Foon → Ludum Dare Explorer → Users → hmrpf
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | 👥 | Dear friend | jam | 73 | 4.18 | 4.01 | 2.97 | 4.23 | 4.70 | 4.42 | 3.01 | 4.32 |
| 2023 | 52 | Harvest | Dr Bentham | jam | 421 | 3.48 | 3.11 | 3.60 | 4.11 | 3.91 | 3.66 | 2.72 | 3.82 |
Awesome work. Brilliant concept and so fun to play. I didn't understand at first and was only doing 10/15 holes, then I looked at your gif and got it. It's incredible you got that in 48hours. I see you only add the mud ball at the end. Great addition to make the game last longer and be more interesting. My only regret would be firefox crashed after i'd say a hundred holes with around 50 balls and the ground so I don't get to know my score :D. I'll try with the exe. My favorite so far and by far ! Can't wait to see your other games.
Great job, i love the mood and story behind. It gets a bit repetitive, and i like harder game. But i'm sure you did the right thing making it more accessible. It's always hard to find the right spot ! I like the design and sound design too ! Again great entry !
Interesting game ! It took time to get it. But I got use to the telekinesis mechanic after a while. I did a zombie, but and almost a second then 4 rebels killed my 2 almost full zombie and I hadn't the strenght to make 2 new :D Maybe make it a bit more dynamic and it could be super nice. Also the fact that the cursor is slower than my real cursor is a bit frustrating. I wonder if it wouldn't be easier if it just was following the mouse. Great entry anyway, so much work in so little time !
The art is gorgeous, dialogue and sound design super cool. I miss a bit of struggle and the game is short but it's perfect for the jam ! Good job !
Clean design and gameplay. I would love to be more in control, at some point i was just throwing a bit at random and was hoping for the result. Just in case, I wasn't able to win the level with two shuriken even if I cut all the bamboos. I guess it's the end there ? :D Good job !
Fun game and nice design ! Great entry for this jam. Not sure about the theme. But I like the fact that you can't die and just seek for your body parts :D
Nice work ! Love the design and the concept. Didn't fully understand what exactly happens when you mix too plants but I ended up with some nice caloric lettuce ahah. Super chill. Good job !
The art is impressive, those mean thieves are perfect ! Great job on so little time. First run my controls were inverted i don't know why -_- After that it went ok ! Hard to beat lvl 3. Again good job !
Super fun game, and smart. I loved the puzzles, and your level design is on point for so little time. Good job !
I loved the mechanics and with a bit a time to add some level design and weapons, I could really see a great game out of it ! Good Job in so little time. I wasn't really pushed to use the weapons edit mode beside switching between the two and for the last "boss", so maybe add a progression where you use it more and more. Last thing, I almost couldn't play with my mouse sensivity. Could be a neat option ! Again Awesome work !
Super cute design, fun gameplay, nice sound. Well very well done. And why do I love worms now :scream_cat:
I'm not sure I understood everything but I completed the 2 hours post jam version. I see you already got some in depth feedback so I'm just gonna concentrate on what looks good to me ! The art is nice and I love the mix between humor and weird vibe like this. Makes me want to go back to the first Monkey Island :) Good job for completing the jam !
Nice work ! I got super confident and still lose from food while my river was at 100 though haha. Overall pretty simple to understand and chill to play. +1 for the comment saying you could find a better way to distribute water. I would love to see all the number for each lot at once. But the fact that the trees color, and water level change in real time are a nice indicator already ! Good job !
Great idea and execution ! I had a bit of troubles at first understanding when I could summon but finally got it. Maybe a little visual feedback so I don't have to check everytimes the pictogram to get the info. Really fun and nice entry for the jam good job !
Super clean game. The design and the music were my favorites. The pace is a bit slow for me and i'd like more weapons of course. But so much work in 3 days, and super polished. Great Job all ! Also Coop is so cool !
Very well done ! nice design and it was fun to play :) Did a bit over a 100 !
Very interesting, and i can see clearly a more finished version. I like the stress you got from trying to harvest organs while not getting hit. And I'm sure it will be way more fun when the data will be saved as you mentioned. I'm also glad i'm not the only one with organ haversting :D And I wondered a bit how to implement mini games to remove the organs and finally did just a drag and drop. I really like your take on this. Good job !
Why is this so fun :) Great games, the music is catchy, the art is nice, the controls feels good ! Good job honestly !
