FoonLudum Dare ExplorerLD49 → Tower Construction

Tower Construction

By vvatashi

View on ldjam.com

CategoryRankScoreCount
Overall13173.0221
Fun13822.7121
Innovation11002.9721
Theme6563.6321
Humor10592.4018
Mood13642.5219

Comments

r3l0ad1 2021-10-04 04:40

Nice game, the physics on the hook are a little weird but overall good concept and cool execution.

wbertrand 2021-10-05 02:47

It was really satisfying to stack some of the larger blocks. I would have liked to have the crane move faster, although that may not be very realistic

darsa 2021-10-05 06:37

This game is pretty fun; the soundtrack is really enjoyable and the way the blocks collapse sometimes is really funny; it would be awesome if I could move the crane thing a little bit faster. Nice job; keep it up :D

xmagpie42 2021-10-05 10:45

Cool take on the theme

Maybe make the hook a little faster?

nephronhunter 2021-10-06 03:24

Nice. I like that moving the materials back removed score. The artwork is nice, it is definitely a long and steady game play.

kalevrk 2021-10-06 15:11

Cool idea and very chill atmosphere. It would be nice to have the crane move faster, but otherwise nice work.

wolfhead 2021-10-06 18:28

nice staking game^^ afert 3 Stores i desidet to stop .. needs time to do 22 points ^^

reheated 2021-10-13 14:30

Nice idea and the physics work well. I played up to score 18 and then I had had enough. I found it slow paced and also it's strange to have a score with no failure condition. If it were me, I'd make the game run twice as fast, and add a time limit. On the other hand, it's pretty relaxing as it stands...

honey-pony 2021-10-15 02:37

Wow, the extremely slow movement speed of the crane is probably not what most people would call fun, but it has a super good feeling to it, in my opinion. That is, it really has this feeling of manipulating a giant machine--the machine doesn't react instantaneously because of course it doesn't, it's a giant machine!

I really think this game captures that well. I think the direction to take it would really be to incentivize the player.

That is, getting a high score is just not that exciting, overall, so I really don't feel like I have any reason to sit here manipulating this gigantic slow machine.

But... if there were some other goal I could accomplish with the machine, that I already cared about for some reason, then I would have more reason to want to use it. And then the physics would really get a chance to shine. So I guess, if there were some sort of larger game that this crane could fit into, maybe even just something like an idle game, then people would feel like interacting with the crane a lot more--which would be great, because then more people could experience these cool physics.

jk5000 2021-10-16 07:55

The idea is fun, but it's a bit too slow.

aplite 2021-10-17 20:12

Interesting idea. The lack of a real goal takes away from the experience. Having a target height with a limited number of blocks would allow for multiple levels to be included. The slow speed of the crane also made it a little dull.

I can definitely see potential with this concept. I think just one or two tweaks would go a long way.

coda-highland 2021-10-18 03:01

I have to agree with a lot of the other comments -- it's too slow to be especially enjoyable in a jam context where you're going through a lot of games. But I like the idea and I can see it being compelling if it were polished up!

vvatashi 2021-10-18 10:02

Thanks for the feedback guys.

@honey-pony, @aplite I was thinking about adding multiple levels with time limit and different goals. But I missed one day of the jam and I didn't have enough time to implement it somehow.

I'll probably work on this game later, after LD, when I have enough free time, and try to finish it.