wegpast 2022-10-03 22:51
New build incoming, with some fixes... Juste Unity being a real j*rk tonight...
Foon → Ludum Dare Explorer → LD51 → Nova Pulse Bakery
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 480 | 3.62 | 27 | |
| Fun | 640 | 3.32 | 27 | |
| Innovation | 413 | 3.52 | 27 | |
| Theme | 328 | 3.92 | 27 | |
| Graphics | 165 | 4.24 | 27 | |
| Audio | 412 | 3.44 | 27 | |
| Mood | 433 | 3.60 | 27 |
New build incoming, with some fixes... Juste Unity being a real j*rk tonight...
Beautiful art and pretty entertaining ! Sometimes, it's pretty frustrating to just wait for the good combination or weather to do anything, especially during the last rush with the oven that you can't really cancel. I guess it's also what it is to be a farmer / baker ! Hehe Well done, I had lot of fun
nice space harvest game ! music and graphics are really awsome !
love the art style of this game, and how organized everything look, tho I had a hard time understanding how everything work, wish there was a tutorial of some sort. anyway I think the idea is very original and funny, nice work!
This art is amazing!!! I'm blown away.
Amazing art style which really surprised me a lot. High score for the space harvest game! I really love harvest game lol. Spending some time to figure it out, I wish it can have an tutorial and introduction for new player. music is also nice!
Finally, someone has combined two of my favorite things in one game. Bread + space = perfection
In all seriousness the graphics and mood of this game are amazing. I found myself a bit confused about what steps to take in order to produce a loaf. The descriptions by each machine were helpful but as a visual learner I appreciate picture tutorials. That being said, there is only so much time in a game jam, and you completed a polished game here. You can always add a tutorial later if you decide that's something you are interested in. Nice work!
It took me a bit to realise that the predicted pulses were not two elements at a time, but rather one at a time. Once I got that down I was able to figure out how to make the extremely difficult process to make some space bread. Great art and creative concept!
Nicely polished. gfx and music are awesome. Gameplay wise, I'm struggling a little to understand what to do and how.
but it seems that other managed so great game!
Great pixel art and nice retro sfx, i kinda got stuck in the mill phase, maybe if all the mechanics are introduced slowly in stages would be better. Nice idea for the 10 second theme!
Amazing graphics and very interesting idea. Would be nice to have some tutorial for smooth brains like me, took me a little while to learn how to play this. Anyway, great entry!
i didn't make it. the weather kept ruining it for me. but i really like the way the theme was brought in. I liked it
Fun! A tutorial would've been nice, but I like that the game doesn't punish you for losing resources, so it wasn't a bug deal to start again and figure out what to do.
Loved the art and idea, maybe some step-by-step example could make it more clear (at first I did not understand why nothing worked, then I read the description 🌚). Nice game!
ive never been so devistated as when i lost my progress baking bread :cry: this is one of my favourites from this jam, nice work!
I really liked it. I have to admit, I went head in not reading your guide at all, I finished in 105 pulses. Second try I got 68, I could've shortened it but the rng god refused to give me fire pulse for my doughs to burn. I may try once more but I think I played enough to rate.
First of all, great job on the aesthetics. I know spriting is not as easy as it looks but you nailed it. I do feel like the UI border for the elements can be a little cleaner, just having a clear line is easier to sprite as it is to look at. Sound job was great too, sfx and music blend together well and fit the mood.
It'd be nice if there's a way to know if the kneader and oven has water and compost already in it. I know the ui glows green if I'm holding the duplicate resource, but I feel like I need that knowledge all the time. I did accidently make a compost a couple of times, only to find out I already inserted it. I had less problems with that with water, since water is so ubiquitous, but it will still be an improvement.
Speaking of water, I feel like 3 steps for water can be a little daunting. I can barely finish that in a pulse cycle, and only if I have a resource slot to hold it, which I rarely do. Maybe that's intentional since the water pulse is there to help, but I don't know, I had the hardest problem with the well than anywhere else.
Also.... this is just a suggestion. I honestly don't know how it would turn out, but maybe it'll help if the pulse rng is not completely random. Believe me, my 2nd round I got fire in like 15 pulses. Maybe I was extremely unlucky, but sometimes rng does not have to be purely random in these kinds of games, where all pulses are necessary and best when they mix a lot. Or maybe you could make it a fixed cycle.. although you might have to adjust the game a little.
Alright, very fun game overall, else I would not be playing again. I'm going to give my 3rd try now. Brb.
edit: Yay! 29 pulses!
**We know that a tutorial would help players** more that what we have here. But we decided, as we were developing this game, to for a more "in-game" way. We wanted the player to have hints, by text indications or UI design. Bu we ran of of time and rushed a bit that integration of that in game learning mechanic.
Options we had were, rush (and botched it) a text tutorial as we made for previous games; make a big update later; try to make explanation screenshot an description on the game page. - First option was proven not a good idea in our earlier games as long text, rushed, full of typos, player won't read it so after all it's useless. - For second option, the learning of mechanics of a game is part of its development, we felt like making such an update later would like to cheat with the game jam. - So we decide to do what we could within our remaining time and stuck with the in-game learning method.
What I wished we had time to implement was more intuitive interactions like more info on what the next pulse will do to each node (like a down and up arrow for downgrade and upgrade effect), maybe more hints that would appear if the player struggle too much...
And yes, as you mentioned @twowolf (thanks for your big and constructive comment btw :smile: ) it was planned to had visual info like pop-up above the kneader (and the Oven) to know what resources was already in it. We thought also to have the mill, kneader and oven appearing when you manage to get a resource that could be used in it. This could enhance the player understanding of the baking process.
Moreover, there is a 33% chance for each pulse to occur... If we didn't hadn't lost time on some UI non-sense (I am the only one of team that know it well, but a the time the team was working on UI and UX design, I was focused on the graphics that were long due) we could had implemented a ponderation of this randomness to avoid having a bazillion time the same pulse type in a row (and yes, it was annoying when that happened when testing the game, but other problems were more important at the time).
Anyway, **we may update the game with small fixes** like : - Avoiding to have more than two same pulse in a row - Add an info bubble to let the player know what resources is in transforming nodes.
@wegpast I for one am fine with the update, but not that I speak for the whole community. Thank you for taking my critique as constructive! I really did like the game enough to play it 3 times.
I think you put up an impressive game here for the view hours you had. I agree that some more in-game help would be appreciated, but I also know that durning such a jam there are more important tasks to take care of. In the end you have to choose between tasks :-)
I love the art-style! And the music is fitting to the artstyle I think. But to be honest, I think the game feels a bit liniar, as in: there is a specific path to follow to complete it. I like the more open-ended approches. Or did I interpret that wrong?
Nevertheless, this is an impressive piece you can be proud of!
Congratulations on the game, I love these resource management games, I believe that in the future a tutorial can be introduced guiding in basic functions to help those who don't have so much contact with this style, this would add a larger audience, it's very challenging and fun, the arts are beautiful, a big hug.
Love the art! Some icons were not clear, and still not sure what destroys what, but the resource management is surely fun.
This is probably painful to watch, but it should be your struggle as well: :smile:
https://youtu.be/wP1QP1SRzEE
Very well done!
Very nice entry! I found myself playing it way longer than i was planning on. Despite that, i barely managed to make one bread. I swear i lost 1000 resources to the fire :((