rockford 2023-01-09 06:35
Nice start. Unfortunately many fruits are falling outside of the screen and nothing new happens.
Foon → Ludum Dare Explorer → LD52 → Fruit Harvest
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 811 | 2.47 | 21 | |
| Fun | 788 | 2.34 | 21 | |
| Innovation | 822 | 1.82 | 19 | |
| Theme | 474 | 3.60 | 21 | |
| Graphics | 698 | 2.57 | 21 | |
| Humor | 669 | 1.93 | 18 | |
| Mood | 790 | 2.30 | 20 |
Nice start. Unfortunately many fruits are falling outside of the screen and nothing new happens.
Thanks for feedback. Happily, I was able to fix part of the problem after your comment, before the jam ended. (Granted, there still isn't much to it.)
I like the fruits and the spats graphics. Unfortunately, there's no sound (at least, on my browser I can't hear anything) and there's the aforementioned problem of the fruits falling outside boundaries.
A nice little pass the time game. I enjoyed playing it. Trying to catch as many fruit as I could! :D
Nice and simple- it fit the jam theme too. There were times were fruits would hit the ground outside the bounds of the camera and that felt a wee bit frustrating lol. Other than that I had fun and I could definitely see this as a mobile game with some more work :)
Thanks so much for trying it out.
We plan to fix the outside-the-bounds thing and add audio after the jam-voting is finished. There's also a bug that seems to make it freeze instead of going to the final score page on at least one browser. I'd only tested it in Firefox (yep, I know testing it in only one browser is foolish, but there are practical limits to finishing a game during coffee breaks at work...)
I liked how each piece of fruit moved at a different speed. I also had the problem with fruit falling outside the screen boundaries. I think the graphics would look better if the fruit and basket were a bit bigger and took up more of the screen.
Thanks for trying it out. Good idea about making the fruit and basket bigger. I can do that procedurally in the game engine I'm using, and as long as they are all enlarged the same amount, it should work.
Nicely put together and that you could participate given that you put it together on Sunday night!
I didn't know about this ct.js framework btw, always interesting to see different engines.
I wish fruit was falling down from the sky IRL, then I would have a better reason not to go out than I have now!
My favourite fruit in the game is the grapes, it has nice detail.
My high-score:
Screenshot 2023-01-14 at 10.42.11.png
A game of simple fun, nice idea that slots into the 'harvest' theme quite well. Would also have loved some music/audio to go with it, particularly splats (always a fun sound to have).
Good start ;)
Some Ideas that could have been implemented fast (for the next jam maybe):
- Fruits that go out left come in right (would fix the out of bound falling problem) - some kind of animation moving part except the falling fruit (clouds) - hold space to be even faster ( would make it a bit more skill based)
Also I have a screenshot of the exception that appears at the end on chromeScreenshot 2023-01-27 at 16.15.35.png
Good game, especially for something thrown together quickly! Saw other commenters mentioned the issues with out-of-bounds fruit. Another thing that was confusing is that sometimes when I caught fruit from the sides, it counted it as a catch, and sometimes as a splat, but without the visual of the splat on the ground. Fun little experience!
Simple idea but it works. Different velocities and angles of fruit is nice.
One issue is that fruit sometimes landed offscreen and sometimes two fruit reached the catch height at the same time. A possible fix would be to have fruit bounce off of the edge of the screen and to allow the player to move up and down a bit to catch a fruit early if needed to catch another one right after.
Thanks for trying it out, and for the suggestions and screenshots! Those are all very helpful. (Especially interesting about the exception that Chrome threw.)
Post-jam, the first update is fixing the off-screen issue. We already have a build that deals with that. Subsequent builds are planned with some audio.
The hold-space for higher speed is a great idea, too.
Thanks so much! :D