I started with ok so I just put the body parts on.. On the friend? Then spent 20 minutes arranging them while having a laugh. :D Good job, super simple and creative. Baptiste and I are super close now.
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Nice work ! It worked perfectly for me, and the idea of the fertilizer is pretty clever. I would like more stuff build around that, as the five fights was pretty straight forward (or maybe like hearthstone it's the mechanic of only one character idk). I always took smaller 0/2 and add the max fertilizer I could before being under attack and then crush my opponent in two rounds. But ! I can really see how this could work out with some minor changes. Great job in so little time !
I love the design and the idea. Great take on the theme. I'm a bit confused on how to make the steak eater eats his steaks though ! I had 25 steaks in front of it, and it was unable to eat I don't get really why. I'll come back to try again though because the concept is really nice. Good job !
You did some serious work ! The art looks nice, and I like the platformer/puzzle idea. I'd say upgrade the platformer part could be the next step. It could be more dynamic and fun in my opinion. But I don't know the slow pace makes it more human so maybe there is another way :) Anyway, great job ! Congrats for making it to the jam !
3d, multigames, you got ambitious as others already said ! Great job. Mini games was fun, a global score to reach or something like that could give a final objective. Maybe some input to know where the next naughtymelon will spawn on the first game could be nice. Anyway congrats for making it to this jam !
Really like the fact that you need to think each lap where you have to go to gain more speed. Great entry for the jam ! I had a blast. Maybe a little danger sign in front of you where the next cow is about to appear could be nice, or just a way of making them more visible. But really nice anyway !
I love the sound design ahah. I did kill some canadian salmon :scream_cat:. All of it were pretty fun. I'm more of a mouse keyboard player but I had a controller. I'm a bit rusty with it and and it went great so i guess the controls are pretty on point :D Good job doing a game and I'll be glad to see your future submissions as well ! Keep going !
The design are really fun. I had trouble at first with the control and I don't know really why because it was quite simple. Super fun entry, Good job !
Thanks for playing and for your feedback ! A lot of work could be done to improve the pacing of the game, and the random system I tried to implement. I hope I can make it more energetic in a future update. And so far, there is absolutely no difficulty progression, so I fully agree with you. Again thanks for your feedbacks !
@scidev I was first thinking of doing a game where you need to chose which patient to save. That was the idea behind de bio. But one thing lead to another and I had to chose between a more arcade game at the end. But I still let the bio. Glad you like it and thanks for your time and feedbacks !
@sheng-mai Thanks for your time and feedback. I definitely should put some options with more time. I'll do it in the future !
@ofiro thanks a lot :pray: My french accent was the problem there -_- all the patients are just saying "thank you" "thank you doctor". While playing the game after i posted it. I heard the cussing too :face_palm: I'll change that in the future ahah
@chompdev Thank you for the feedback. There is a lot a bugs I need to fix before changing that description ahah. I'm glad you liked it. I did go all in for the mood so that means a lot !
@fluri Thanks for the feedbacks and the list ! I also find the timer reset easy to cheese, i need to find a better way to implement it in the future.
@kettelcorn Thank for your time and suggestion. Yes I have multiple ideas that could help with this problem. I got stuck a lot of time too !
@beats I struggled all the jam between making a choice game or arcade game. Obviously I end up with a bad mix of the two. I think that's why the objective is not clear enough. I'll try to put real progression and objectives in a future patch. Thanks for your time playing and feedbacks !
@maytch I actually forgot to reset the dead count on restart :face_palm: I hope to add a little tutorial in the future and a better progression system so it's not so confusing at first :) Thanks for your time and feedbacks !
@hulya after cleaning all the mess in my code, the first thing I want to do is working on this spawning/randomness system to make it more viable. Sadly after that, I'll probably change the how to play screen too :D Thanks for your time and feedbacks !
@dorzhieva-yana Thank you :pray:
@substain Thanks for your feedback and your time ! Yeah the random system is actually too random so you can get really unlucky. I need to twist that. There should be a way to get organs from another place that the bodies you have I agree. I thought so far of organ donors, or maybe after some level if there is a progression unlock a machine that heals organs I don't know yet. But i'm aware of the problem :D Again thanks !
Super clean and juicy. I don't really know why you wouldn't brake at all time though. Beside once or twice when I had to speed up between a barrier and a car. Nice art, nice design, nice audio. Stunningly polished for a solo in 48h. Great job !
