FoonLudum Dare ExplorerUsers → Marcos Tulio Cavalcante

Marcos Tulio Cavalcante

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202557DepthsProfundojam6823.193.032.463.613.513.482.873.03
202353Delivery👥Animaternityjam8723.302.923.224.153.553.153.47
202047Stuck in a loop👥Looparkjam11003.303.543.643.442.982.923.02
201740The more you have, the worse it is👥Fat and Furry-ousjam3.142.782.643.423.714.083.353.28

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Marcos Tulio Cavalcante

LD40 — The more you have, the worse it is

Tower of Mana by Pedro Henrique Cesar 2017-12-06T15:56:06Z

Acho que se vocês mudarem os botões de Dash, Ataque e pulo ficaria melhor, por exemplo nas letras J K e L. Ficaria bem melhor para jogar.

LD47 — Stuck in a loop

Train Wars by Lintfordpickle 2020-10-11T23:25:09Z

The idea is pretty cool, I didn't like the collision sounds, when the camera is focused on the train it could make distant sounds lower, because it looks like the collision is on the train. It would look great with music or background music in the background.

Roller Riches by dxk2294 2020-10-11T23:53:35Z

Very good. I think the track could have more options, don't just get stuck with the real things on a rollercoaster, and you still need conditions to lose.

Spaghetti Quest by peterfonts 2020-10-14T19:15:18Z

Mangiare! Mangiare!

Great! I really liked it, as the friend mentioned above, we just need to present the name of the dishes before each stage.

Pillars of Anguish by Outfrost 2020-10-13T03:41:13Z

The mechanics of using the dead body to go through obstacles is very interesting, but I could have check points for not returning right at the beginning, it would still be a loop, but I don't see a direct relationship with being stuck. The level design is very good. It can get better with the better elaborated models and with more colors, the character could bleed and maybe have some kind of influence, for example shorting a trap or the player slipping. This concept can be further explored. Congratulations.

Clockstop Jane by inanimatecarbonrod 2020-10-24T21:26:07Z

Excellent game, you just need more scenarios, enemies and maybe more ways to finish other than opening the door.

EvoLoop by GroundDoon 2020-10-13T03:46:01Z

nice game.

iLoop - the 2D endless runner game of a robot stuck in a loop :) by melvinng 2020-10-13T01:46:42Z

Hello. I didn't see any relation to the theme, today the score and breaking records is not so much fun anymore, since the game gets boring when it doesn't change and tries to win by tiredness. The ideal would be perhaps to place more commands, or the character to gain power ups. With some way of defeating the enemies on the screen. Maybe a boss at the end, who is in the right corner running in the same direction as the player, shooting at the player, maybe throwing random objects, being they that hinder or help. And the rest you can increase. But I still can't think of anything to put the theme on.

LD53 — Delivery

Air Delivery by pianoman373 2023-05-03T04:36:53Z

I really liked it. I only screwed up after I took the paper plane, maybe my English is getting in the way.

Santa's Workshop by citsua 2023-05-02T17:24:39Z

Very interesting, a little confusing in some parts but nothing that an interactive tutorial does not solve.

Animaternity by Tex Killer 2023-05-03T03:51:09Z

Due to the deadline we were unable to put several elements of the original concept, we would make sure that each couple could be of different species and giving a seed of each that way we would have hybrids. We would have more than one stork and could alternate between them. There would be one more object, a liquid that the stork would keep depositing in the vase until the plant blooms and releases the egg. We would have gauge bars to indicate parental patience. There would also be these gauge bars in the vase and incubator, in this case you would have to remove them before they burn what's inside. We would have nurseries to organize the babies

Dragon Express by raptor851 2023-05-03T11:05:09Z

I also found it confusing, need to improve the collisions. The art of the bridge was very different from the others. I believe that the purpose of the game is to capture a monster and put to fight with others, but I did not achieve this. The ideal would be to force a first battle where the player uses the item and captures the first monster.

