Tower of Mana by Pedro Henrique Cesar 2017-12-06T15:56:06Z
Acho que se vocês mudarem os botões de Dash, Ataque e pulo ficaria melhor, por exemplo nas letras J K e L. Ficaria bem melhor para jogar.
Foon → Ludum Dare Explorer → Users → Marcos Tulio Cavalcante
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | Profundo | jam | 682 | 3.19 | 3.03 | 2.46 | 3.61 | 3.51 | 3.48 | 2.87 | 3.03 | |
| 2023 | 53 | Delivery | 👥 | Animaternity | jam | 872 | 3.30 | 2.92 | 3.22 | 4.15 | 3.55 | 3.15 | 3.47 | |
| 2020 | 47 | Stuck in a loop | 👥 | Loopark | jam | 1100 | 3.30 | 3.54 | 3.64 | 3.44 | 2.98 | 2.92 | 3.02 | |
| 2017 | 40 | The more you have, the worse it is | 👥 | Fat and Furry-ous | jam | 3.14 | 2.78 | 2.64 | 3.42 | 3.71 | 4.08 | 3.35 | 3.28 |
Acho que se vocês mudarem os botões de Dash, Ataque e pulo ficaria melhor, por exemplo nas letras J K e L. Ficaria bem melhor para jogar.
The idea is pretty cool, I didn't like the collision sounds, when the camera is focused on the train it could make distant sounds lower, because it looks like the collision is on the train. It would look great with music or background music in the background.
Very good. I think the track could have more options, don't just get stuck with the real things on a rollercoaster, and you still need conditions to lose.
Mangiare! Mangiare!
Great! I really liked it, as the friend mentioned above, we just need to present the name of the dishes before each stage.
The mechanics of using the dead body to go through obstacles is very interesting, but I could have check points for not returning right at the beginning, it would still be a loop, but I don't see a direct relationship with being stuck. The level design is very good. It can get better with the better elaborated models and with more colors, the character could bleed and maybe have some kind of influence, for example shorting a trap or the player slipping. This concept can be further explored. Congratulations.
Excellent game, you just need more scenarios, enemies and maybe more ways to finish other than opening the door.
nice game.
Hello. I didn't see any relation to the theme, today the score and breaking records is not so much fun anymore, since the game gets boring when it doesn't change and tries to win by tiredness. The ideal would be perhaps to place more commands, or the character to gain power ups. With some way of defeating the enemies on the screen. Maybe a boss at the end, who is in the right corner running in the same direction as the player, shooting at the player, maybe throwing random objects, being they that hinder or help. And the rest you can increase. But I still can't think of anything to put the theme on.
I really liked it. I only screwed up after I took the paper plane, maybe my English is getting in the way.
Very interesting, a little confusing in some parts but nothing that an interactive tutorial does not solve.
Due to the deadline we were unable to put several elements of the original concept, we would make sure that each couple could be of different species and giving a seed of each that way we would have hybrids. We would have more than one stork and could alternate between them. There would be one more object, a liquid that the stork would keep depositing in the vase until the plant blooms and releases the egg. We would have gauge bars to indicate parental patience. There would also be these gauge bars in the vase and incubator, in this case you would have to remove them before they burn what's inside. We would have nurseries to organize the babies
I also found it confusing, need to improve the collisions. The art of the bridge was very different from the others. I believe that the purpose of the game is to capture a monster and put to fight with others, but I did not achieve this. The ideal would be to force a first battle where the player uses the item and captures the first monster.
I thought it was fun, I don't think the mechanics fit with the theme. Maybe if it was an open setting with houses it would be more suitable. I did not find the mechanics of the doors good, such as obstacles. Perhaps in another context, with a story where the character is dreaming or has gone to a parallel dimension would be more befitting.
I found the game very interesting. One of the things that bothered me and got in the way is the npc talking to the collision, it ends up getting stuck. It would be nice if you only talk when you have interaction. The graphics are very simple, the opening screen could be better done. It would be nice if it had a logo and text that matches the art. But congratulations are in order, basically a postman from the Middle Ages. lol
@lonelygamedev The idea is pretty cool, if better crafted and create an interesting plot it will be awesome.
I thought it was really good, you did a lot in a short time. I recommend that you put in a level-up system to access the store instead of only accessing it after death. A speed-up upgrade would be welcome.