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Un chien qui ramène une balle, et ben j'adore qu'est ce que vous voulez. Au bout de 5 min, je sautais devant mon maître et je partais en anticipation du lancer avant de perdre parce que je suis allé trop loin et que la balle était en fait à ses pieds. Je me moque de mon chien quotidiennement. Aujourd'hui j'ai compris :laughing: On est d'accord que vous êtes installé à Bordeaux? Sinon désolé du francais -_-
Pretty fun to play. Casting spells is hard, but I'm sure this is intended. Finished first but that was challeging, some audio could really add to the scene. Good job !
The physic of the parcels felt really weird at first, but its actually what this game is all about. And it's funny to see how the level design change just with the fact that they have no gravity when in motion. It's weird but it works really well, good job !
The amount of work is amazing. Nice idea and combat system. I got a bit lost because I didn't see the little ingredients above the tile on the map. After that it went nice. Maybe having a bit more control in combat would be cool. Again great entry for this jam, good job !
Few fun game ! That was quite hard ! Congrats on making it to the top 15 ! Effect sounds was a bit loud to me compare to music. Great entry and job ! Capture.PNG
Great concept, art, audio. Stunning is so little time. I love switching between peaceful time while doing the best factory and running franticcally everywhere to correct what I did wrong. Could easily be a fun local multiplayer or solo. Awesome job
Amazing graphic, it feels so finished already. Great job ! Those robots attacked me when I was casually talking with someone but i killed some of their friends so that was fair :)
beautiful game with nice soundtrack. Could improve some things to add quality of life improvment and more progression. But it's a really nice entry for this jam. Good job.
Did I helicopter that honey pot over a tree. Yes I did. Fantastic game, the cinematic are so cool, I restart the game only to see the facial expression of that rat again, the ending song. The mechanic is so simple yet the level design kept adding depth to it. Stunning game, great entry for this jam ! Trying to be constructive and if I was nitpicking, maybe a shader could add to the 3D something more consistent with the style of the cinematic. Awesome work, surely one of the best I played
fun and easy to play. UI is perfect while it could have been a mess :D Great job it was simple and fun. The music is on point :)
Fun and easy to understand/play puzzle ! Great job and entry for this jam. Love the sound and art
Really fun game. Like if micromachines meets crazy taxi ahah. SFX was a bit loud compared to music for me. The controls looked a bit weird and slippery at first but became super addictive with the turbo when I started to used it properly. Great entry ! Loved it
I've been a good intern. I think. Who cares anyway. :) It's nice to have a game without any pressure like that. Nice concept. And perfect entry for this jam, good job!
Fun little golf game ! Nice work ! It s fun to choose the spot to start from. I just wish I could click anywhere to throw the parcel. I often reclick because i miss them. Or just make the clickable area bigger :) Nice entry ! Good job !
I spent too long without moving my mouse, that i would care to admit. Finally when I started moving it, the game became easier ahah. Great entry, nice design and feeling !
Graphic are amazing, and sound design so cool. Maybe I can give a few feedbacks:
- I think it could be only one button to pick/drop. I don't see the bonus of having 2 buttons for this. - Maybe a grid on the floor would help, i did a whole level, just to find I miss the grid by one and have to restart. - Having to restart the whole level feels a bit punitive, especially after struggling a bit with the dog placement. - I fell of the level once ahah - Stopping the sheep timer and having them starting when you want could be nice.
With easier controls, it could even be the sheep start right away, and you have to place the dog on the go. The fact that you as a player needs to move the dog, could add something since your body could block the sheep sometimes or something like that. Anyway, the game have a lot of potential and I loved it. Again Great job for this jam ! And for the laugh I add with this treedog :laughing:
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I love this, all levels were super clever. Design is super cute, music is on point. Awesome job.
Great feel and game. The controls were nice. i sadly got stuck on the last step, on top of an enemy but it was fun anyway :)
Pretty amazing the amont of work engaged in so little time. I got huge vibes of Ultrakill. Its quite fun to switch between the two phases. The last area at the top is quite a maze though.
It's a bit weird that some walls are just high enough to jump/slash/jump over them, I personally find this mechanics not so fun to perform, and I often mistimed the combo. Maybe the package to get could be farther but the road simpler, I don't really know.
The shader are beautiful, the feels are stunning. The audio could be a bit more agressive to me (like Ultrakill), but it's clearly personal preferences.
I read zungryware comment, and fully agree with the feedbacks. To avoid making the difficulty ramp faster though, maybe you could add some bonus to fetch somewhere difficult to get. If you have time while getting the parcels, you can speed the process of the first waves. So difficulty stays the same for new players, but speed the things up for the more experience ones.