Pizza Pete's Peculiar Predicament by Space_Games 2023-05-03T13:34:04Z

I thought it was fun, I don't think the mechanics fit with the theme. Maybe if it was an open setting with houses it would be more suitable. I did not find the mechanics of the doors good, such as obstacles. Perhaps in another context, with a story where the character is dreaming or has gone to a parallel dimension would be more befitting.

Fetch Quest Simulator by LonelyGameDev 2023-05-03T00:56:57Z

I found the game very interesting. One of the things that bothered me and got in the way is the npc talking to the collision, it ends up getting stuck. It would be nice if you only talk when you have interaction. The graphics are very simple, the opening screen could be better done. It would be nice if it had a logo and text that matches the art. But congratulations are in order, basically a postman from the Middle Ages. lol

Fetch Quest Simulator by LonelyGameDev 2023-05-03T03:53:58Z

@lonelygamedev The idea is pretty cool, if better crafted and create an interesting plot it will be awesome.

LD57 — Depths

Depths of Hell by mediocrity 2025-04-09T12:56:18Z

I thought it was really good, you did a lot in a short time. I recommend that you put in a level-up system to access the store instead of only accessing it after death. A speed-up upgrade would be welcome.

Splat by aviolin 2025-04-08T14:18:44Z

The concept is interesting, it fits the theme. I found it hard to predict where the obstacles will appear, it would be interesting to change the screen to portrait or create hints of where they might come from. I liked the music, but it could be a little longer so that it doesn't have such a repetitive loop.

DEEP DEEP DIG DIG by NoytroO 2025-04-14T20:00:52Z

HAhahah good.

Nine to Five Nightmare by RelicTooth 2025-04-08T23:59:15Z

I found it very fun to play, quite complete for a jam game.

Profundo by Marcos Tulio Cavalcante 2025-04-08T14:20:56Z

@kseon Thanks for the tip and for playing my game. I'll turn the volume down a bit and only turn it up when I defeat the boss I'm working on :)

Profundo by Marcos Tulio Cavalcante 2025-04-08T21:47:10Z

@kauesilva Muito obrigado Kaue! Na verdade só tive umas 10 ou 12 horas para trabalhar nele até o ponto que coloquei aqui na JAM. Sábado de manhã tive que dar aula e no domingo tive que ir na casa minha mãe buscar meu filhos que deixei lá kkk. Obrigado novamente. Vou jogar o seu aqui.

Profundo by Marcos Tulio Cavalcante 2025-04-08T23:08:59Z

@bartholomheow Hello. It wasn't intentional, there wasn't enough time to do the waves, only the test ones remained. The idea is to be slow and increase the speed as you collect the "speed ups" and increase the power of the weapon as well so that you arrive at the boss prepared to face him.

Profundo by Marcos Tulio Cavalcante 2025-04-08T23:09:43Z

@piero-pbes-studio lol. I'll play yours then. Thanks.

Profundo by Marcos Tulio Cavalcante 2025-04-08T23:11:41Z

@siilicac Thanks for playing my game and for the feedback. The idea is that the higher the difficulty of the enemy category, the greater the chances of him dropping the power up.

Profundo by Marcos Tulio Cavalcante 2025-04-09T11:40:14Z

@cafe-spectrum-studio Muito obrigado amigo. Verdade, ainda bem que da para usar o itch io. Vou jogar o seu aqui.

Profundo by Marcos Tulio Cavalcante 2025-04-09T11:41:27Z

@mollusk Thank you for playing my game and also for the feedback. It will help me a lot.

Profundo by Marcos Tulio Cavalcante 2025-04-14T00:09:43Z

@texugo Que legal! Muito obrigado por jogar. Fico feliz de ver dois antigos alunos aqui.Infelizmente não notei o som estourado pq a maior parte do tempo usei um som 5.1 ou um fone estéreo. Mas vou concluir pelo menos uma fase completa e trocar os sons.Vou jogar o de vcs também! Abraço e desejo sucesso.

Profundo by Marcos Tulio Cavalcante 2025-04-14T13:17:56Z

@papykent thank you.