The concept is interesting, it fits the theme. I found it hard to predict where the obstacles will appear, it would be interesting to change the screen to portrait or create hints of where they might come from. I liked the music, but it could be a little longer so that it doesn't have such a repetitive loop.
HAhahah good.
I found it very fun to play, quite complete for a jam game.
@kseon Thanks for the tip and for playing my game. I'll turn the volume down a bit and only turn it up when I defeat the boss I'm working on :)
@kauesilva Muito obrigado Kaue! Na verdade só tive umas 10 ou 12 horas para trabalhar nele até o ponto que coloquei aqui na JAM. Sábado de manhã tive que dar aula e no domingo tive que ir na casa minha mãe buscar meu filhos que deixei lá kkk. Obrigado novamente. Vou jogar o seu aqui.
@bartholomheow Hello. It wasn't intentional, there wasn't enough time to do the waves, only the test ones remained. The idea is to be slow and increase the speed as you collect the "speed ups" and increase the power of the weapon as well so that you arrive at the boss prepared to face him.
@piero-pbes-studio lol. I'll play yours then. Thanks.
@siilicac Thanks for playing my game and for the feedback. The idea is that the higher the difficulty of the enemy category, the greater the chances of him dropping the power up.
@cafe-spectrum-studio Muito obrigado amigo. Verdade, ainda bem que da para usar o itch io. Vou jogar o seu aqui.
@mollusk Thank you for playing my game and also for the feedback. It will help me a lot.
@texugo Que legal! Muito obrigado por jogar. Fico feliz de ver dois antigos alunos aqui.Infelizmente não notei o som estourado pq a maior parte do tempo usei um som 5.1 ou um fone estéreo. Mas vou concluir pelo menos uma fase completa e trocar os sons.Vou jogar o de vcs também! Abraço e desejo sucesso.
@papykent thank you.
@samuel-hollywood-summers Thank you so much a-for-to playing my game
@hulya Thank you very much. I'm glad you liked it, I started with the character and ended up working on him for a long time.
I really liked it, excellent plot, I think it just needed to give more emphasis when the player dies, maybe explode and reappear. I missed animations and music. The graphics and sounds match.
Fala amigos. Gostei muito do visual do game, da ideia, das animações do personagem e transição entre nÃveis. Só senti falta de pegar algum item de cura, talvez tenha mas não vi. kkk Meus parabéns. Fico feliz de ver mais Brs por aqui.
A arte está muito boa,a programação e a ideia também. só acrescentaria algum efeito visual quando erra a ferramenta, nas sprites delas ou algum piscar vermelho no bloco, pois logo de cara não da para perceber que a vida é reduzida. Talvez ao invés de vida poderia ter a resistência de cada ferramenta e a chance do jogador reparar, é sempre bom dar uma chance para o jogador dar uma reviravolta no resultado.
Bom.
I really liked the gameplay, I don't remember seeing anything like this tactical game style. If they add animations, sound effects in the fights and change the music when changing scenes, it will be great. It has great potential.
wow nice graphics
Fala colega. Gostei bastante da gameplay se você colocar uns power ups, uma músiquinha. No site opengameart tem músicas com cc0 que são de domÃnio público.
HAhaha it really is very difficult to choose something. And in the end you end up ordering the usual thing that is more guaranteed.
Visually it is very beautiful and it was well programmed. The problem is the difficulty of controlling it, maybe that is the objective but that made me play it only about 3 times.
I couldn't run it, I think I have to install some other software for this.
Hello friends. I loved your game, you used a submarine hahaha. Excellent graphics and great choice of colors. The animations were excellent too.
I found it interesting, very difficult. The visuals are beautiful, the color palette is very good. I think the character's life bar could be a more traditional model. It would be cool to be able to get rid of the monsters somehow, to create some strategies. Overall it's very good, I just made some suggestions.
I found it very interesting. However, you just have to hold down the mouse button to avoid dying. It would be interesting to set a time limit for the use of the weapon and then charge it. I ended up finding a bug where I got stuck. Capturar.PNG
I loved the game. A yellow submarine like the one in the song? lol I found it very fun, it will definitely get a great review.
I agree that the character was well done. I think the title screen art took up a lot of time that could have been used to do more important things like more levels. Mixing 2D with 3D is cool, but I don't think the character suited the pixel art. If he continued in 3D and with a pixel art style painting it would be very interesting.
Hello friend, I really liked your game. I think it would be interesting to add variations in the character's lines.