All in all, really awesome game, one of the best I played so far. Congrats !
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Ps: C'est cool de voir des jeux de studio français !
Always nice to see some pico games in jams. And yours it really nice and pleasant. Like someone said I had trouble to recognize the beacon at first. I also spam x to move, so i could fly pretty much infinitely. Maybe there is some fine tuning to do on that. Other than that, really nice game, and nice entry for the compo ! Good job!
Sadly... Iiim not sure how to do a quest. But the game physics and controls were super nice ! And the design and feel are incredible. Nice job in so little time !
@fabula-rasa Oh ok ! I actually understood the compass but didn't press enter ! I'm gonna try again thks !
Absolutely no motion sickness for me ! Again great entry ! Good job :)
Amazing art and music ! The gameplay gets a bit boring after a while I guess, but who cares, you got everything else, and with just a few adds this could be an awesome game ! good job for this entry, it's stunning !
Wow, incredibly moody. I love the feeling of this game, design and audio was awesome. So far just 2 mechanics with the walking and the later stuff. But I really can see more of this. Made me think of some gameplay in Outer Wilds with the dark stone. I love it, great job.
Amazing work ! So clean, easy to understand, great music, great art. It's super easy to create rails. And they are fun to navigate. Only a bit laggy when creating rail sometimes. And I don't know if it's hard or if i'm bad, but I lost everytimes.
Again, fantastic work. Good job !
We also choose Godot 4, so I get that part too :)
aaaah ok ! Maybe some other feedback would make it more understandable then ! It makes total sens then ! It's a shame i thought this was lagging, maybe something simple could make it clearer though :) thanks for the clarification
I want to play a sorting spider now. :smile:
uugh why would you do a game like that my brain hurts now :D Did 55. Great game and it's stunning to see how hard it is while it seems so simple. It's already super playable and fun. Good job in only one day !
I always love deck building games, and this one was no exception ! Great job in so little time !
Design are super cool, it's weird that the music feels joyful when the atmosphere is seems pretty dark to me :) I loved this weird bouncy balls. Great entry for the jam ! Sans-titre-4.jpg
It feels like a book where you are the hero but in 3D so it's pretty nice ! The game feels a bit slow between each action and maybe too random at times. Oh there is a camp there. Well if it's water nice, if it's two men I don't have enough bullets :D and no way to know. So much work was done in so little time, good job !
Fun idea for a game like book where you are the hero. Great art ! Obviously a bit of audio would greatly improve the game. But so much work for the story already in so little time. Great job
Loved this, ahah. I went from road raging everywhere at 100km/h to slowly making turn to crops properly really fast. I'm glad I didn't trust you with this big straight roads at the end :laughing: Great entry, and so much work done. Graphic and audio are really good. Nice job !
What did I just played ahah. Great entry, loved it.
Super clean game ! The design are really good, I would love a catchy music with this ! UI on point. I'm sure you thought about this so why two buttons instead of one ? was it easier to play with left right than juste a change side ? I'm guessing if you pushing this to android a one button game would be easier.
Also a bit boring after level 5, maybe it would be better if the progression was infinite ?
Super entry for this jam anyway ! Good job !
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Fun little entry, great job. The art is fun, the running animation and the clouds are my personal favorites. I'm just unsure why I wouldn't spam click. Good job anyway !
Super fun and cute to play. Love the bouncy box even if it was useful only once :) So much potential, stunning entry for this jam in so little time. The sound, the art, the level design. Great job ! I probably prefer mouse and keyboard but I think it's a personal preference !
Simple and neat. Nice design, sharp controls. I like it :D A bit of progression could be nice ! Nice take on the theme and congrats for this entry !
Funny game, easy to play, I'm not sure how to regain health, Only to have more maxHP. The mouvement UP is op in a game like this. Could easily be upgrade to a good game with this setup ! Nice entry good job! I also loved the music !
The game is stunningly polished, clean and beautiful. The feels of the gameplay is super smooth. Audio could take a bigger part of the project I feel. The art is crazy good. I even replayed the game to get all the secrets.
There is so much different mechanics to exploit that with only new level designs you already have a big game with a lot of level. For the jam it's perfect, but I think each mechanics could have a bit more time/levels to understand.
All in all, awesome job in so little time !
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I think it's a good call to keep it simple for the jam !
