawl by aou 2024-04-18T01:43:38Z ♥ 1
I loved the graphics/art style! And it was a lot of fun upgrading my dudes that made it through the combat. Only thing is I would have liked a bit more info / some kind of tutorial at the start, but after a round or two I was able to figure it out. Awesome job!
Summoner's Tower by willhoit 2024-04-18T01:38:43Z ♥ 0
Loved the style in the B&W mode. The music really fit the vibe for t achill stacking game like this. Great job!
Weedwacker by benjiehotwheels 2024-04-16T17:27:18Z ♥ 3
Loved the art, and especially the lighting and effects from the constructs' attacks. Ran into one bug where I got knocked off the upgrade pad and couldn't un-interact with it. Would also love to have a way to view some more info about what each construct does, but it was fun to just summon them all and see what they did! Great job!
Exorcist Pianist by Aviv Levy 2024-04-16T17:22:09Z ♥ 1
Awesome art, and loved when my notes would make a nice sounding little melody!