FoonLudum Dare ExplorerUsers → foresherd

foresherd

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202149Unstable👥Unstable FLESHjam8373.463.523.403.643.623.182.793.48
202148Deeper and deeper👥Spiraljam3.503.003.124.373.683.311.623.93
201945Start with nothing👥Amphibian Aurajam3053.683.323.683.013.903.173.093.21

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by foresherd

LD48 — Deeper and deeper

Far Gone by TomBuston 2021-04-26T20:51:16Z

The voice acting was really great - it felt grounded but still had personality to it. My favorite part of the game were the annoying clocks! Great work, thanks for making this!

Dig World by kuviman 2021-04-26T20:41:47Z

It's beyond amazing that this jam game has online servers! You only had 48 hours to make this, no need to pop off to this extent!:D Otherwise I really enjoyed the atmosphere of the game. I don't really know how to put this to words, but the music and art style really made this game's heart shine - it felt very genuine, like it was made by someone who was just here to have a really nice time.

Cthulhu's Deep Dream by retrome 2021-04-27T14:43:37Z

A really fun game! The movement was very responsive and I liked the art style. I would have loved it if the level design was a bit more accommodative of the screen - sometimes it was hard to tell where the next platform was or if there were spikes under a platform or not. Thankfully the game was very forgiving with health pickups, thanks to which I never got frustrated!

Abyss by Pandalk 2021-04-27T15:28:19Z

I really enjoyed it! Using particles as the sonar was a very clever technique that I assumed saved a lot of time - really genius! The random generation was also good. It felt a lot more organic with the way it meandered about, never going in a straight line.

LD49 — Unstable

Unstable Caves by notime4games 2021-10-19T22:12:31Z

I enjoyed the interpretation! The few puzzles there were were fun to figure out. The mechanics of how blocks fell when not supported did seem a bit hard to predict, though that seemed more like buggy edge-cases than unclear design. Overall I enjoyed my time with the game!