Wow, You did draw a lot of assets ! Fun game and entry for the jam. Good job ! Keep up the good work
Great entry for the compo ! Good job. Apart from what other says, it felt weird using the mouse for dialog, when all the game is on keyboard. Maybe adding a bit more feedback on enemy. The movement felt nice and the music is super cool. Again Congratulation for making the Compo ! Great entry !
Awesome game. Damn this guy doing the ascension no foot :godmode: It always fun to see people going for climbing game. Especially when they work like yours ! Great graphics, great controls. Super hard game though ! Good job !
Oh my and i chuckled everytiiiAAAAAAAAAAAAAAhmes I fell ahah
Really great game ! I really like the concept. And the controls are sharp. I'm not sure i would play with right click if I could choose but I'm not sure. Also I almost ignore completely enemies and it worked just as well. Maybe some twist will make it harder to ignore, I don't know. Oh and maybe a number of parcels to deliver in a time limit would be more engaging than just a high score system. Well, Audio and design are awesome. Great game, great feel, nice entry for this jam !
@danguri-cat Thanks a lot !
@hatheus Thank you !
@sevla Oh we didn't think about this ahah. Maybe we could put the OST somewhere ! We didn't have time to do many levels, so this only one get hard a bit fast I agree. :sweat_smile: Sorry about that, I'm glad you loved the game anyway ! Thanks a lot for your feedback !
@caoslourenco Thanks a lot ! It is the first time we do not use pixelart so this means a lot to us ! :raised_hands:
@od-wreckz Thanks :pray:
@bokchoyboy Thanks a lot for your feedback. We did use a heavy hand on the level design :grimacing:, sorry about that ! But the game is so short, I guess we got a bit afraid. I guess we'll need to put the song somewhere to listen :sweat_smile: !
@leapanda, @jimmybobb, @jack-odom Thanks a lot for all your nice feedbacks ! It means a lot :relaxed:
@raoph Thanks for your feedback ! :pray: I'm not sure for the future of the game, but I'm sure a more progressive level design with checkpoints would be nice, ahah
@brandon-campbell It's always hard to find the difficulty spot for a jam, and i'm glad you liked it! I'm sure it would be smarter to make games a bit easier in the future, at least to allow people to finish it :grimacing: Thanks for your feedbacks !
@civmaniac Thank you :relaxed:
@fabula-rasa Thanks for your feedback ! I think we might have done it a bit too hard ahah. We were wondering about the crash in the sky. Our direct references was sidescrollers like flappy bird and we kept it that way. We were talking about bouncing back into the scene if you go too high but didn't try in the end. Thanks again for your feedback :pray:
@polinnich Thanks a lot, I think we could probably with a bit of storytelling gets multiple smaller level so everyone get to enjoy finishing something ! :) I'm glad you still liked it !
@pixelstuff Thank you for your lovely feedback ! The music was made by @astrocookie especially for this game :relaxed: so thanks for him :pray:
@larsievl Thank you :pray: I love geometry dash, I didn't thought about dear friend this way. But the game could be a bit more like that. In terms of progression I mean. Thanks for your feedback !
@axelle-desquilbet Thanks for your feedback ! At first I was like what tweeting, now I can only hear that. And it's a super high tone. We'll fine tune that if we upgrade the game ! Thanks again !
@ani @tvyas @aghoulprince Thank you so much. I'm glad you enjoyed it !
@aaronkaa The game was randomly generated at first, but for the jam we decided to do only one good level, rather than -sometimes- unfair random tiles. But it's already built and with some minor changes, it could be a things. Endless mode or daily maybe we'll see. Thanks for your feedback :pray:
@bumble I'm glad it works well on your phone! It was working on mine but it was a bit stretched. More levels/endless mode/daily mode. We could think about it. Thanks for you feedback !
@firebelley I'm glad at least some people gets to end :sweat_smile: Thanks for your time and feedback :relaxed:
@michael-harris Thanks a lot for your feedback. I know it could be see as a bad thing, but we actually thought about it as a improved flappy bird so you're on point :D Again thank you for your nice feedback !
@Wadlo Thanks a lot ! Weird about the music, we didn't encouter this bug -yet-. New level and level theme could be awesome. We did think of other mechanics, but kept it simple for the jam. We'll see what's next ! Thanks for your ideas and feedbacks !
@linkway @denka thanks a lot I'm glad you liked it ! Thanks for your time and feedbacks !
@nani I think you got the exact experience we were hoping for ahah. And you are not the first one to tell us about spamming space/click so we should definitely add a little instruction somewhere ! Thanks for your time and feedback !