Profundo by Marcos Tulio Cavalcante 2025-04-15T11:18:02Z

@samuel-hollywood-summers Thank you so much a-for-to playing my game

Profundo by Marcos Tulio Cavalcante 2025-04-22T23:12:50Z

@hulya Thank you very much. I'm glad you liked it, I started with the character and ended up working on him for a long time.

Sokobound by farzher 2025-04-11T14:50:25Z

very hard to my little brain.

Depths Of Terror by Dan Davis 2025-04-08T21:00:16Z

I really liked it, excellent plot, I think it just needed to give more emphasis when the player dies, maybe explode and reappear. I missed animations and music. The graphics and sounds match.

Krabby Asscape by KaueSilva 2025-04-08T21:57:53Z

Fala amigos. Gostei muito do visual do game, da ideia, das animações do personagem e transição entre níveis. Só senti falta de pegar algum item de cura, talvez tenha mas não vi. kkk Meus parabéns. Fico feliz de ver mais Brs por aqui.

Diggin' Deeper by gquibao 2025-04-14T00:19:31Z

A arte está muito boa,a programação e a ideia também. só acrescentaria algum efeito visual quando erra a ferramenta, nas sprites delas ou algum piscar vermelho no bloco, pois logo de cara não da para perceber que a vida é reduzida. Talvez ao invés de vida poderia ter a resistência de cada ferramenta e a chance do jogador reparar, é sempre bom dar uma chance para o jogador dar uma reviravolta no resultado.

Depths of Hell by GabrielGameDev 2025-04-10T14:25:34Z

Bom.

Copper Soul by Kamuniaft 2025-04-08T21:44:38Z

I really liked the gameplay, I don't remember seeing anything like this tactical game style. If they add animations, sound effects in the fights and change the music when changing scenes, it will be great. It has great potential.

The Depths of Winter: Survive Until Spring by Hammy0212 2025-04-15T11:19:57Z

wow nice graphics

2D INFINITE MINE by Cafe Spectrum Studio 2025-04-09T11:51:00Z

Fala colega. Gostei bastante da gameplay se você colocar uns power ups, uma músiquinha. No site opengameart tem músicas com cc0 que são de domínio público.

Fifty Floors of Flavor by Hulya 2025-04-22T23:14:17Z

HAhaha it really is very difficult to choose something. And in the end you end up ordering the usual thing that is more guaranteed.

The Little USB That Could by Nescre 2025-04-09T01:18:13Z

Visually it is very beautiful and it was well programmed. The problem is the difficulty of controlling it, maybe that is the objective but that made me play it only about 3 times.

Sub-mersed by Aynu 2025-04-09T12:48:11Z

I couldn't run it, I think I have to install some other software for this.

Tout au fond (at the very bottom) by PieRo_PBeS_studio 2025-04-09T00:09:07Z

Hello friends. I loved your game, you used a submarine hahaha. Excellent graphics and great choice of colors. The animations were excellent too.

Deep Zero (updated version) by SesMiRe 2025-04-08T21:08:33Z

I found it interesting, very difficult. The visuals are beautiful, the color palette is very good. I think the character's life bar could be a more traditional model. It would be cool to be able to get rid of the monsters somehow, to create some strategies. Overall it's very good, I just made some suggestions.

Deep DooDoo by mollusk 2025-04-09T12:42:42Z

I found it very interesting. However, you just have to hold down the mouse button to avoid dying. It would be interesting to set a time limit for the use of the weapon and then charge it. I ended up finding a bug where I got stuck. Capturar.PNG

Brainrot Destruction by bartholomheow 2025-04-09T00:13:39Z

I loved the game. A yellow submarine like the one in the song? lol I found it very fun, it will definitely get a great review.

Crashland- A Journey to the depth of Earth by developer035 2025-04-09T01:09:11Z

I agree that the character was well done. I think the title screen art took up a lot of time that could have been used to do more important things like more levels. Mixing 2D with 3D is cool, but I don't think the character suited the pixel art. If he continued in 3D and with a pixel art style painting it would be very interesting.

Light - Ludum Dare 57 by based.on.life 2025-04-08T14:08:06Z

Hello friend, I really liked your game. I think it would be interesting to add variations in the character's lines.