Maze Of The Minotaur by PythooonUser 2021-05-03T05:48:53Z
I really like the art style and the puzzles where great.
Foon → Ludum Dare Explorer → Users → xmagpie42
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | OozGlorp in the Dungeon of Zlorx | jam | 1060 | 3.22 | 3.22 | 2.77 | 3.32 | 3.69 | 2.70 | 3.27 | ||
| 2021 | 49 | Unstable | Escape From DIABOLACORP | jam | 1259 | 3.07 | 2.73 | 3.11 | 3.25 | 3.34 | 2.94 | 2.57 | ||
| 2021 | 48 | Deeper and deeper | Sub-Optimal Submarine | jam | 3.00 | 2.00 | 4.50 | 5.00 | 3.00 | 4.00 | 4.00 | 3.50 |
I really like the art style and the puzzles where great.
Great Game! Found the controls a little difficult at first maybe add a tutorial? had a satisfying core loop would love it if there was a tiny bit more enemy variation.
Really cool mechanics great work. Possibly add more instructions?
Cool take on the theme
Maybe make the hook a little faster?
This an incredibly inventive game loved the shaders you used.
Brilliant Idea for a primary game loop. I gave you 5 stars for everything.
Cool Game Great ideas for the mechanics I think the camera mechanics are a little jittery have you tried using Cinemachine?
https://unity.com/unity/features/editor/art-and-design/cinemachine
Thanks @nardandas for the feedback I'm glad you enjoyed it. I'll try and communicate the head jumping better next time.
thanks for playing @oliver-richmeier I would have liked to make the jumping mechanics more precise but I didn't have enough time to get it fixed.
Thanks for playing @geojax, I'll try and make the z-axis limitations more clear next time.
Thanks @dingledorf Glad you liked it :)
Hilarious little game great job
Really cool idea for a puzzle game Great Work.
Music is excellent, Core gameplay loop is a treat, graphics are crisp found the motion blur a little jarring at times, However I found the movement to be a little finicky, I would have also liked to possibly have the ability to fire independently. Overall great game.
Hey, you might want to check if you published the link as it does not seem to be working.
Hey you know you have not included any links to the game.
An enjoyable concept, mini games could maybe have been fleshed out more, or added more things that need to be done to complete the rocket? , art was really quite well done, could have benefited from a tutorial possibly. However an excellent game nonetheless
Excellent
Core gameplay loop is fast and arcadey, really excellent combat, utilizes an innovative concept for the top down shooting. Nice game, good work.
movement feels great however on gamepad change sprint to a trigger as its quite annoying to hold down the sprint button while trying to jump. Also please add a instant restart button as every time I died I had to waste a decent chunk of time staring at my corpse. Background art was excellent. Overall great fun just needs a little control remapping
just tap r to restart
sorry I didn't mention that
Thanks for playing though
@inanimatecarbonrod thanks for playing, and giving feedback I was thinking of updating it after the jam is over so I'll keep the camera change in mind. I'm glad you enjoyed it.
Thanks for playing @alex-zahn
Thanks @n00b I kept it so low as to emphasize the players speed and being some slime in the bottom of a dungeon, but I will keep that in mind. Thanks for playing and giving feedback.
Thanks for playing @tracex I intentionally designed it to be ridiculously difficult with speed running in mind, the game does have gamepad support and could possibly be easier on controller.
thanks for playing @unitedfailures , @oliver-richmeier , @awsumpwner27 I'm glad you enjoyed it. I am aware that the acid spitters are a little janky I'll try and fix them if I update the game.
Thanks for playing @honey-pony @unfinished I'm glad you enjoyed it. The general consensus is that the acid spitters are janky and I would be inclined to agree with you both they are probably the most ramshackle part of the game second only to the UI and the method that I used for the acid spitter intermittent activation used a sine wave given Time.deltaTime which is decidedly not great for a high difficulty platformer. Anyway thanks for the reviews much appreciated.
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