e-polygon 2023-05-02 12:43
Nice game looks very polished for a jam entry!
Foon → Ludum Dare Explorer → LD53 → Santa's Workshop
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 167 | 4.01 | 34 | |
| Fun | 119 | 4.01 | 34 | |
| Innovation | 503 | 3.45 | 34 | |
| Theme | 211 | 4.26 | 34 | |
| Graphics | 329 | 4.07 | 34 | |
| Audio | 321 | 3.64 | 33 | |
| Humor | 493 | 3.25 | 31 | |
| Mood | 594 | 3.53 | 34 |
Nice game looks very polished for a jam entry!
Cool game, it is well polished. I like to destroy things!
Clean and fun game, you were able to create a lot of mechanics for the factory building. Good job!
This is super awesome, personally love factory games and this is very impressive, especially given the time frame! The visuals and audio are really pleasant and further improve the experience!
Very interesting, a little confusing in some parts but nothing that an interactive tutorial does not solve.
I spent waaaay more time than I'd like to admit on this one hehe
I kept experimenting and trying to do everything without having to manually help or move packages around. This is such a cool game! I really liked the last two levels (north and south america) - there was so much to do
Great entry!
Thank you all for your nice comments! @marcos-tulio-cavalcante yes, we definitely wanted to make an interactive tutorial because we knew it'd be confusing for people that aren't used to automation games... but in the end we barely had time to add that basic text tutorial haha
Love the idea that you can move pick up items during machine running. Has so many potentials!
Well done! I love a good factory game, and this works really well.
Awesome Game and quite polished for a Game Jam. The only problem I had was that I often spawned (and got stuck) inside my machines/belts when proceeding to the next level.
Great game! Graphics are really on point. It was a bit confusing at first but after some tries I really enjoyed it!
Such a polished game, nice work! I wish some conveyer elements weren't single-use case only but still a good puzzle!
Cool game and crisp graphics! I had really good time playing it. The only thing, it would be handy to have hot keys for the buildings or at least for the destroy function.
Great concept, art, audio. Stunning is so little time. I love switching between peaceful time while doing the best factory and running franticcally everywhere to correct what I did wrong. Could easily be a fun local multiplayer or solo. Awesome job
I'm impressed you got so many mechanics working in three days! The crossover conveyor belts and gate conveyor belts seem like they would cause a lot of edge cases. I enjoyed having the ability to both automate the tasks and manually move stuff around myself if the splitters didn't quite do what I wanted them to. Though I think the time limits were too forgiving. I reckon I could have skipped the automation entirely and just done everything myself and still beaten the levels well under the time limits. Tougher time limits and less money to spend would mean having to choose carefully how to set up your factory so that your manual labor can be as efficient as possible.
My playthrough ended in South America when I ran into gamebreaking bug. Every time I took a step I would rise upwards, causing me to shoot up into the sky any time I tried to move. When I restarted the level, I was wobbling back and forth and unable to move. It happened when I was carrying a package through a gate conveyor belt.
nullreference.png
nullreference2.png
Thank you so much @zungryware!! We're going to upload a post-jam version soon with a bunch of new features, we'll make sure to fix this bug too if we manage to reproduce it.
Really fun game! I was a bit confused at first about how to rotate the machines, but everything else was pretty easy to understand. The difficulty curve and the rate at which new mechanics were introduced was also good. Found a couple weird things though: if you press start delivery while in build mode, it starts the music for it, but delivery doesn't actually begin until you manually exit build mode. Also, when you destroy a machine and then exit build mode, the bomb icon still remains next to the mouse cursor.
Impressive game, well done! It is fun to plan the factory and then set it to work.
What threw me off by the end however was when I got to the North America level: my previous factory was still there but the inputs and outputs were all different, so I would have had to destroy everything and start over. I understand there might not have been time to code proper starting factories for each level, but all previous levels had similar inputs and outputs and would only require minor changes, so I felt they were fine.
Another issue I had with the HTML5 version was whenever I clicked there was some lag, and the click was processed in the position of the mouse after the lag ended instead of the position of the mouse when the click happened. This resulted in machines being placed in the wrong position because of the mouse moving out after clicking. In the end I got used to it and waited for the lag to end after each click, but that was annoying.
Other than those issues I believe the game is fun and a post-jam version would be very promising! Congratulations! :)
Cute music. I see you went for a more festive theme. It makes sense, 'cos Santa delivers presents! I don't think I've seen anyone else use this idea! You made a whole level-builder game in just a few days?! Wow. This is mightily impressive. Really well done!
Really impressed that you managed to build a game with this amount of machines in the time, nice work! I got confused in some bits and did a lot of trial and error but that's the nature of these types of games for me. The graphics were nice and the workshop sound effects/music was really well done.