@vary thank you so much for your in depth feedback, and for your attention to details :) I'm super glad you liked it this much :relaxed:
@unitoftime @kristallllllik @the-martijn @5huno-3 @mow Thanks a lot for your feedback and time !
@bbq Thanks for your feedback ! I'm glad you deliver the letter. I note your comment on the environnement for future dev if we update the game later. Maybe the contrast can be twist a bit. Thanks again !
@skelleroznik Thank you so much for your lovely feedback. I actually worried a bit the concept of the game was too simple so your comment hits home.
@kanity Thanks for your feedback ! You can try with space or the down arrow I think ! If it makes the game easier ! Touchpad must be hard :) Again thanks for your comment
@lipr @kultuk Thanks both of you for your time and feedback :pray: :relaxed:
@fuzzybut Ah ! Thanks for the letter :) I can assure you this part is the worst, and we'll probably fix that if we work on the game again ahah. Or make it appear way later ! Thanks again for your time and feedback
Really new and unique concept. Maybe having the notepad always open could be sufficient (if you still have to turn the page ?). But anyway, really moody and great audio and else. Great game. Awesome job for so little time! it's stunning
-spoiler- @zorg Not a bug, just difficult to read. The cat will follow the tile on the bottom left only if you put a diagonal from top to right but careful. There is top right looks really close too left bottom. It becomes clearer after a bit.
Great game ! But as many comments already said, pretty unclear at first. When you get everything, it becomes way better. But the pacing is a bit slow on the bigger level. There is a lot of potential, and the design is really cool. It could really be a good game with only few adjustments ! Great job and entry for this jam ! congratz !
Super fun and easy to play game. Great entry, I see you took time to implement all the stuff that make platformer controls so smooth. It's super fun nand juicy to play. Great job !
Really fun little game. With some update for the audio, and maybe the art a bit, it could be really nice. The feeling is already there and it's smooth. like @alyd-asmar, I even quit the game came here, see his/her comment and got back to the game trying to understand what it was :face_palm: I don't know why because your instruction are pretty clear but it felt like i had to pickup mail then go to the blue marker to deliver them but not. For those that still didn't get it, It's only the next spot the mail will appear. Great game and entry for the jam ! congrats !
Fun game ! I like the mechanic and i'd love to see that in a local multiplayer game. Its fun to lose all your souls trying to shoot the other player, and fun to judge the risk/reward of not going to the chest yet. Maybe different levels where the chest is harder to access would be fun ! Good entry ! Great game
I mean, graphics are really cool, the sound design made me chuckle every times. Love it ! It's really a great entry for this jam. Good job !
Super innovative and fun concept. The pacing is just a bit slow maybe. And audio could add a lot to the game. All in all, a really solid compo entry for this jam and so much potential. Great job !
Awesome art style. I struggled a bit with where to click and what it will do. It sometimes felt like random so +1 for the idea of knowing what you are currently hovering like DuncanT suggested ! Solid entry for the jam ! Great work
-SPOILER- Like calcopod. I really liked the mood and atmosphere of the game. The effect on the screen, the sound when you get blocked from giving happiness. The mix between a weird guy trying to give too much, and the weird answer, too harsh. And this awfully sad ending. I could have not jump just to not give the story that ending.
Apart from that, some small stuff could be improved : - Like calcopod said, some sound feels out of place. The jump feels too loud and cartoon-y to me. - It is a bit weird to use the mouse click, when everything else is keyboard related. Maybe just press "e" again to skip dialog ? - The platforming feels a bit weird sometimes. And I think it is because we don't have any fixed stuff around. Like there is a moment, I think it's only moving platform, but I can't really tell because i'm moving with them. And it makes the physics suddenly super weird.
Again, great entry for the jam, good job ! Loved it
Everyone saying it's so realistic while it's literally unplayable. NO ONE IS DRIVING the forklift :laughing: The game is really nice and smooth, great design and it works exactly as expected. Only one things, for those with weird mouse, maybe just a setting screen to adjust sensitivity :pray: I made some heavy 720° every times i forgot to do micro movement with it.
Great entry for the jam, it seems to be so much work to me. In so little time. Great job !
Simple and easy to play. Nice entry, maybe a timer could spice the things up and force the player to play a bit more agressively. But It's quite calm and cool that way too !
Cute game, and nice design. Didn't really get spams I think (2 ads very obvious but that's all before beating the game) Maybe I was too oblivious and it was forgiving enough ! Anyway great entry for this jam, great work